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 Aquanox Cheats

 
   
 
 
Aquanox

Cheat Codes:
------------
Update by: Allan
E-mail: IlHansenIl@hansen.dk
Submitted by: nightraider

Start the game with the parameters "-redrum -stendek", so your command
line is "aqua.exe -redrum -stendek"
In the game itself (when your actually driving) use the following keys 
for the described cheats: 

Code     Result
------------------------
F7     - God Mode Toggle On/Off 
F8     - Invisible Toggle On/Off 
F10    - Mission Complete AUTO 
F11    - Mission Complete MANUAL 
F12    - Mission Failed


Unlimited credits:
------------------
Note: This procedure involves editing a game file; create a backup copy of
the file before proceeding. Use a text editor to edit the "player_start.des"
file in the "/aquanox/dat/sav" folder. 
Enter "999999" as the number of credits in that file.


Hint:
-----
Submitted by: KKICKS

AFTER YOU ARE READY TO ENTER CHEATS IN MISSON WHILE DRIVING PRESS LOCK TARGET
KEY LOCK THE TARGET AND PRESS F9. THE TARGET WILL GET DESTROYED!


Ship selection:
---------------
Use a text editor to edit the "player_start.des" file in the "/aquanox/dat/sav"
folder. Locate the "Ship = 1" entry and change the number to one of the following
values for the corresponding ship. 

2: Drowsy Maggie
3: Avenger
4: Tiburon
5: Skipjack
6: Vortex
7: Succubus 2
8: Voodoo Breath
9: Phobo Caster


Start with any weapon and equipments:
-------------------------------------
Look for file player_start.des in aquanox/dat/sav 
Look for line in the file as follows: 
[InventoryItemPlayer] 

Now just add between the brackets (without quotes) ''key0=6'' and a line below that, 
add ''count0=1'' 

to add 1 Plasma Gatling to your inventory. Basically key and a number (from 0-99) 
refers to inventory slot to start with, the number after the equal sign denotes 
certain items (6 for plasma gatling, 12 for scalar howlitzer) 
If you notice in the same file under the line 

[InventoryItemEquipped] 
{ 
key0=1 
count0=1 
key1=13 
count1=2 
key2=23 
count2=2 
key3=24 
count3=1 
} 

Its basically telling the game to give you (equipped on your ship) 1 vendetta 1, 2 
stanley, 2 buzzers, and 1 small block. So if you play around with the setting, you 
can get your ship to start with scalar howlitzer, big bang 2, fusion block, and a 
bunch of buzzers. Here is a list of what the numbers represent (in my best guess) 

Remember, [InventoryItemPlayer] is to put it in your inventory, 
and [InventoryItemEquipped] is to put it on your ship! and match the keyx to countx 
where x is the number of slot (0-99) or else game will crash when you start a new 
game! 

Code	      Effect	
--------------------------------------------------------------------
23        - Buzzer
24-27     - Generators, 24 being small block, 27 being fusion block
32 and on - not sure, I think it would be silators and boosters.
1-12      - primary weapons (1 being vendetta 1, 12 being scalar howlitzer)
28-31     - repair kits, 28 being small repair kit, 31 being nano repair kit 2
13-22     - torpedoes (1 being stanley, 22 being big bang 2)
 
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