|
 |
Cheat Engine - Cheat Codes.
| | | |
| | | | | | |
| Browse by PC Games Title:
A |
B |
C |
D |
E |
F |
G |
H |
I |
J |
K |
L |
M |
N |
O |
P |
Q |
R |
S |
T |
U |
V |
W |
X |
Y |
Z |
0 - 9 | |
| | |
|
| | | | |
| | |
| | | |
CheatEngine is a superb software tool which will help gamers to get through difficulties in the game. Cheat Engine (also commonly known as CE) is an open source software which is
freely available. It allows gamers to cheat in the games by using the hex memory searcher and editor. The searcher and editor permits the user to change the memory address which directly
influences the game. It has got various scan facilities which scans the complete data structure of the game and helps get the list of memory address which gets on smaller and smaller
after each scan. This wonderful software tool has got a Client Server version by which user can also hack the computer of other gamers. User can prepare their own trainer like memory
trainer which allows them to create their own cheats and assign hotkeys. Moreover, even if the design interface doesn’t seem good in the game, user can design their own. By making
changes in the memory, user can get the advantage of infinite health, time and ammunition. Some Graphics tools are also available by which user can see through the walls and hidden spots
in the game.
|
|
|
|
|
|
 |
|
 |
Download Cheat Engine |
|
|
|
|
|
 |
How To use these Cheats |
|
|
|
|
|
 |
Hex Editing |
|
|
|
|
|
 |
Cheating in Video Games |
|
|
| |
| What's new in Cheat Engine
7.6
Fixes:
* Loooots of fixes in ceserver from symbollookup to debugging, pipes, basic initialization going wrong, etc...
* fixed symbol to address lookup picking an old version of a same named symbol instead of later
* fixed an error with .net/mono info giving an error when looking at a string
* fixed disassembling of some vector instructions
* fixed VEX instructions not working in 32-bit targets
* fixed the translation files not being up to date in the installer
* dissectcode high dpi fix
* fixed structure dissect without using a structure dissect window
* yet even more disassembler issues related to x86 vex and aarch64
* fixed issue when ticking and unticking a checkbox in the pointerscan config
* fixed some font colors and types so they adjust based on default windows config
* fixed luacode when the target is 32-bit
* fixed the memview disassembler bugging out when the window height is too small
* dbvm: fixed an issue that would crash DBVM
* Lua: Debugging scripts now doesn't delete existing debug routines
* Lua: Fixed StructureFrm.getSelectedStructElement()
* assembler x86_64: fix assembling ymm,m256 parameters
* assembler x86_64: fixed pextrd
* ultimap1: fixed the ret filter
* debug information is no longer available when no process has been opened yet
* c/ccode: windows.h and some other default header files can now be included without errors
* c/ccode: fixed issue with chkstk symbol
* mono: Fixed dealing with value_type parameters and method invoking
* fixed issue where dbvm trace would error out on the results
* fixed assembling pextrd
* some fixes regarding roundbraces and calculations
* android: fixed issue when il2cpp is inside an apk
* bunch of other android related fixes (java and mono)
* fixed network modulelist to be more accurate
* fixed pointerscan for value scan
* manual map dll's now also loads the exception handling structure
Additions and Changes:
* No more version numbering in the main caption. Only the about screen now has it
* can run without admin and asks for admin if needed (you can set to run as admin in settings as well)
* better error reporting (Especially if using the debugsymbol version)
* symbol synchronization. Symbols are shared between CE instances and remembered when reopening CE
* Speedhack v3 now replaces the old speedhack in windows. No more speedhack dll's to inject (more dll's to follow in the future)
* Speedhack also works better in unity games now (no need to turn of vsync anymore)
* byteTableToxxx now support an start index
* autoassembler command AOBSCANEX - Scan only executable memory
* c compiler: added __stdcall define
* c compiler: windows: auto assembler can deal with stdcall mangled symbols names, and c compiler can deal with unmangled symbols when stdcall is used
* c compiler: header files are used as table files. And tablefiles can have any name now
* added Java info similar to .net/mono info
* improved the .net info classlist performance (especially noticable in ceserver)
* ctrl+space on selected bytes in hexview will make the disassembler go there
* bunch of mono info improvements
* lua: treenode.Index is now writable
* redesigned the internals of structure dissect. Expect many new bugs there, please report! )
* updated the tcc library to a more recent version
* {$luacode} doesn't need dll injection to function anymore
* auto assembler DB command has been updated to allow relative changes. e.g: DB +1 +2 will increase the bytes 'db' is done at with 1 and 2 respectively
* you can't destroy luafile stream objects anymore. You now have to destroy the luafile itself
* added more language support for AA scripts
* added a new debugger interface: gdbserver
* error out scripts that try to access GUI controls from other threads. (remove threadsafegui.lua if you don't want it. But you will have a buggy CE)
* tablist can't be clicked while scanning is active
* removed the close button from the comments dialog
* memoryregion view columns can be sorted now
* C code: ANDROID define set on android targets
* lua: disassembler view now has a SelectionSize property
* lua: caretX and caretY are now exposed to synedit
* lua: TSynAutoComplete can be created
* lua: ModuleLoader can now load streams and tablefiles
* memory records can now set a value on freeze/unfreeze/restore to original on unfreeze
* memory records can hide the checkbox and choose to move the description to the furthest left
* you can now link a memoryview hexview with a structure window column, so it's address changes when the hexview changes
* patchscan will now tell you it's not going to work when you don't select any module
* improved dark mode visuals
* added option to ignore the upper byte of a pointer when doing a pointerscan (ARM memory tag security feature)
* groupscan now supports aobscan types as well
* aobscan in hexadecimal mode now supports the following operators: >XX : value has to be higher than XX,
* disassembler ARM64: Added some colors
* .net info: improved the class search
* .net info: static methods don't need an address anymore
* .net info: static methods now have a different color
* .net info: added a config window where colors can be changed
* .net info: invoking a method allows you to create objects using the dialog
* encodeFunction results generated in another architecture can now can used by decodeFunction
* structure dissect now follows the setPointerSize() directive better
* added lua include files
* cpuid recording in dbvm
* complete redesign of error handling in the mono data collector
* the monodatacollector is now multithread aware
* added a bunch of lua commands to make it easier to create manual process and modulelists
* added dmahelper.lua, which is an example script to show how to use direct memory access to get a processlist, and modulelist, and how to hook that info up to CE
* some lua callback now have a first parameter so they run even before ce's internal handler
* added ceserver command EXTCMD_DLERROR to get the error when module injection fails
* improved il2cpp method enum speed
* the threadsafe script terminator now shows a dialog asking you if you wish to kill the script or not
* lua: Added loadNewSymbols() so not all symbols need to be reloaded on dll injection
* lua: Added setSpecialScanOptionsOverride so you can control which memory regions to scan (handy for emulators)
| |
| | |