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 Battle Brothers Cheats

 
   
 
 
Battle Brothers

Cheat Codes:
------------
Submitted by: David K.

-=Follow these steps=-
* Load up hex editor (e.g., HxD).
* Open save game in hex editor.
* Search for your Bros name.
* Slightly before the first mention of your Bros name (likely in his description)
  there will be a text “Human” (not in the hex values, obviously).
* Keep moving right from the hex values corresponding to “human” (the hex editor 
  will highlight both in text and hex), and find the “09” hex value following that.
* After the “09” you will have eight hex values, spaced with a “00”. 
* These are your attributes. 
* Change them all to whatever you want (e.g., 9F to make them all 159).
* Save. 
* Load the game up. 
* You now have killer starter bros.



Tips & Tricks:
--------------
* You can attack peaceful units with ctrl-click (so long as you have no active 
  contract). There are generally repercussions for this, though.

* Mouseover shows hit chance! Use it! (The enemy sure does).

* Mouseover does not show the chance your arrow will hit a nearby or intervening 
  target instead, though, just the chance of hitting that specific target. 
  So aim at a crowd, odds are you’ll hit something.

* You can repair gear in your inventory by alt-rightclicking on it. This is useful
  for suits of spare armor or weapons you’re keeping in reserve, and if you have the  
  spare tools, can also increase resale value significantly.

* It’s often cheaper to buy damaged high-quality gear and repair it, instead of buying 
  it “new.” This is especially true for higher-end armors; a good way to boost yourself 
  at the start of the game is to buy damaged mail and repair it.

* If you don’t damage enemy armor, you have a much higher chance of picking it up at 
  the end of the fight. 

 There are two good ways to do this:
  1.The first is to use Flails and focus on getting headshots, so that you leave the 
  body armor undamaged. This works well for medium skill Bros.

  2.The second is throwing a dagger party. The #2 “puncture” attack on Daggers (and the 
  Goblin’s Notched Blade sword) will bypass armor without damaging it. It’s therefore 
  a good idea to have everyone carry a dagger or knife in their pocket slot; if there’s 
  an enemy wearing particulary nice gear, once enemy morale breaks, have everyone pull 
  out their knives, surround, and stab — if you completely surround someone with “Fleeing”
  (White Flag) morale, they’ll just stand there passively till you bring them down.
 
* Get a pet Falcon and keep him on your highest-initiative ranged guy to wipe fog of war 
  from large battlefields.

* Dogs have many uses beyond chasing fleeing enemies. Drop a dog in front of an enemy 
  spearman to break their spearwall, or drop a dog and Rotate with it to make a protected 
  escape.

* Of course, if you feel bad about sacrificing dogs to get away, there’s always Daytalers 
  instead.

* Give your ranged characters Throwing Axes if you want them to do full damage vs undead 
  with their ranged attack skill.
 
* You can always haggle one time for a better quest reward, BUT each haggling attempt 
  lowers your reputation slightly in the town. (You can check this by comparing prices
  for goods before and after. Asking for more time to think doesn’t though).

* You are much more likely to start combat in formation if you are the attacker. If 
  you’re attacked, you’re much more likely to start the combat out of formation and 
  disorganized.

* When on an escort caravan mission, you can stop at the towns you pass through by 
  clicking on them quickly as you pass by.

* Use the barber and the renaming options to help you remember what roles everyone has.

* Good archer candidates often start out with higher base melee scores due to the way 
  base stats work; it can be worthwhile to have them use a polearm for a few levels while
  their melee skill is higher.

* Always visit the tavern when in town; you get one free rumor just by visiting, and it 
  might be a clue to nearby unique loot.

* You can pick up dropped items in combat (visible as the little bags) by standing over 
  them and opening the inventory screen. Useful for disarming zombies before they get 
  up again, or grabbing weapons you want to make *certain* you keep post-combat.

* The Duelist perk works with thrown weapons.




Full Taxidermist List / Recipes:
--------------------------------
Written by LowFatMilk

-=Armours and Upgrades=-
Direwolf Pelt Mantle
3x Unusually Large Wolf Pelt - Direwolf
250g

-=Shield *requires name*
1x Tree Sap
1x Ancient Wood *requires monster*
*requires gold amount*

-=Heavy Wardog Armour
1x Unhold Hide - Unhold
150g

-=Wardog Armour
1x Unusually Large Wolf Pelt - Direwolf
50g

-=Weapons and Utilities=-
Large Quiver of Bolts/Arrows - Two seperate Recipes, but have the same requirements
1x Unhold Hide - Unhold
350g

Reinforced Throwing Net
1x Throwing Net 
1x Gossamer - Webknecht
50g

-=Trophies and Trinkets=-
Nachzehrer Trophy Necklace
2x Jagged Fangs - Nachzehrer
2x Nachzehrer Horns - Nachzehrer
250g

-=Potions and Tonics=-
Apothecary's Miracle
1x Unhold's Heart - Unhold
1x Mysterious Herbs - Hexe
*requires gold amount*

Antidote
1x Jagged Fang - Nachzehrer
200g

Cat Potion
1x Adrenaline Gland - Direwolf
1x Parched Skin - Alp
*requires gold amount*

Iron Will Potion
1x Adrenaline Gland - Direwolf
1x Nachzehrer Brain - Nachzehrer
250g

Night Owl Elixir
1x Third Eye - Alp
1x Witch Hair - Hexe
*requires gold amount*

Second Wind Potion
1x Adrenaline Gland - Direwolf
1x Mysterious Herbs - Hexe
*requires gold amount*

-=Poisons=-
Poisoned Oil
2x Poison Gland - Webknecht
100g

Acid Flask
1x Lyndwurm Blood - Lyndwurm
*requires gold amount*

-=Paints=-
All paints with multiple colours are a single item, not three different paints.

Black Paint
1x Petrified Scream - Alp
25g

Orange & Red Paint
1x Unhold's Heart - Unhold
25g

White, Green and Yellow Paint
1x Nachzehrer Horn - Nachzehrer
1x Poison Gland - Webknecht
25g

White and Blue Paint 
1x Adrenaline Gland - Direwolf
1x Nachzehrer Horn - Nachzehrer
25g




How to Efficiently Farm Named / Famed Items:
--------------------------------------------
* Use the bounty hunter follower to increase the odds of spawning champions.
* Stock up on supplies and go deep into the wilds far away from town to 
  spawn the larger more lucrative camps. the larger camps often spawn these 
  items.
* Once you have about 10k gold or more, do caravan missions to spawn them in 
  the shops.




How to Defeat Hexes:
--------------------
* Have a couple of cleaver units and give them whips to disarm the hexed units.
* Archers are good for sniping the hexen at opportune moments.
* Stunning is very effective since it gives you a turn for their debuff to wear 
  off, and causes low damage to limit the friendly fire damage to the debuffed 
  unit.
* So cleavers/maces/bows are good weapons. some players use clubs, which might 
  be the best tactic but I’m not a fan of carrying them around so I do the above 
  mentioned.



How to Deal with Frenzied Hyena:
--------------------------------
Spearwall is very effective against them (and other masses of beasts) with 
mastery, and so it’s well worth considering Spear Mastery on (e.g.) a shield 
tank or as a secondary mastery on a ranged character with QH.

It’s hard (but not impossible) to get above 130 initiative (and thus be immune 
to their overwhelming) on your own characters. A more reliable and stat-saving 
approach is to have many characters who have fairly high initiative who also 
use weapons/skills that can lower enemy initiative (e.g. 2H hammers/maces for 
Stagger/Daze, polearms for Stagger, or just throwing nets).

That way, you can engage lots of hyenas with a small number of defensive 
characters, so that only a few hyenas are able to engage your offensive 
characters and in a highly surrounded position at that (thus helping to negate 
any Overwhelms they apply initially), and then your offensive characters can 
apply initiative debuffs to several hyenas per turn, so that most of the nearby 
hyenas on each turn end up being behind your attackers in the turn order, unable 
to apply Overwhelm, and likely to be killed before they get the chance to apply
 many bleeds.

Alternatively, just having several offensive characters with the Adrenaline perk
(and enough fatigue to use it for 3 consecutive turns) will achieve the same 
sort of thing as above (without needing specific weapons/skills to lower enemy 
initiative).
 

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