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Zak McKracken: Between Time and Space is an unofficial sequel of the adventure-classic Zak McKracken and the Alien Mindbenders which was released in 1988.The story again resolves around Zak trying to prevent the Caponians to enslave mankind. It starts with Zak waking up in his apartment without any recollection of what has happened before. A race against time begins to find out what has happened before ...!

Zak McKracken: Between Time and Space  Screenshot

Zak McKracken: Between Time and Space  Screenshot Zak McKracken: Between Time and Space  Screenshot
  Download (1,6 GB)        Official Webpage
The original game "Zak McKracken and the Alien Mindbenders" (starring journalist Francis Zachary McKracken in a fierce battle against the Caponians, an alien race that intends to lower the intelligence of earth's inhabitants severely by using dial tones) is considered as a cult adventure by many people. The inoffical sequel now features Zak McKracken again, who is on a flight from Memphis to Zurich at the beginning of the game, but is then suddenly knocked out and wakes up in San Francisco again, with no idea of what got him there. One thing is for sure: The Caponians seem to be back. And Zak will have to fight them once more. He does that in more than 50 explorable and detailed backgrounds. You will find music, cut scenes in 3D and spoken dialogue all through the game. And according to the first people already playing it the puzzles seem to be good and challenging, too. As well as packed with references to adventures of the olden days. By the way: You get all that for free.

It features over 50 hand-drawn locations, accompanied with atmospheric music. The ludicrous story is fully dubbed and progressed with professional cut-scenes. The gameplay is "oldschool" up to the point, that the old verb based interface has been used for interaction.

The game was completed after 6 years of development time and is released as a freeware title.

 
Zak McKracken: Between Time and Space
"Zak McKracken: between time and space" is an unofficial sequel to the adventure game "Zak McKracken and the Alien Mindbenders" released in 1988. We, the "Artificial Hair Bros." have devoted our time to create a worthy follow up to this all-time-classic. Capturing the mood and of the original game and creating something new nonetheless.
 
It's been a while since Zak's last adventure. People have forgotten all about our hero who saved humanity from enslavement. His five minutes of fame went by way too quick and the money he earned with his award winning book went down the drains when Zak decided to get his own newspaper off the ground.
 
But now Zak has to prove his worth once again. Stumbling into his next adventure, Zak gets yet another chance to show the world what real heroes are made of...
 
Why a sequel to ZakMcKracken?
Zak McKracken is one of the few adventure games that never got a proper sequel. There are no high-res backgrounds and no sweeping soundtrack, this left us with a lot of freedom when we started working on this game.
 
Handmade backgrounds, elaborate cut-scenes
We think that hand-drawn backgrounds made some of the old adventure games something very special. This is why we decided to keep the gameplay stricly 2D. But Zak:btas isn't just a pixel-adventure, we have created the scenery and characters in our own graphical style and added 3D cut-scenes to add some diversity.  

Hw long did it take to develop this game? 
Work on the project began in 2002. In the beginning starting out as an amateur-game, we soon found ourselves reaching higher levels of quality step by step. By the time we are done 5 years of hard work will lay behind us.

What problems had to be solved when making this game?

One of the biggest challenges has been recruiting a team one could rely on and keeping the members of the team motivated to work on their respective parts. Unfortunately not everyone is motivated and passionate enough to work on a project for free over such a long period of time. But we were lucky enough to find reliable members for each part of development. You really do need a good working team to master a project like this.


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