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 City of Gangsters Cheats

 
   
 
 
City of Gangsters

Cheat Codes:
------------
Submitted by: David K.

Save Editing Guide:
-------------------
Written by The Mogician

How to Edit Your Saves

-=Prep Work=-
To do save editing, you need:

* To know the location of the save files:
* AppData\LocalLow\SomaSim\City of Gangsters\saves\
* To have a unzipper. 
  Personally I use 7zip since it is free but I assume you can use other unzippers.
* To have a text editor. Technically the Windows Notebook works, but I suggest
  using something better such as Notepad++ (which is free).

Before you start, go to the save location, if you have any save games, there should be 
one or more folders that are named with random numbers. These contain your save file 
folders. Enter the one you want (you can figure out the one you want with the timestamps 
on the folders), unzip the savedata.sim.zip file and extract the "savedata.sim". 
This is the file we will be editing.

* Make sure you back up any save files before editing just in case.
* Open the savedata.sim with your choice text editor.
* Once all that is done, we are ready to proceed.

-=How to Expand Your Storage?=-
To "expand your storage", you need to figure out which storage is the one you want 
to expand in the first place. To do that, you can place some money into your storage, 
make it a somewhat random number, once you do that, save the game and open up the 
save file.

Ctrl+F and look for "money {cash }"

Just as a precautionary measure, check the contents section right above the cash 
section and make sure it matches what you had in your storage.

Then go to the id section above, which should say something like inventory-basement-
small (or something similar), change it to inventory-warehouse-large so you can have 
a large industrial storage (warehouse) in the back of your small meat store or small 
barber shop somehow. So far, inventory-warehouse-large seems to be the largest 
storage available.

-=How to Receive a Shipment of Tommy Guns?=-
As mentioned in the previous section, you can turn your small basement storage into
a full blown warehouse, but now you want to receive a shipment of Tommy Guns, what do you do?

As with the previous edit, you can mark the specific storage you wish to edit with money.
Go to the contents section and this is where the contents of the storage is at.

The general format of items stored goes by {qty x id y} where x is the number of items 
you have and y being the item's ID. Let's say you want a crate of 5 Tommy Guns, the content 
would be {qty 5 id weapon-thompson}. Add {qty 5 id weapon-thompson} to the content section 
and you will receive 5 Tommy Guns in the storage.

-=For reference:=-
Crowbar: weapon-crowbar
Baseball bat: weapon-bat
Pocket knife: weapon-knife
Billy club (best melee weapon): weapon-billy-club
Pocket pistol: weapon-pistol

If you don't want Tommy Guns, you can alternatively use these weapon IDs.

-=How to Be a Better Person?=-
To be a better person, you have to locate your person first. 
You can do this by looking for his first/last name.

For example, there is a man named John Smith, to look for him, you can:
* Look for the text string "first John" (without quotation marks).
* Look for the text string "last Smith" (without quotation marks).
* If you are looking for the boss who has a nickname, you can look for the text string 
  "nickname [nickname]"(without quotation marks). For example, you are looking for 
  someone nicknamed Scarface, then it would be "nickname Scarface"(without quotation marks).

Above that, you can find a list of traits at the traitIds section. 
You can add traits here. Here are some of the traits I found that might be useful:

Trait-agile trait-sociable trait-quiet trait-hardworking trait-friendly trait-strong 
trait-aggressive trait-sharpeyed.

They are pretty much what they say in the ID. 
Although I suspect some of the IDs are only useful for building managers (such as hardworking).

You can technically add level ups here as well, but I'm not sure if it will
 cause bugs down the line:

At the levelups section (if said person has one, I assume you can add one for people who 
doesn't have one ATM but it might cause issues), you can put {level 3 id levelup-actions} 
{level 3 id levelup-moves} {level 3 id levelup-combat} in the square brackets after 
levelups and this should give you levelups.

There's also the expectedSalary part. Pretty straight forward if you just want someone to 
work for you for free, just make them expect 0 salary. I am not sure if you can make them 
pay you for the privilege of working.

-=Finishing Up=-

Once you are done editing, you can zip savedata.sim back into the savedata.sim.zip file. 
Then go back to the game and load up the save.



The Organized Criminal's Guide to Expanding Territory:
------------------------------------------------------
Written by Traxy

"Why can you only open one front at a time? It takes forever to expand territory!" See, 
that's where you're wrong. On both accounts. There's a trick to it. There's even a way 
to open fronts for "free".

-=Expanding Territory=-
Each corner can expand up to four times (depending on how many adjacent corners there are 
around it, and will always expand in the same pattern: north, east, south, west. If it 
can’t expand in four directions, it will still follow the same pattern, starting from the 
first one it has available.

If it’s on the edge of the map, that counts as unavailable, so you won’t have to pay for 
a dud corner. It will also skip adjacent corners that belong to a different outfit or a 
hooligan. It will be listed as “available to expand into” if you look at the Fronts window, 
but you can’t actually expand into it because it’s occupied by someone else.

Every expansion will cost you anywhere between $6-$15 depending on the traits of both your 
crew member and the business owner, but $10 is pretty standard. This amount is deducted 
from the money you collect from the front every month.

Expanding to a corner with no businesses will mean the corner will cost you money but not 
bring in any in return. If you only have the front on a corner, expanding will mean you 
have to pay the front, at least until you’ve added a corner with more businesses to extort 
to make sure the front doesn’t run at a deficit.

Fronts that run at a deficit and that aren’t visited by anyone for two months will feel 
neglected and shut down. You may lose the whole corner and any adjacent ones attached to 
it!

Each expansion will take around 3-6 turns to complete, and while any front is working on 
expanding your territory you can’t open any new fronts. To save yourself some frustration, 
spend a few turns opening new fronts, followed by triggering all of them to expand in one 
go. There is no limit to how many fronts you can open up at the same time. You can open 
as many fronts at the same time as you want and/or can afford. You’re only limited by a 
lack of money, Favors, relationship levels, business owner traits, and a lack of businesses 
on corners you want. Nothing else.

The devil is very much in the detail here: “you can’t open a front while another is 
expanding” the game says, so make sure you don’t tell a new front to expand as soon as 
you’ve opened it. Skip that part. Open the front, move on to the next business you want 
as a front, then the next, and the next, and so on. When they’re all opened, expand them 
all at the same time. When they’re all finished doing their first expansion (they don’t 
all complete in the same turn necessarily) you can open new fronts again, or you can wait 
until they’re all fully expanded.

-=Expanding territory for “free”=-
There is a trick to expanding territory for free, which is especially useful at the 
beginning of the game when your funds are the most limited, or to gain territory in 
awkward places. A business in your territory which is already paying you protection 
money can be turned into a front at the cost of a Favor alone.

Sure, you can only expand that corner up to three times instead of four, and removes 
one business paying the “parent” front protection money, but you’ve also opened a new 
front for $0. Religious or Upright people will still refuse you, but so will someone 
who’s Nervous – even though they will happily open a front for you for some extra cash 
in neutral territory.

If one of those “converted” fronts shuts down (maybe a meddling rival stuck their nose 
where it didn’t belong) the shut down front will revert to its old self – being an 
extorted business to its “parent” front. You should be able to convince them to become 
a front again if you so choose.

-=A front COULD just be for Christmas=-
You can open fronts “temporarily” in order to add an awkward corner into your territory. 
You’ll have to keep paying out for it every month, even when it’s been fully expanded, 
and keep paying for it for at least a few months.

Once enough time has passed, you can close the front but the territory should stay. 
This is why you need to let it run for a few months to ensure you don’t lose the 
territory when you close down the front, because your relationship with that ex-front 
will take a hit. If it takes too much of a hit, you’ll lose the territory. If you have 
a high relationship level, it will be dented, but the relationship should still be in 
the positive.

-=Shuffling fronts around=-
If you have a lot of fronts with overlapping territories you might want to eventually 
look into closing down a few and change the front businesses are paying their protection 
money to to streamline your operations.

It gives fewer fronts you need to make stops at every month, and means the ones that 
are left will bring in more money, as more businesses are paying them. See the example 
below:

* Yellow = fronts.
* Cyan = extorted businesses, and which front they’re paying.
* A is the parent/original front.
* B was an extorted business under A turned into a front. It had the ones marked (B) 
  paying it money. (There was no point in expanding to the north because it was a dead 
  end with no businesses. It could only expand south.)
* C was an extorted business under B turned into a front. It’s expanded south, and is 
  currently working on expanding west.

Since B was kind of pointless after I managed to get C, the corner I actually wanted, 
I closed down the B front and let it revert back to paying A protection money. I spoke
to the business previously paying B protection money to get them back under my protection,
and they’re now paying C instead.
 

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