Extermination - Platform: Playstation 2
Successfully complete the game after finding all fifteen dog tags and save.
Start another game with the yellow "Rear Of Compound" save file (00:00:00
time). The game will begin with extra ammunition (500 bullets, 50 shotgun
shells, 30 grenade rounds, 1,000 flame units, and 25 Ultimate Launcher
missiles) and extra health items (20 Recovery Unit A, 5 Recovery Unit B,
5 MTS Vaccine, 5 Booster Shot A and 3 Booster Shot B). However, enemies
will be more difficult in this mode.
Successfully complete the game by finding all fifteen dog tags and Roger's
knife. After the credits, and the funny candy girl song, you can save the
game. When you do, you will notice that the save file is yellow and a star
is next to it. When you load this game, it will begin with 300 bullets, 50
shotgun shells, 99 grenade shells, 1000 flame thrower capacity, and 25
missiles. You will also start out with an AT-6 Grenade Launcher.
This has a six chamber revolving unit that you can use. You also get 25
recovery unit type A, 5 type B, 5 MTS vaccines, 5 booster shot type A, and
3 booster shot type B. However, the enemies take double the hits to kill
in this mode.
Dog tag locations
This is an easy way to get to the little goodies if you complete the game.
The dog tags are in order of when you find them.
#5 Corporal Ross Dixon. Once the dust clears from the train wreck in the
train area, go through the hole the
train made. On the platform to the right, between two metal boxes, is
the dog tag.
#4 Corporal Arthur McDonnel. In the Command Center (where you use the
51204791 code in the computer)
reach the side where the computer is located. If in the box, the dog
tag is to the left of the computer, outside.
Go to the outside corner of the box, where you can look over the
electric stream. The dog tag is next to the box.
You should see it shining.
#1 Private First Class Hans Grant. After defeating the Boss from the freight
elevator, the dog tag is left behind,
on the treadmill.
#12 Lieutenant Mat Shuggart. After grabbing the parka, go up the ladder next
to where you came out. Up there
you should see the dog tag before the bridge across to the corpse and
#11 Second Lieutenant Chris Ditter. After coming in the Filtration Plant
through the tool shed (you came in a by a
ladder), make your way to the left. There should be a slope with a
little bit of ledge. Climb across that ledge and
make it to the platform across. Get up on the little bit higher platform.
Under the platform, is the dog tag.
#9 Officer Cadet Ed Collate. After getting the dog tag receiver unit, duck
under the platform next to the staircase.
Slice the trip wire, then collect the goodies: A SPR4 magazine, shotgun
shells, a flame thrower tank, and dog tag #9.
#6 Sergeant Robert Cameron. Near the wrecked train, where you first meet the
watchdogs, use the dog tag receiver
unit to find it.
#7 Sergeant David Murren. Once coming through the door of the train room,
you should see a booth or something
ahead. Slice the wooden crates to the left of it and you should see it
to the right of the steel crates.
#13 Captain Kurt Gianini. Up the stairs, in the same room, there should be a
vent in the area where you look down on the
booth area. Once in, take the first right and go straight until you
reach the end. Turn right and there they should be at
#3 Private First Class Tom Taylor. In the room with the metal tag, same area
as the other two above.
You should find it by the metal tag.
#10 Officer Cadet Lance McLaughlin. After confronting Cindy, you should find
this tag in the corner near her.
#2 Corporal Filel Sidalis. After Filel dies, go to the side of his dead
corpse. The dog tags should be next to him
#14 Sergeant Roger Grigman. After defeating Roger, the dog tag should be
just before the bridge. Also take his knife.
#15 Major Mike Madigan. After defeating Roger, go to where the wounded
Madigan is located. Once the FMV sequence
is over, his dog tags will be next to the elevator-like thing where
he descended into the Facility
#8 First Sergeant Ken Reschner. In the area with the ice camo car, the dog
tag is in the corner of a little outcropping.
Defeating the four final Bosses
Part 1: Roger has left the facility and gotten on top of the of the plant.
To defeat him, you need to kill him, once and 0
for all. Go left from the beginning and climb the boxes. Go all the way to
the side and get the Booster Shot-Type B.
Then, jump through the opening, and get onto the roof. Shoot him with a
grenade, then run. When he raises his knife
he will charge -- run around and shoot him again. After awhile, he will die.
Pick up his knife then go to the major.
Part 2: After launching from the facility, you will notice that the
hovercraft shakes. Go outside and search the ship,
finally entering the save terminal area. This FMV sequence shows the
"Origin". Your first priority is to get on top the
armored vehicle. On top are gun turrets, which you need to get in. Press the
action button (default X) to get inside.
Now, take some shots at the flying Origin coming by you. If you see little
blob-like figures coming straight at you,
jump out of the cockpit and wait for them to hit. After that get back in and
keep shooting. You can only shoot the
Origin once in its leap.
Part 3: After you think you kill the Origin, it comes out and destroys the
armored vehicle. You have no choice but
to take the left ladder. Once up, go up the catwalk and take the pulley
down. Push the directional button to go down
the harness. Once down there, you need to get in the machine guns. After 15
seconds of continuous shooting, the guns
will need to cool down for 30 seconds. Watch the red bar in the corner and
as it creeps up, let off the guns. Shoot the
core in his chest at all costs. Otherwise, do as much damage as possible.
Part 4: After it dies, an evil Dennis spawns. Take out your SPML (rocket
launcher) and shoot at him. After 5 or 6
shots to him, he will finally go out cold, ridding you of the H0213 forever.
Watch the credits to the end, then save.
Extreme situation tactics
In a lot areas there are things to climb on, such as boxes, metal crates,
hand holds, etc. If you find that you are just
not fast enough or do not have the firepower to stand your ground, climb on
boxes or areas. Enemies cannot reach
you. Shoot at them or escape. For example, the mutated dogs cannot jump high
enough when you get onto most
boxes. After climbing onto one, shoot at it.