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Andor: The Cards of Wonder Cheats
Andor: The Cards of Wonder
Cheat Codes:
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Submitted by: David K.
Keyword Definitions:
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Written by Fish Fart
This guide lists the current keyword definitions within the game.
-=Keywords=-
Aging: Creatures which receive its combat damage will get -1/-1
Blessing: When this creature deals combat damage, you gain equivalent life
Camouflage: Can't be targeted by opponent.
Charge: Creatures with Charge can be deployed on the battlefront and attack immediately.
Critical Hit: Double the damage it deals.
Deadly: Destroy any creature damaged by it.
Die: triggering certain skills when it dies.
Double Strike: This creature can attack the same target twice each turn
Emerge: When the card turns from the back to the front, it triggers the special skills
Exhaustion: after being used, the card can not do other action anymore in the same turn
Exile: The exiled cards will completely disappear in the duel.
First Strike: When fighting, it will reverse the relationship between Attackers and
Defenders, and deals combat damage prior to creatures without this skill
Flash: Can be used in the defense phase
Flying: When this creature attack in your turn, it can’t be striked back by creatures
without the Flying or Reach skill
Guardian: This creature can't attack
Instant: The card effect will be executed immediately without entering the Spell Area.
Legend: If you have a legendary creature on your field, you can't summon another
legendary creature of the same name from the hand.
Mobility: This creature can move to next available position immediately, but the move
will be exhausted.
Reach: Can strike back creatures with flying skill.
Shield: Reduce the combat damage it gets. Shield effect can be superimposed.
Suckblood: When attacks, if it deals combat damage, it will get equivalent life to itself
Sweep: Only effective when the creature is an attacker. Will deal additional damamge to
adjacent creatures beside the target.
Trample: When attacks,if the combat damage is enough to destroy the defender,the rest
of its damage will be dealed to the creature or opponent behind the.
Unstoppable: When it attacks on battlefront, if it destroys the defender, it will deal
damage which is equal to its power to the opponent
Vigilance: This creature does not automatically moves forward.
Wreck: When attacks, if the defender has the domain,it will deal x extra damage.
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