Diddy Kong Racing - Platform: Nintendo64
2X Speed Burst
Whenever you hit a zipper of any kind, or use any
Speed Burst item, let go of the Accelerate button
before you use the item or hit the zipper. The boost
should be twice as powerful.
Submitted by Drew Ressler
To play the second adventure, make your way to Space
World (see below) and beat Wizpig again. You'll now have
a new option called ADVENTURE 2. In this mode you have
to collect platinum balloons and all the adventure tracks
will be reversed.
Submitted by Bryan Meason
To beat Wizpig the first time, make sure you're using
Bumper and start the race. You have to hit every zipper
on every lap; if you miss more than one you can't win.
Remember to let off the gas right before you hit the
zippers for added boost! If you hit all the zippers
and get that extra boost you'll beat him with ease!
Beating Wizpig the second time is actually easier than the
first if you're using Diddy Kong. First, turbo start and
immediately grab the first blue ballon, use it right away
and stay low. (It is very important to make all the turns,
without hitting the sides of the walls and caves.)
Second, grab the first red ballon (low route) then the
second, giving you a heat seeker. You should be close
behind him, fire away and fly high. The high route gives
you a turbo boost going into the caves; use it immediately
(it is possible to pull into first going into the caves.)
As soon as you're in the caves, get the first blue ballon
on the left, use it and stay low, this should definately
boost you in front of wizpig. Stay low and don't worry
about any other ballons until you see the Shield ballon
on the left. Make sure you get it, you will need it to
make it through Wizpig's chamber. Use it as soon as the
space ships start shooting. If done correctly, you will
stay in front of wizpig the rest of the race.
For the second and third laps, get only the blue ballons
as before, avoid all red ballons, and make sure you get
the shield ballon, he normally will never pass you once
you pull ahead, as long as you don't hit walls. If he does
pull ahead, you will only need one red ballon, then you
should be able to pass once again.
Submitted by The Game Dr and email@example.com
Enter these codes on the cheat menu, then go to the
CODE LIST and turn them on.
FREEFRUIT - Start with 10 bananas
TOXICOFFENDER - All balloons are green
DOUBLEVISION - Two players can use the same character
OPPOSITESATTRACT - All balloons are rainbows
BODYARMOR - All balloons are yellow
BOMBSAWAY - All balloons are red
ROCKETFUEL - All balloons are blue
NOYELLOWSTUFF - No bananas in multiplayer mode
BYEBYEBALLOONS - Computer can't use weapons
JOINTVENTURE - Two-player Adventure
TIMETOLOSE - Computer is VERY good
BLABBERMOUTH - Changes horn sounds
BOGUSBANANAS - Bananas slow you down
VITAMINB - Unlimited bananas
ZAPTHEZIPPERS - No zippers
FREEFORALL - Fully powered-up balloons
JUKEBOX - Adds Music Test to AUDIO OPTIONS menu
ARNOLD - Large players
TEENYWEENIES - Small players
OFFROAD - Four wheel drive
WHODIDTHIS - View Credits
Submitted by BlueMRage, Chris Evans, Shin Nate,
James Walston and Bryan Meason
Different Sky in Star City
Usually, the sky in Star City is red, but this trick
makes it blue. First go to the magic code screen and
enter the code "doublevision". Now (if you have two
controllers) select the same character and start racing
in Star City. The sky will be blue instead of red.
Submitted by Scott Kusner (firstname.lastname@example.org)
Hidden Gold Balloon
This works best with the hover car. In the lobby, go
thru the waterfall to enter the snow-covered place.
Continue down the river untill you go thru a small doorway.
As soon as you go thru the doorway, head rihgt onto the
grass. Keep going untill you get to a ramp. Go up the
ramp and there should be a golden balloon.
Submitted by MaxJerome33@hotmail.com
Dino Domain key:
This key is located in the track called "Ancient Lake".
When you start, go straight. Look straight ahead, you can
see the key located on a ramp right in front of you between
two Stonehenge-like monuments
Snowflake Mountain key
This key is located in the track called "Snowball Valley".
When you start, don't go. Just make an immediate left and
go through the path in the mountains. Then take another
right and you should see the key in an alcove in the side
of the mountain.
Sherbert Island key
This key is located in the track called "Crescent Island".
When you start, take the left path. After the second zipper,
lead left even more, into the water. Go and look at the side
of the mountain straight ahead. There should be an alcove
with the key in it.
Dragon Forest key
This key is located in the track called "Boulder Canyon".
Get to the part of the track where you see a bell hanging
from the ceiling. Power up your speed burst to level 3
(get three blue balloons). The turn around and face the
bell from the "wrong way" then hit the bell. The drawbridge
in front of you should raise. Use your level 3 speedburst
and speed up the raising drawbridge and get the key.
(Make sure its a 2x burst, and be sure to jump right
when you reach the top of the bridge!)
Submitted by Bryan Meason, Drew Ressler and The Game Dr
Play as Drumstick
To play as Drumstick, find all of the amulets, the
WizPig and the TT amulets. Once you've done this, go
to the main feild where you usually start and go over
to the frogs by the water. Find the frog with a little
red bird on it's head and run over it. Drumstick will
appear and you can now race with him whenever you want.
Submitted by Chris Cassaro
Play as TT the Chronomaster
You must meet the first times to get tt's ghost,
then u must beat his record time in all 20 courses
with the selected vehicle.
Board To Meet TT To Beat TT
Ancient Lakes 1:07.00 1:01.28
Fossil Canyon 1:37.00 1:30.18
Jungle Falls 1:08.00 1:02.50
Hot Top Volcano 1:35.00 1:30.71
Everfrost Peak 1:53.00 1:48.00
Walrus Cove 2:10.00 2:06.28
Snowball Valley 1:13.00 1:06.41
Frosty Village 1:44.00 1:39.40
Whale Bay 1:19.00 1:13.11
Crescent Island 1:39.00 1:33.16
Pirate Lagoon 1:34.00 1:28.56
Treasure Caves 1:10.00 1:05.63
Windmill Plains 2:22.00 2:13.13
Greenwood Village 1:46.00 1:40.61
Boulder Canyon 2:11.00 2:02.35
Haunted Woods 1:22.00 1:09.51
Spacedust Alley 2:12.00 2:06.16
Darkmoon Carverns 2:20.00 2:12.05
Spaceport Alpha 2:16.00 2:09.03
Star City 2:07.00 2:01.45
Submitted by email@example.com and LightRanma@aol.com
This one is obvious. At the fork in the
road, take a left. It's a bit shorter and safer.
Dino Domain Boss
This shortcut is on the boss of
Dino Domain (the triceratops). About halfway up the
mountain, after the place where you go past a large
pillar on the right with two balloons, you should see
some bushes on the right. Behind them is a tunnel that
will almost assure that you'll win.
Frosty Village 1
In the part where you go past several
large pillars, go either left or right off-road. You must
make use of the three Zippers of both paths.
Frosty Village 2
You must use the hovercraft to take
this shortcut without losing speed. Near the end, you'll
see a large outcropping with three ledges on it on the
right, surrounded by a lake. Underneath it is a tunnel.
Go through it.
Snowball Valley 1
Like Fossil Canyon, take the left path at the fork.
Snowball Valley 2
The other shortcut is not really a shortcut. Instead, you
must grab one of the shield power-ups before the snowball
area. Use it to sail right through the snowballs and gain
some ground over your snowball-dodging opponents.
Crescent Island 1
Right before the tunnel at the beginning, you'll see a path
on the left. Follow it to get a magnet balloon and get ahead.
Crescent Island 2
Using the hovercraft, go left around the pirate ship to find
a shorter tunnel.
Crescent Island 3
Or, you can go on the ship and go on the right path next to the
tunnel. Then hop right to go through the hole.
Crescent Island 4
The last shortcut here is found after the pirate ship. On the
final turn before the end, make a powerslide/hop right to go
around the pillar on the right.
It's a great way to win at the last second(and it contains
a Silver Coin).
Use the whale near the beginning to jump over the pirate's ship
and get a magnet power-up and jump ahead of you foes.
Near the end, use the Zipper to jump the ramp and get a Turbo
Go through the windmills at the beginning. Both of them contain
a Zipper and a Magnet power-up.
In the area after the indoor waterfall, you will see a red balloon
on the left and a green one on the right, leading to the rest of
the track. But grab the red one and you'll find a hidden tunnel
behind it. It contains two coins and is shorter.
Near the beginning, you'll go through a village area. You should
see a well. Hit the brakes as you approach it and drive over it.
You should fall down to a tunnel with a Zipper in it.
This is the shortcut.
At the fountain in the village area, take a right. It looks longer,
but it gets you to the tunnel a bit faster (and it contains a Silver
Sherbet Island Boss/Boulder Canyon
In both of these races, you should gain some speed if you hop over
the logs with the hovercraft at the right angle. Be careful, if you
go at the wrong angle, you'll crash into the log and lose speed!
Choose the Airplane, then go into Star City and look for the N64
railway train. Follow it for a shortcut. Note: Do NOT hit the train,
or else it will go slower.
Alternatively, continue going straight when your in the glass room.
When you exit fly high. Look for the Rareware sign (the letter R) and
go right through it.
Submitted by Chris Evans and SP-115 (firstname.lastname@example.org)
To visit Space World, you must beat WizPig and get all of the Trophies
and Amulets. Once you've done that, go to the sign by the lighthouse and
honk at the sign near it. The lighthouse will transform into a rocket and
into space. Submitted by The GameDr
After the announcer says "Get Ready" and the words start to disappear at
the start of a race, press the A button. You will get a turbo boost. This
helps dramatically in your racing success! Submitted by Chris Evans