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 Chromosome Evil Cheats

 
   
 
 
Chromosome Evil

Cheat Codes:
------------
Submitted by: David K.

Beginner’s Guide and Tips:
--------------------------
Written by Porcy.

This guide will show you some of the basic but important things that you 
should know before playing Chromosome Evil. Also, you will discover 
valuable tips that you can use in the game.

-=Things That You Should Know=-
1.You NEED a medic and an engineer. Some objects and objectives can only 
  interact with them. I suggest you start with one of them and look for 
  the other one right away as your first action. Do not hesitate to 
  restart until you found your basic team.

2.Armor saves your life. It serves as a shield, and it heals over time. 
  That can even makes melee a viable choice to play. 
  (Very good in early to avoid wasting bullets)

3.Your choices during the story mission can affect greatly the enemy 
  generation… If you keep killing bosses and completing secondary 
  objectives you will face zero or close to zero “high” level enemies.

4.Don’t be afraid to use your food and/or your wood, you get tons of them 
  during the game and they serve very few purposes. Food is needed to buy 
  new soldiers (count a maximum of 50 food for a soldier) and to save your 
  game. Wood is used for barricades most of the time but also for some 
  actions in some maps/missions, usually you only need around 10 of them 
  to do so. Also, barricades hold much better than you would expect.

5.Soldiers, medics, and engineers have different names… and different 
  weapons/equipment. Some medics can heal, some will boost your accuracy 
  instead. Same for engineers, some can put turrets to help defend, some 
  have a weapon instead.

6.Intellect is crazy useful, increase it first on your medics/engineers, 
  they will need less time to do objectives and it gives you a few seconds 
  when you arrive on a map before the enemy starts coming! Late game with 6
  heroes with 5 intellect each you can sometimes clean a map before the 
  enemy starts spawning.

7.Double check the place in story missions, you can get up upgrades that 
  increase your base AP each day.

8.You won’t be able to get all research/vehicle upgrades, pick carefully. 
  One of the research gives you up to 3 more AP per day, it’s a must-have. 
  As for the vehicle, more places to get a bigger team is a must-have.

9.You can pause the game after you buy a specific vehicle upgrade. 
  But the cost is high… Up to you.


-==The Heroes==-
-=Soldiers=-
Sergey D: Start with a special shotgun (cost more to upgrade but stronger 
than basic shotgun) and a sword (strong melee that cost no bullets).

Mitch S: Start with a special shotgun (same as above) and a pistol.

Kivi H: Start with a shotgun and a minigun (good weapon but need a small 
charge before it starts shooting and use a lot of ammo).

Hudson J: Start with an uzi and a bow (a special weapon that uses wood to 
shoot). You get him when starting with a soldier.

Trent B: Start with an assault rifle and a rocket launcher (huge AOE d
amage that can hit your units too ! Needs specific targeting and rare ammo).

Marc L: Start with a shotgun and a chainsaw 
(great melee damage at the cost of precious fuel).

Alan M: Start with an uzi and a shotgun.

Simon F: Start with an assault rifle and a bow.

-=Engineers=-
Curtis S: Start with a pistol and equipment to make barricades. 
(You get him when starting with an engineer)

Mendoza R: Start with equipment for barricades and to make turrets. No weapon!

Ulrich D: Start with equipement for barricades and to make turrets. No weapon!

-=Medics:
Daniel S: Start with equipment to heal and equipment to buff around him. No weapon!

Alex I: Start with a pistol and equipment that gives small healing around him. 
(You get him when starting with a medic).

Boris C: Start with equipment to buff around him and a pistol.




Useful Tips and Tricks:
-----------------------
Written by Vampiresbane

Here a list of tips and tricks that did not fit well in the above sections that 
can really help your playthrough.

-=Zone Map Tips
* Recruiting events and character order are always the same when using the 
recruit action. As a result, you can test what classes or events occur during 
recruiting in any zone using a save or autosave, reload, wait until you’re in a 
residential zone, and spend less AP to get the same sequence of events. This 
can be very helpful if you’re missing a particular class, such as a medic or 
engineer.

* Do not spend food and AP to lower aggro in a zone if you are about to run out 
of fuel and you’re not in an industrial zone. It’s just a waste of AP and food 
since your aggro will skyrocket as soon as you leave. 
With that said, do your very best to never get in this situation and always have 
fuel (150 units or more).

* Try to only recruit more characters when you have either tons of AP and/or 
it only costs 1 AP.

-=Event Tips and Tricks
* There are many choices in the game, but one “choice” can really backfire. Do 
not choose to gain a permanent +1 AP over more expensive workshop upgrade costs. 
The upgrade costs are already fairly expensive–making them double just for a 
bonus +1 AP can cost you the game. For example, just upgrading the capacity once 
makes the cost go from 100 tool components to 200 tool components. If you choose 
the +1 AP option, this would be 200 tools to start and 400 for another member.

* After you rescue Beta Squad Trojan APC driver, choosing to move as quickly 
gets you to the next map with no loss to AP. Choosing to take time to explore 
takes 1 AP (no days lost) but discovers a farm on the map (3 AP cost for the 
location). Because of this, only choose to take time if you have unlocked the 
AP bonus and do not need to recruit. Otherwise you will not have enough AP to 
actually be able to visit the farm and you will miss out on food, fuel, ammo and 
other really helpful resources.

* Choose the leave early option to gain +1 day during the game’s start. The 
other options do give nice bonuses, but the extra day, especially when you have 
a much larger AP pool, translates into a LOT more resources and experience as 
well as one more day to get vaccine and satellite progress. In my first 
playthrough, it allowed me to finish my satellite progress right before the 
final mission. I’d almost assume choosing the +1 day is mandatory for hard 
difficulty playthrough’s for these reasons as a result.

* I’m fairly sure you should always pick to explore the zone you need to 
instead of pursuing the main missions. Why? So you can focus on resources 
you need the most at the time. In fact, the game, once you have run out of a 
certain amount of flexible time, will make you take main missions instead of 
giving you the option of which zone. So pick the zone you need when you need 
to, especially if you’re low on ammo or fuel. If you’re not low on either, 
feel free to pursue the main mission. After you finish each main mission, 
you will be randomly assigned to a zone type, residential, industrial, or 
downtown.

-=Exploration Map Tips
* TV Traps electrocute barricades. Not that useful, but if you were wondering 
why you can use tools to construct a trap at certain TV’s, that’s why. Other 
traps like gas ones tend to work better. Be careful of fire and poison pools 
(little red embers or green puddles) as they can kill characters that have no
resistances or immunity very quickly. Any character with high Body stat will 
have more resistances. Medics gain immunities to Bleed, then Poison, and at max 
armor Fire, though upgrading a Medic to max armor is not recommended. Engineers 
gain immunities to Poison, Bleed, then Fire in a similar manner.

* If you have a little bit of extra time while on an exploration map and there’s 
either an extra resource or door that a low level character can interact with, 
grab it on your way to the evac point. Every item interacted with 100% gives 
experience, even doors you don’t actually end up needing opened.

* Resources, AP desks, and doors can all be interacted with multiple characters 
if there is a spot next to the target to speed up the process. Use this mechanic 
to access these faster.

* If you do not hear moaning yet, you do not need characters defending chokepoints 
yet. Once you do hear moaning, get ready for incoming enemies though.

* Character levels and stats are not as important as making sure you have enough 
ammo and your men stay alive. Do not get greedy and put your men at risk. “Under 
control” situations can quickly spiral “Out of Control” and kill or injure your 
squad when it was not necessary.

* Always, always balance the use of ammo needed to fight off enemies against how 
much resources you might actually recover. If you find you’re using more ammo 
than resources gathered, it’s time to leave. In fact, it was probably time to 
leave a few minutes ago.
 

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