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Prince of Persia - Warrior Within - Platform: Playstation 2 - Console Games.

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 Prince of Persia - Warrior Within - Platform: Playstation 2

 
   
 
 
Prince of Persia - Warrior Within - Platform: Playstation 2

Submitted by Andri Agassi [vyszard@gmail.com]

Restore all sand slots
----------------------
While playing the game, hold L3 and quickly press Circle(2), X, Square(2),  
X, Triangle(2).

Illustration Gallery
--------------------
Successfully complete the game to unlock the Illustration Gallery.

Alternate ending
----------------
Successfully complete the game with all nine Life Upgrades to view an  
alternate ending.

Play as Sandwraith
------------------
When you reach the portal room for the second time, when you have to  
switch the time to the present for the first time, the Prince will say  
that something is wrong. You must run the switches on the wall to make the  
portal work correctly. Do not run the switches on the wall. Instead, enter  
the portal as it is and you will switch the time to the present. Save the  
game, then exit and load the game. You will now be playing as Sandwraith.  
In this mode you will constantly lose life and much more health when hit  
than in normal mode. However your attacks will be very powerful and you  
are much more quicker. Note: Save the game on a different file if you wish  
to continue the game as the Prince.

Do the same thing as instructed above, but do not exit the game. Instead,  
continue playing until you die, or just jump into a pit. Either way, you  
must die a few times for this to work. Eventually when you retry and come  
back to life, the prince's body will become completely invisible except  
for his swords and his head. Note: You only have one chance to play the  
game in this form; if you die again and retry you will come back as the  
sandwraith and will not be able to do it again unless you start a new game.

Glowing sword
-------------
Go to the Mystic Caves with a sword that can break walls. Pass the first  
gate that unloced to find a passage divided by a pit with a switch on the  
floor. Jump into the pit and get through the breakable section of wall at  
one end. Break the weapon rack that is behind it to get the glowing sword.  
This secondary weapon does a large amount of damage, but with every use  
will also increase damage given to the Prince.

Hockey stick
------------
After getting a sword that can break walls, return to the Central Hall  
during the Throne And The Mask level. Turn the lever to cover the ground  
level gap. Follow the same path used to get the Life Upgrade in this area.  
However, instead of entering the door, turn right and break the part of  
the wall with sand coming down with your sword to find a weapons rack that  
is hiding the hockey stick weapon.

Pink flamingo
-------------
After getting a sword that can break walls, get to the Garden Hall  
(Present). Begin at the middle passageway at the very top of the hall.  
Wall run to the rope, then wall run to the central platform. Turn to the  
left and walk through the rubble that should be in front of you. Turn  
around and hold onto the platform you were just standing on. Then, jump  
across the gap to the next platform. To your left is another platform with  
a switch. Once there, use the switch then go back to the platform you were  
just on. Climb on the block that is now here, then do a vertical wall run  
and jump to get to the beam above. Walk along the beam to the right then  
jump to the ledge on the far wall. Follow the ledge until you find an  
alcove. Drop down into the alcove and use your sword to break the rear  
wall on the right side. The pink flamingo weapon is hidden in the weapon  
rack. One hit from it can knock anything except Bosses to the ground.

Rayman's glove
--------------
Get to the main tomb in the Catacombs. Exit this area to begin a Dahaka  
chase. Notice that the passageway branches during the second and third  
Dahaka chase. Turn left here and find the weapon rack immediately to your  
left. Break the weapon rack to collect Rayman's glove. One hit from it can  
knock anything except Bosses to the ground.

Teddy bear
----------
One of the miscellaneous secondary weapons is the teddy bear. Locate it  
after earning the Scorpion Sword in the clock (west) tower. There are  
three encounters with a giant golem enemy in the clock tower when you  
initially go through it. The first is before you start negotiating the  
vertical climbing of the tower (past); the second is atop the clock tower  
(past); and the third is stationary and throws exploding monsters in the  
clock tower's second area (past). Look for the room where the second giant  
golem enemy is found. You need to be in the present (find a time portal)  
and drop into the water-filled dead end past the golem's room. Break the  
wall and retrieve the teddy bear. The teddy bear is almost unbreakable and  
does almost no damage, but has the ability to restore lost life to the  
Prince with each successful blow on an enemy.

Old sword
---------
On the ship where the game starts, look at the weapon that your dead  
shipmates have dropped (the humans, not monsters). Most of them should be  
the sword you started with Prince Of Persia: Sands Of Time.

Finding your way at the clock tower
-----------------------------------
After you get to the huge room in the clock tower, the camera will zoom in  
on the Sand Troll with boxes. When you defeat the enemies, the troll will  
keep throwing the exploding Sand Dogs. There are two weak walls on the  
left and the right. Go to the right one first. You will see a weak wall.  
Stand by it and look at the troll. When you see the troll throw those  
dogs, get out of the way. Look in the hole and you will see a water  
fountain. If you are low on health and want to save a game, go right  
first. Do the same exploding tactic with the troll.

Defeating enemies quickly
-------------------------
Use the following trick to easily defeat any of the large enemies that  
require you to jump on their backs and get hits. Use Slow (tap L1) when  
you are climbing up its back. Once you get up there, start hitting it as  
much as possible. Eventually, before time runs out or it has the chance to  
throw you off its back, you will be able to stab it in the neck and it  
will fall. By doing this, you will only use one Sand Tank and it will be  
refilled by its death. Note: Do not use any other Sand Tanks prior to  
jumping on its back, or else you will waste them and not get them back too  
quickly. Note: You may have to use two Sand Tanks while on its back if it  
is used too early.

When you are on a cliff or platform with areas to fall off and enemies  
start attacking in groups, just throw them off instead of wasting Sand  
Tanks or fighting them all head on. This saves time, especially when you  
reach The Cliff as the Sandwraith.

Defeating the first Boss
------------------------
Block and do the attack were you jump behind her, and attack her twice.  
Remember to block immediately after this or she will hit you down.  
Additionally, while fighting the first Boss after you become the  
Sandwraith, use slow time to easily kill it. It will rarely get a hit on  
you, and your Sand Tank will regenerate during this time. Whenever it runs  
out, immediately start slow time again. Remember to stay behind it or its  
attack will knock you off the platform.

Defeating the Crow mini-Boss
----------------------------
Use the following trick to defeat the mini-Boss that is formed from the  
evil crow enemies encountered in the beginning of the game after the ship  
level. Jump over him and slash him in the air repeatedly. By doing this,  
he cannot hit you. You must wait a few seconds between attacks. Also, in  
the last two stages, you will be on platforms; be careful that you do not  
fall off.

Defeating the mechanical tower Boss
-----------------------------------
To defeat the large Boss on the mechanical tower stage, continuously hold  
R1 to block, and dodge all his attacks by pressing X while blocking.  
Control the direction of your dodge by moving the Left Analog-stick. Note:  
Dodging to the left or right is best. Blocking his hits will not work, as  
you will die after four hits. He has no armor on the back of his legs;  
when you get behind him, hit his legs and prepare to dodge again. After a  
few times of doing this, he will fall to his knees. You will be able to  
jump on his back by pressing X. Strike him in the head with your sword  
five to eight times. He will then throw you off if you do not jump off in  
time. Repeat this three or four and he will die.

Roll under his legs (it is a lot easier than trying to go around) and  
slash at the back of his ankles. When he drops to one knee, press X to  
climb up his back. About halfway up his back, slow down time and begin  
slashing at him. You should be able to kill him before he can throw you  
off his back. Also, when he dies he gives you a sand tank, so it is like  
earning it back.

Defeating The Dahaka
--------------------
You must have all nine Life Upgrades to gain the final sword, The Water  
Sword, to fight The Dahaka and receive the alternate ending. Before you  
enter the Central Chamber the second time, make sure you go to the  
pedestal in the middle of the hourglass room to receive the Water Sword.  
Enter the Central Chamber to trigger the intermission sequence. Then,  
chase the empress to trigger the alternate Boss fight with The Dahaka.  
This can be a very tricky Boss (especially under the hard difficulty  
setting), and he may seem very cheap at first. Immediately when the fight  
starts, trigger the Ravages Of Time attack against the beast. Do this  
twice, then run around and refill your Sand Tanks. The Dahaka will try to  
shoot his tendrils up through the ground in front of you. The best tactic  
to avoid them is to run around in a circle -- they will not touch you.  
After your Sand Tanks are filled, go back towards him. When you get close  
to him, he will shoot tendrils out of his stomach at you. Roll under them  
then activate Slow Time and hit him until his health is about half way  
down. An intermission sequence will start, and the beast will be hanging  
on the side of the cliff. Run over to him and use Ravages Of Time as much  
as possible. When his health gets too low, he will jump up into the center  
of the stage and regain half of his health. This is when he becomes angry  
and things get tricky. He will try to jump on you multiple times. Run  
around the stage collecting the sands, rolling out of the way when he  
jumps towards you. If he misses you, he will try to shoot his tendrils at  
you; just run or roll away from him. Eventually he will go back to  
shooting tendrils out of the ground. When your sands are full, run towards  
him and use the same tactic as before. When your down to a couple of Sand  
Tanks, fill up again. The strategy is to get his health as low as possible  
before he gets knocked to the side of the cliff, then use either Slow Time  
or Ravages to kill him off before he jumps back up again.

Get the Light Sword. Ensure that you do not throw the Light Sword. Hang  
onto it until the Dahaka fight. Beat on him as instructed above, but when  
he hangs on the ledge for the first time, slow time and hit him with the  
Light Sword (not the Water Sword). He should die before he is able to jump  
back up. If not, you will defeat him the second time.

Defeating The Empress Of Time
-----------------------------
To defeat the empress of time for the last time, dodge all her attacks,  
especially the kicks. Do not let her get near the girl in red. When only a  
little of her life remains, keep blocking and press Triangle or Square.

A good but slightly cheap way to defeat the Empress of time in the normal  
ending is as follows. At the end of the intermission sequence, immediately  
jump backwards towards the edge of the "arena". Simply back away off the  
edge. It is impossible for her to attack the Prince while he is hanging  
 from the ledge. Shimmy over a few feet from her (she usually will not  
follow). Anytime you are ready, simply pull yourself up and do a three-hit  
combo on her. If she blocks one of the attacks, jump back quickly to the  
edge to avoid a combo from her. If she slows down time, immediately go  
back and hang from the ledge until time returns to normal. Doing so is a  
good way to save your Sand Tanks until you find a better opportunity to  
use them. Once you feel like it, use one of your own sand tanks to slow  
down time. Then use the Square(3), Toward, X(6) combo. Once you finish  
this combo, jump back towards the ledge. You may then choose to either use  
the three-hit combo or the Slow Time combo described above. Any time she  
uses the whirlwind attack, just run away. Using your Sand Tanks to slow  
time for this attack is not recommended, as it only takes away two to  
three seconds of the whirlwind. Try to keep all of the whirlwinds away  
 from the camera. By doing this, you can run towards the camera without  
worrying about hitting a whirlwind. Once the winds are done, repeat the  
strategy discussed earlier. It may take a while to complete and is cheap,  
but it is much easier than actually trying to dodge her attacks.

Defeating the Giant Troll
-------------------------
Hit the Giant Troll on the back of its legs. After you get it to fall on  
its knee, press X to jump on it. After you are on its head, use slow  
motion. Keep pressing Square during slow motion and eventually it will not  
grab you.

Defeating the Golem Boss
------------------------
To defeat the harder Golem Boss that throws exploding monsters at you,  
have at least five Sand Tanks full. Activate Ravage Of Time (press R1,  
then tap L1) and hit him behind his legs (which has no armor). Then, jump  
on his back and onto his head. Immediately activate Ravage Of Time again  
so you can hit his head quicker. When it wears off, activate Eye Of The  
Storm (press L1), then keep hitting him. You should then finish him off.

Defeating the Sand Griffin
--------------------------
When the Sand Griffin lands, slow down time. Go up to it and start  
slashing it. If it slashes at you with its claw or tail, roll out of the  
way. Keep hitting it with time slowed down. Once it has taken enough  
damage, it will go into the air. Go to the edge and hang off. You do not  
have to worry about it hitting you. Once it lands again, slow down time  
and attack. Keep doing this until it is defeated.

Defeating Shadi
---------------
This is an easy but precise way to defeat Shadi. Attack her until you hear  
a large "clank", which indicates that she has blocked. Then, roll to the  
side of her. When this is done, most of the time you will be able to get  
behind her and repeat the attack. You should get to hit her about four  
times (and possibly up to six times) before she blocks. However, sometimes  
you may only hit her about two times before she blocks. You must listen  
for the "clank".

Life Upgrade locations
----------------------
1 (Past): After fighting the girl in black a second time, pull the large  
altar on ground level of the sacrificial chamber to reveal a secret door.  
Go through the trapped hallway and get the first Life Upgrade.

2 (Past): This is done after Slow Time is earned. From the room where the  
Prince has an intermission sequence with the maggot man creature, go into  
the large courtyard-like room with a timed floor switch next to some  
stairs. This switch opens a low gate at the top of the same set of stairs.  
Go through that trapped hallway for the second Life Upgrade. Note: To  
obtain the second Life Upgrade without getting the power that slows time,  
you must find the switch behind the barrels. Press the switch and wall  
ride up the wall, instead of running up the stairs roll. If done  
correctly, you should make it a moment before the door closes.

3 (Past): This is done after the Serpent Sword is earned. Rotate the  
turnstile switch directly opposite the facing of the metal nub where the  
Serpent Sword was used to create platforms to a door at the bottom of the  
chasm. Use long wall jumping to slow the Prince's descent down to the  
level of the door. Past that door is a trapped hallway that leads to the  
third Life Upgrade.

4 (Past): When exploring the Garden Tower, look for a room that is  
overgrown with vegetation and is directly below a box and folding bridge  
puzzle. It is in the same vicinity as the first switch that turns on the  
water for the Garden Tower. A break in the fencing allows the Prince to  
drop off and use ledges to access a door underneath the overgrown  
vegetation room. The fourth Life Upgrade is past that trapped hallway.

5 (Past): When exploring the Garden Tower's second water puzzle, ledge up  
after turning on the water (but before exiting the room with the turn  
switch) for the fifth Life Upgrade.

6 (Past): When exploring the Clock Tower, look the giant Golem enemy that  
throws explosives. One breakable wall is a save point, but there is a  
second breakable wall on the other end of the room leads to the sixth Life  
Upgrade.

7 (Past): After gaining the Scorpion Sword and a particularly tough giant  
Golem encounter, a ladder leads the Prince to a Roman courtyard room. Two  
breakable walls are here -- one has a switch, and the other has the door  
which requires Slow Time to access. The seventh Life Upgrade is past that  
door.

8 (Past): After entering the Library, the Prince will need to pull out two  
bookcases to continue his progress. Look for two circular ledge/beam  
structures (one of which will have a Ninja) after dealing with the  
bookcases. One of the circular ledge/beam structures leads to a wall with  
three levels of ledges that may be climbed/sidled. This is a detour to the  
eighth Life Upgrade.

9 (Past): There is a location near the beginning where you chased Shadee  
(girl in black) and a door shut behind her. You then have to go up a set  
of platforms to finally reach the switch atop the room, just before  
sacrificial pit. Go back there when you get a sword that can break walls.  
Make your way back up this room. Look carefully when on the top platforms.  
There should be a set of metal bars in one of the wall that seem damaged.  
There is a crate behind those bars. Break the metal bars with your sword.  
Bring the crate onto the platform and look up. You can use the crate to  
access a passage in the roof to reach the ninth Life Upgrade.


 

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