|Zak McKracken: Between Time and Space is an unofficial sequel of the adventure-classic Zak McKracken and the Alien Mindbenders which was released in 1988.The story again resolves around Zak trying to prevent the Caponians to enslave mankind. It starts with Zak waking up in his apartment without any recollection of what has happened before. A race against time begins to find out what has happened before ...!|
|Download (1,6 GB) Official Webpage|
|The original game "Zak McKracken and the
Alien Mindbenders" (starring journalist Francis Zachary McKracken in
a fierce battle against the Caponians, an alien race that intends to lower
the intelligence of earth's inhabitants severely by using dial tones) is
considered as a cult adventure by many people. The inoffical sequel now
features Zak McKracken again, who is on a flight from Memphis to Zurich at
the beginning of the game, but is then suddenly knocked out and wakes up
in San Francisco again, with no idea of what got him there. One thing is
for sure: The Caponians seem to be back. And Zak will have to fight them
once more. He does that in more than 50 explorable and detailed
backgrounds. You will find music, cut scenes in 3D and spoken dialogue all
through the game. And according to the first people already playing it the
puzzles seem to be good and challenging, too. As well as packed with
references to adventures of the olden days. By the way: You get all that
It features over 50 hand-drawn locations, accompanied with atmospheric music. The ludicrous story is fully dubbed and progressed with professional cut-scenes. The gameplay is "oldschool" up to the point, that the old verb based interface has been used for interaction.
The game was completed after 6 years of development time and is released as a freeware title.
|Zak McKracken: Between Time and Space|
"Zak McKracken: between time and space" is an unofficial sequel to the adventure game "Zak McKracken and the Alien Mindbenders" released in 1988. We, the "Artificial Hair Bros." have devoted our time to create a worthy follow up to this all-time-classic. Capturing the mood and of the original game and creating something new nonetheless.
It's been a while since Zak's last adventure. People have forgotten all about our hero who saved humanity from enslavement. His five minutes of fame went by way too quick and the money he earned with his award winning book went down the drains when Zak decided to get his own newspaper off the ground.
But now Zak has to prove his worth once again. Stumbling into his next adventure, Zak gets yet another chance to show the world what real heroes are made of...
Why a sequel to ZakMcKracken?
Zak McKracken is one of the few adventure games that never got a proper sequel. There are no high-res backgrounds and no sweeping soundtrack, this left us with a lot of freedom when we started working on this game.
Handmade backgrounds, elaborate cut-scenes
We think that hand-drawn backgrounds made some of the old adventure games something very special. This is why we decided to keep the gameplay stricly 2D. But Zak:btas isn't just a pixel-adventure, we have created the scenery and characters in our own graphical style and added 3D cut-scenes to add some diversity.
Hw long did it take to develop this game?