Red Faction - Platform: Playstation 2
Throw a remote mine on an enemy. If it hits, they will scream and run around
instead of shooting you.
Let them run around and eventually they will try to find guards. When they
do, detonate the bomb to get two or more frags for one.
Take out your pistol with the silencer when you see a guard. Press R1 as
fast as possible until the guard is dead.
Secondary weapon function
When you have a weapon out, press R2 and it will usually change something on
In the single player game, there are two locations where you have to be
stealthy. One is when you pretend you are a businessman and the other is
when you have to pretend to be a scientist. To make it easier to avoid detection
from guards or other pedestrians, always look down or away from people. No one
will learn your identity until you look them in the face.
When low on energy, kill worker doctors and even Red Faction men to pick up
more health and Environment Suits.
When Hendrix first starts talking to you, go down the catwalk away from the
APC. There should be a tunnel that leads to a miner and guard fighting. Shoot
that guard then shoot the one at the elevator. Stand in front of the elevator
and face the wall behind it. Look up slightly to see a hole. Enter the hole
and at the end is a pond or lake. At the bottom of the pond is a miner's
body, health, and an Environment Suit.
When you have remote explosives, do not use up ammo for your other weapons.
It only takes one to a few remote explosives to take out enemies. When you
start the game and get to the part where you see the four troopers and the
enemy APC, throw a bomb down by the APC. Detonate it and the bomb will blow
a huge hole in the ground. If done correctly, the APC will fall in and
explode when it hits bottom. Take advantage of the geo-modification of this
game. This also works with groups of enemy soldiers.
If you are low on ammo in any level and do not have enough bullets to kill
an enemy, press Up to aim carefully, then shoot an opponent in the head.
They will automatically die in one shot, saving ammunition.
Badlands: Bottom of level
In this level, there are natural bridges over a giant pit which if you fall,
you will usually die. Use the following trick to get to the bottom without
dying. This will be difficult if you have more than two bots.
It is recommended that you try this alone first. Find the rocket launcher
that is next to a bridge. Go on the bridge and face the flat wall that leads
to the bottom. At a 45 degree angle, start blowing holes downwards until you
have almost reached the bottom. You now have to jump and try to make
it into the first hole you created. .You will lose some health here from the
fall. Once you are there, go backwards out of the hole and slowly drop down
to the next hole. Repeat this pattern until you get to the bottom. Save at
least 1 rocket so you can kill yourself -- the bots will not be able to get
to you. This is difficult to do when playing against bots because of them
shooting at you. Set the timer to 30 minutes. Take a lot of weapons such as
the Rail Driver and the Sniper Rifle with you. Start blowing up the natural
bridges from the bottom. Do not do it completely, but just enough to watch
all the bots plunge to their deaths.
Blasted Canyon: Sniper hole
You will start in one of the two blue boxes on the sides. Use a rocket
launcher to tunnel down.
Take about two shots in the back, then down about two to three shots. After
that, just shoot out the walls in front (that the windows on the blue gate
objects are) until you see light. Peek out and you can see the level below
your box. Note: You may die a few times before accomplishing this.
In multi-player mode, select the Blasted Canyon level. When the game starts,
look out onto the field and turn right at the wall. Get a rocket launcher and
begin blasting the wall. Soon it will be large enough for you too fit in. Get
inside, look down, and shoot a rocket (killing yourself). When you go back in,
you should be under the floor. Begin blasting out some of the rock under the
floor (killing yourself in the process.) After awhile you will have a cave
under the floor. If you wish to make a sniper point, blast (under the floor)
towards the field. You will soon see light, in which case you should blast
open more until you can see the field. Note: Always bring a rocket launcher
down with you, in the event you get stuck there is no getting out.
Feeding Area: Reach next level
When walking through the Feeding Area, go to the edge of the cliff. Look
down and you will see ice. You will not be able to jump down. However, blow
another hole in the ice closest to the edge, and then jump off. You will be
in the water and in the next level.
Installation XJ5: Hidden pit
In the deathmatch Installation XJ5, you can get outside to the pit. Grab the
rocket launcher and jump down, then turn left. Note the archway above. Blast
a hole in the wall below the doorway and start building a tunnel straight to
the open window. Just going to the archway above and blasting around the window
does not work due to an invisible wall. Once you make the tunnel all the way
through, you can look down into the pit below, If you drop down, you will always
die. Turn to the left or right and blast a hole big enough to jump into (make
the hole on the outside of the wall). Jump into the hole, then make another
hole directly in front of you but down slightly. Now that you have made another
hole, jump into it. Make sure the hole is not too far down, or you will die from
the fall. Repeat this process until you have reached the bottom of the pit.
Note: It is next to impossible to get back up once you are down there.
Lobby: Secret roof area
Go to the second level of the Lobby multi-player level and grab the rocket
launcher. Walk over to the edge of the balcony and start shooting up towards
the wall facing the lobby itself. After enough shots you will dig a tunnel to
the roof. Walk through and jump right up. You can shoot out the glass and snipe
people down on the second level. There also is a Fusion Rocket Launcher that you
Lobby: Hidden items
Go to the four corners on the first level of the lobby after you have obtained
the rocket launcher in the muti-player level. Use the rocket launcher on the four
corners to find health, enviorsuits, a fusionrocket, a flame thrower, and a rail
Mercs Base: Entering
After the crash site, you will follow a system of tunnels and ridges filled
with enemies (most with heavy machine guns, some with fusion rockets and rail
drivers). When you meet the Red Faction miner in the caves, he will say that he
will watch your back. At this time you will follow a tall tunnel to a bridge --
you do not want to be on the bridge. Between the miner and the bridge is a turn
off that leads to a catwalk going over the bridge. Kill the two gaurds and follow
the catwalk until it stops at a hole in the wall. Jump from the catwalk into the
hole and follow it until you get the grenades. Use them to kill the turrets
and the fusion rocket carrying guard on the other side of the large rock by the
grenades. This saves time and health you would have spent trying to fight the guard
and the turrets.
The Shooting Gallery: Avoiding damage
When nearing the end of the game in single player mode, you will have to
catch the tram to proceed to the next area. The tram is located immediately after
"The Shooting Gallery." In order to avoid fighting most of the guards, equip the
Heavy Machine Gun. Next, proceed down the track towards the small door to the left.
Inside, kill the guard. Once the other guards stop rushing in and shooting
at you, collect the health vial (just behind the desk), dash out of the room, head
towards the front right side corner of the train, and duck down immediately. This
will prevent gun fire from hitting your character. Stay ducked down until the loading
Roof: Secret area
Get up to the roof easily by looking for the side with a slant. On the
second level, shoot about three to four shots to the wall next to the slant.
Once on the roof, find the area with the glass. Get to the back wall so you
are looking at the glass, where it slants, then run at it. As soon as you
hit the slant, jump. This is difficult to accomplish. However, when you are up, you
can jump from the top to the small bridge-like place on the side. Make sure you do not
stand on the glass to avoid someone shooting it and causing you to fall. From this
height you will lose about sixty health from dropping off.
Warlords: Suicide hole and sniper
Get on top of the roof of a bunker (where the fusion rocket launcher is
located). Start blowing out holes in the wall in front, so you can get in.
Keep taking out the wall with your mini-rocket launcher at a slant. After
a while, you can turn right with your gun and take out the wall so you can
see the light -- this takes some time. After you can see the light, look down.
Usually you are high up. Jump off to make your self road kill, or take
a sniper rifle up and take out opposing players. You can get so high up,
that when you look up from the ground the hole will actually be over the
cliff and not even on the level. If you get up this high, you can see the
map plus cloud-like objects. Do not fall down or you will go into an eternal
fall. When this high, your guns will have unlimited ammunition -- hold the fire
button to see your gun fire a lot.
Waste Disposal: Easy kills
In multi-player mode on the Waste Disposal level, swim down under the
platform to find a fusion rocket.
You can also use mines to blow holes under the doors into the hallway.
When bots come by, they will fall into the water for an easy kill.
Multi-player mode: Bottleneck sniper positions (foxhole)
This trick works very well against bots and players alike. For example, in
the DM level "XJ5", there is the grated walkway where the rail driver is on
the upper floor. Go down the other end (the one close to the hallway by the
Envirosuit armor), and blow a hole in the floor near the grate large enough to
get in and duck down inside. Be careful -- if you do it too close to the grated
catwalk, then it will also break part of the bottleneck off and expose you from
the outer wall, being that it was blown out from the blast. From here, you can
use any type of bullet-using weapon with ease. The rail driver is recommended,
as it will allow you to duck down in the hole, giving you cover from most of the
players/bots, but allowing you to fire at them through the floor/ceiling. This
trick also works very well when you back yourself up against an indestructable
wall, so you have a full peripheral view of 180 degrees all around, with no
danger of being back attacked.
Multi-player mode: Extra characters
Successfully complete training mode to unlock extra characters for
Secret fishing holes
When you first start a new game, go to the first hole on your left and go to
the end of it. There will be a small hole where you will be able to see into.
Go forward in the game and get a rocket launcher or mines and return.
You will be able to get in the hole, swim, and shoot the fish down inside.
Go out over the pit where there is a group of guards and the tank that will
shoot at you if you do not blow up the bridge. Go down the tunnel and it will
lead to a open area, where after you kill all the guards, an elevator will
come down. Immediately above the elevator is hole that is difficult to see.
Go left of the elevator, go up the hill, and go into the hole. It will lead
you around until you get to a large open room with a lot of water with fish,
bats flying around the roof, plants on the wall, and a dead miner at the bottom
(where there will also be Extra Life and Extra Body Armor).
Easy APC convoy destruction before guard station
Save at least three Big Earl rockets from the beginning of the game from
M-4. When you go to the part where Hendrix first contacts you in the tunnel,
after about 24 feet, you will reach the catwalk outside with the earthen
bridge where the APC and convoy of troops are advancing toward the guard
station. Fire one shot near the outer track (the one facing you). After the
first shot, the APC will begin to buckle, and tilt down. Since that the track
is stuck, fire another shot near the front of the vehicle, closest as possible
without hitting the APC. Shoot the next shot again right outside of the outer
track, further down from where the first rocket hit. In the process, you burrow
a hole big enough for the APC to fall through and go sailing down to the bottom
of the Chasm (watch it long enough and see the explosion); or the APC will be
immobilized, creating a bit of an obstacle for the soldiers to go around,
and provide a very good sniping position. The soldiers will most likely stay
on their side of the hole, even if they can walk around it. Beware, as if
the APC tilts less than 45 degrees inverted, the small mounted machine gun
can still shoot at you -- try to get the front of the APC very deep into the
hole you create by shooting it.
Equip remote mines or a rocket launcher. Then, use heat seeking mode to lock
on to the turret. Fire away and blast the turret easily. Note: If you are low
on rockets and have remote mines, then use them on ceiling turrets.
When you reach Capek's Inner Sanctum, there will be a few guards with heavy
armor. Try and take them all out, except for one because as soon as you do,
Capek appears. Run to the ramp on the right-hand side of the room and take a
right at the top of the ramp to follow another ramp up towards a door. Arm yourself
with the Assault rifle and take out the last guard. As soon as you do, Capek
appears and Eos blasts through the door where you are standing. Run through the
hole she made and you will find health and weapons. Save your game at this point.
Then, use the assault rifle to defeat Capek. However, stay away from Eos
because if she dies the fight ends.
After defeating two of the three guards, run up the ramp to your left and
take the gun and ammunition. Then, kill the guard on the opposite side. Capek
will immediately descend from above. At this point keep moving -- do not try to
fight him, but stay on the ramp. Eos will break through the door where the third
guard was located and begin shooting Capek. Quickly run through this door
and pick up the sniper rifle and ammunition. Then, back up so that you are out
of Capek's sight. When you go back to the doorway, you will see that Capek has
ascended back up to where he dropped down from and Eos is running around
shooting at him, but he is not firing back. Stay in the doorway, take out
the sniper rifle and shoot his protective purple bubble five times -- do not
worry, he will not shoot back. After five shots, his bubble will burst, he will
drop down to the platform below, and begin shooting at you again. Leave the doorway
and begin shooting him with one of your automatic weapons. That combined
with Eos' shooting will defeat him easily. Note: As you are running around,
stay away from Eos -- if Capek's projectiles miss you, they will hit her and
your game will be over. Capek never tries to hit Eos; he just wants you.
When you first enter the room were Capek is located, take out all the guards
and he will appear. At the same time, a wall will blow open and your girl partner
will arrive to help you. At this time Capek will try and hit you with his weapon.
Even though your partner is helping, Capek will only shoot at you. Move into an
area were you know he will not be able to find you and remain there.
Your partner really does hurt Capek when she fires. It may take a few
minutes, but if you stay there your partner will take out Capek for you.
Note: You might need to return fire.
When you get to Capek's lair, after he appears and starts shooting, go back
through the door you entered and stay there. Eventually, Eos will kill Capek
herself and she will not die.
Masako has some nasty weapons and a shield. The only weapon that can defeat
her is the powerful assault rifle. She first attacks with a ship firing rockets
and machine guns. Equip the laser to blow it up in one shot. Then Masako herself
appears with a shield, just like Capek. However, she uses a precision
rifle very fast. Keep moving and destroy her shield with your rifle. Then,
keep your rifle armed to kill her. Take her Precision Rounds after she has been
Try to get higher than her. Hit her with three Fusion Rockets to disable her
shield. After her shield is no longer working, she will hide under a ledge.
Use a Rail Driver to her head for a easy kill.
Secret sub bay
When you first get the sub, take it down through the tunnel until you exit
into the cavern. Look along the wall to your left to find a small crack, that
at the correct angle, you can see another tunnel. Yse your torpedoes and break
apart the wall around the crack. You will now be able to follow a tunnel that
leads to a cave (with bones lying on the ground), and a brand new sub with full
health and full ammunition sitting in the middle of a small pond.
Immediately after Parker pops Capek's nano-tech shield (during an
intermission sequence), you will follow a trail. When you reach the area where
a dead guard is on the ground, look to the right. Note the small hole where it
looks as though a small animal could fit through. Get an explosive and blow a
hole big enough to fit through. Enter it to reach a room. Jump to the center then
jump up and down to get a fuel canister and fusion rocket launcher.
When you enter the room immediately after you use the jet to transport Gryphon go to
the center room you will see a huge Modulation Droid. Run and dodge the bullets and
missiles. Look around the room to find ladders all around leading to the top of the
ceiling. Climb the ladders and get to the top. Then, look around to find boxes all
around. Go to the boxes and walk into each of them on every side. You will get a lot
of ammunition, health, and Enviro-suit repair kits. This should prepare you for
the Modulation Droid.
When you take the elevator down to Level 17, stop on the second ladder.
Climb upwards slightly higher than the room below. Look to your right, and you will
see a tunnel. Jump in and proceed through it. You will find a section of little cliffs
in which you can get a sniper rifle and an assault rifle.
Finding secret areas
Every time you see markings on the wall (for example, posters and paint) in
multi-player mode, use something explosive on it. It will lead to a secret area.
Skip first "undercover" part
When you finish your first ride on the Sub and see a miner hidden in the
left side of the stairs, instead of talking to him, ignore him. You will now be able
to take all of your weapons and armor to the areas above. If you still have your assault
rifle, the guards can be killed easily. Note: When you find the deputy
and see the intermission sequence, you will be wearing your disguise even
though you are actually wearing the armor.
Skip second "undercover" part
When you break into the science lab, do not take the lab coat. Instead,
continue on with all of your weapons and try to keep the alarms from going off --
nothing happens if it does. When you hear about the door with the security code,
find a guy man who sits at a table and does not do anything. There will be a red
set of brackets around something that does not exit. This is where you get the key
to the locked door, by killing the man who does not talk. A key card will appear
where the set of red brackets where located, and you can continue.
Immediately before the abandoned mines is an elevator that goes down toward
the abandoned mines. When you go down there, you will find a ladder next to you.
When the elevator stops, before it hits the bottom of the pit, grab the ladder and
climb up until you reach a hole with some bushes in it. Enter the hole to find a
Sniper Rifle and some bullets.
To get 100% accuracy with any gun, including the heavy machine gun, just
hold the D-pad up to aim. When you shoot, the bullets will always hit their mark,
even if you hold down the shoot button with an automatic gun.
Glitch: Guard suicide
When a new game is started, you would usually follow a fellow miner, hear
them talk, and then fight
each other. Instead of listening to them talk, go right past them. One of
the soldiers will start firing at you.
Immediately after he starts firing, place your fellow miner in between
yourself and the firing guard.
Your fellow miner will die, leaving the guard he was talking to start
talking to himself, fighting himself,
and then killing himself.
Glitch: Free Fusion Rocket Launcher ammunition in multi-player mode
Once you have the Fusion Rocket Launcher in multi-player mode, kill yourself
with it, If you can get back to your corpse, you can pick it back up. When
you do, it will have three shots on reserve and a fourth ready to fire.
Glitch: Water in the sub
In training mode, after you ride in the submarine, point the nose of the sub
out of the water. Make the sub completely vertical, then press X to get out.
You will get out of the sub in the cockpit of the sub. You can look outside,
and there is a bit of water in the sub where the chair is located.
Glitch: Remote charge on sub window
When you have remote charges, get a sub. Stay outside and throw one directly
on the window. Get in and there will be a remote charge on the window.
Glitch: No gun
When in the areas before Capek, you will notice that sometimes there will be
bathrooms. Go in and look to find mirrors. When you look at one with your gun out,
you may notice you have no gun. To really figure this out, look to the side so
you can see the mirror out of the corner of the screen, and your man will not
have a gun. If you pick up a body and look in, you will also notice you do
not have a body on your shoulder, just air.
When you are undercover, go to a bathroom and take your gun out. Put on the
silencer and the gun disappears. Take it off and you will see it again.
Glitch: Trap enemies
In the Fortress level, get to the top of one of the fortresses. Aim the
rocket launcher at the bottom of the other base. Hold the secondary button.
After the cross-hairs turn red, release the button. The rocket will fire and
will begin homing in on an enemy. If done correctly, the enemy will be running
into the enemy base, the rocket will not be going at a steep enough angle, and
it will hit the ground creating a hole. After you have created the hole, can
use the primary fire on the rocket launcher to burrow and make a pit.
CPU enemies will fall in and appear to be running. If multiple enemies fall
in, they will shoot at each other but rarely hit, even if they are on impossible
level. Use the flame thrower, flame some of them, and this will usually kill all
who fall in. That is the only way to burrow into the ground in that level.
Glitch: Enter and walk around the driller
When you find the driller and get inside it, drive it out until you can get
out and walk around to the bak. When facing the back, jump up onto the back
of driller. This may require several attempts. You will then be able to walk
around on top of the driller, but half of you will be inside it. Keep moving
around on the top until you fall in. You will now be able to walk around inside
the shell of the driller. To get back out, go toward the front and press X to
drive it then press X again and you will appear back outside of the driller.
Glitch: See yourself dead
Immediately after Hendricks starts talking to you, run across the bridge and
go to the elevator but do not activate it. Look towards the control panel and
turn left, then look up. You will see a hole. Enter it and swim to the bottom.
Inside is a dead miner, health, enviro armor and a 12 mm pistol. Look closely at
the dead miner to see that he is Parker, the person you are playing.
Immediately after you reach the crevasse, look down and jump into the pond.
Look for a dead miner. Get his gun and suit repair kit and look closely at his
face to see that he is Parker, the person you are playing.