Command & Conquer - Red Alert - Aftermath
Submitted by: David K.
If you want to edit the Aftermath NEW units, edit the "Expand2.mix" file.
Or open it in Word. You'll see some stuff about the unit cost, power, MAD
Tank shockwave spread,etc.
In MS-DOS mode, go to the directory you installed Red Alert in and
type "ra funpark". When the game begins, select START NEW GAME and
choose either side for five new missions.
Build a missile silo. When the missile is ready, sell the silo and
immeidately launch the missile. If you were quick enough, the sale
will have stopped and some troops will come out of the silo.
There are 2 ways of locating submarines.
1. Select a Cruiser and scroll around while holding down Force Fire.
When you come across a the "no fire" sign, you have found an enemy
2. If you know that there's a submarine near your shore line, but you
don't know where, this will help you. Build a Naval Yard or Sub Pen,
BUT DON'T DEPLOY IT YET! Instead, scroll it around until one of the
zone squares turns red. When it does, you have found an enemy
submarine! (NOTE: If all of the suares turn red, you're just out of
range of your base.
It doesn't mean you've found 9 submarines.)
Soviet Playing Tip
When playing as the Soviets, when you have a Iron Curtain and a Missle
Silo, send a tank into the enemy base. When he is attacked, use the
Iron Curtain on him. When lots of enemys come around him, launch the
To view the ending credits, click on the Westwood logo on the title screen.
Tanks vs. spy:
Although you may think your spy is safe if no dogs are present, tanks are
still dangerous. They will not shoot at your spy, but will instead try to
Low power strategy:
When you have low power, your defense (Turret, Flame Tower, Pillbox, etc.)
can still function. But structures such as Tesla Coils, AA Guns, and Radar
Domes will go offline. Your radar will not appear until the power is back
to normal. However, your other structures will still build or repair
depending on how much power is available to you; the less power, the
slower the construction.
Buy and place a Service Depot then send a unit lined up with it, but far
away. Send your unit onto the depot. When it is about to get repaired,
click the "Sell" icon. When the icon turns green, click to sell the unit.
Note: This requires timing.
On the skirmish level Naval Conflict, you can choose any difficulty setting.
The enemy runs out of ore too fast because they are on a small inland. They
can be easily defeated with missile subs and many bases.
Make a map using Red Alert Map Editor, Save the map and exit the editor. Use
a text editor to edit the map file in the game directory. Search for the
following lines (these may be a different value in your game):
Name=River of Gold
Copy the following entries below those lines.
Easy wins in skirmish mode:
Build between five and twenty Demolition Trucks. If the enemy has a Construction
Yard near the water, send them all up beside it in a Transport. Release them by
the time the enemies reach your trucks. You should have all the trucks on land.
After one is destroyed, it will set them off in a chain reaction. While this is
happening at the back of the base, you can send some into the front to eliminate
it. To make sure you do not lose your base, send the trucks into the transports
immediately as they are built.
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