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  Hints and Tips for: Brawlhalla 
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 Brawlhalla Cheats


Cheat Codes:
Submitted by: David K.

Guide To Mastering Gauntlets:
Written by Swirlth

This is a guide to help new players and players that want to main gauntlets!

-=Why should you main Gauntlets?=-
I have plenty of reasons why gauntlets is a great choice to main. First, let 
us look at the characters who weld Gauntlets as their weapons. We have 6 
character in total who weld gauntlets and they are Caspian, Cross, Kor, Mordex, 
Val and Wu Shang.

I like Caspian particulary only because of his aggresive stats and the other 
weapon that he is welding, Katars. The Gauntlet and Katar is a great combination 
due to the fact that the player can go aggresive with gauntlets and afterwards 
use katars to finish their foes off. The only problem that i see new players 
doing is that they SPAM Caspian's Neutral Signature which thrusts out a charged 
bomb upwards and either to the top right or top left even if the enemy isn't 
above them.

Cross is very uncommon to see in ranked due to him becoming a meme as many new 
players like to spam with him. His stats allows him to be defensive and being 
great with attacking at the same time due to his defense and strength being 
relatively high with a decent speed. Cross is a very strange gauntlet legend 
who has strange signatures. His Down Signature, which summons a demon hand 
that moves towards the direction of where cross is facing over time, is a 
skilled move that has to be mastered if you are planning on maining him. You 
have to aim with the down signature in order to have the hit on your foe. 
The Blasters and Gauntlet is a very clean combination that allows the player 
to chip off damage with the gauntlets and end them with blasters or the 
opposite otherwise.

Kor is a very decent and skilled character and his stats allows him to be 
aggresive and durable throughout the match. His Down Signature is commonly 
done wrongly and results in spamming it. I wouldn't recommend using his 
signatures for gauntlets but you can use the gauntlets to unleash your fury 
and damage your foe. You can use your hammer to side air your foe or do the 
russian mafia earlier if you want to end your foe. I like the combination of 
this character as his hammer has got very useful signatures such as the Down 
Signature. I usually like to "sike" my opponent when im off the edge and 
gravity cancel and Down Signature which results in a very nice knockout.

Oh lord, Scythe and Gauntlets. Much broken. Once you have mastered Mordex, 
your a ???ing god, alright. Mordex's stats makes their foes tremble in fear 
as he can attack on the run. Having a scythe paired with a gauntlet allows 
the player to go as aggresive as they can while chasing their foes. 
I mean he is a fury werewolf. I am not very experienced with him because i 
do not enjoy playing the scythe.

Behold the "kill-bot", Val. The sword and gauntlet combo is amazing. Her 
sword side signature can go over the ledge and on the side of the ledge 
wall if you gravity cancel near to it. Her gauntlet side signature is 
spammy, which makes people salty when they encounter a Val. The proper 
way to play Val, is to try to not spam your signatures and use them wisely 
as you read dodges. Her stats allows her to go as aggresive as possible 
with gauntlets and defensive with her sword. I used to main her when i 
started the game and i spammed hell out of it. 
Don't fall into my trap brawlers.

-=Wu Shang=-
Particularly my favorite Gauntlet player. His signatures are very easy to 
land and you can slide charge over the edge with down signature if your 
opponents loves wall hugging. I main Wu Shang particularly due to the fact 
that i learnt a double fancy ???blackhole with signatures. His stats allows 
him to go half aggresive and half defensive. I like to do the "85 damage 
punish" (you will see it later).

List Of True Combos 

*Down Light -> Side Light
*Down Light -> Chase Dodge Top right/left -> Side Air (works at Dark Yellow)
*Down Air -> Chase Dodge Bottom right/left -> Neutral Light
*Down Light -> Throw Weapon -> Down Light -> Pickup Weapon -> Neutral Signature 
 (Works only if you uncheck pickup with quick attack)
*Side Light -> Neutral Air -> Gravity Cancel Down Light -> Chase Dodge Towards
 -> Neutral Air -> Jump and Ground Pound (Side Light -> Neutral Air is a 
 string starter but the rest of the combo is true if you do it fast enough)
*Down Light -> Chase Dodge Top right/left -> Down Air -> Chase Dodge Bottom 
 right/left -> Neutral Light 

These are just the combos that i know and recommend everyone to use them. 
Practice makes perfect!

*Side Light -> Neutral Air -> Side Air -> Chase Dodge -> Neutral Air -> 
 Ground Pound Off The Edge -> Track the player and Neutral Air
*Side Light -> Neutral Air -> Gravity Cancel Down Light -> Chase Dodge -> 
 Neutral Air -> Ground Pound Off The Edge -> Track the player and Neutral Air

I just recommend players to use this as it is easy to master.

I would usually try to encounter players from the air by using down air or 
side air to waste their dodges and then i start the combos such as the 
gauntlet russian mafia. Try to keep repeating the combos until they realise 
that their are making mistakes and switch to another plan to oppose their 
actions. To oppose their actions, try to practice your spacing. Hop into 
training mode and warm up your buttery fingers by training your hand-eye 
coordination and spacing.

-=Dodge Reading=-
Try to watch your opponents dodges when you start your Side Light -> Neutral 
Air string and observe which direction they would usually dodge to several 
times until you are confident that they would dodge into that direction. 
Before a game, get into training mode and set the dodge reading on and try 
out all the dodges and try to dodge reads all of them. (if you can).

Random Spear Tricks:
Written by xguardx

A random dude's spear tricks that assume you already know the basics and tricks 
such as gravity cancelling.

GC SLIGHT = Useful for countering low level diagonal air attacks or generally 
catching floaty enemies off guard and to perform... slightly safer pokes.

A good alternative instead of just performing a dash attack in my opinion.

GC NLIGHT = Personally, I prefer this whenever I want to counter a sig while 
being on the offensive or to punish and read a spot dodge after an SLIGHT. 
(effective against most sigs)

Good for catching falling enemies so far from my experience.

GC DLIGHT = Rather than simply utilize this for string potential I haphazardly 
use it from unexpected directions and locations, usually after performing a 
string where they expect it.

Sometimes I do this in place of a recovery; oddly works pretty often.

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