Cultist Simulator Cheats, Codes, Hints and Walkthroughs for PC Games.

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  Hints and Tips for: Cultist Simulator 
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 Cultist Simulator Cheats

Cultist Simulator

Cheat Codes:
Submitted by: David K.

Dreams of a Glory:
Written by Dexter Sinister

This guide shows you how to make the most of Dreaming about Reason.

-=The Four Dreams=-
Each time you Dream Reason, the result is randomised, but you can tell which 
one you could get by the title on the timer window. After the first 5-second 
"linkthroughstainedlights" event, the name and description change. There are 
two possible dreams, and each one can be changed again by adding a second 
Reason card, which will be transformed.

A Journey in a Window produces 1 Contentment. If you add a second Reason card, 
this becomes Hersault's Nightmare. One of those Reasons will convert into Dread, 
and there's a chance you'll also receive "A Locksmith's Secret", the Knock 2 lore.

The Tree of Lights produces 1 Contentment and "A Barber's Warning", the Moth 2 
lore. If you add a second Reason, this one becomes The Cleansing Dawn. One Reason 
will convert into Fascination, and you may also receive "A Watchman's Secret", 
the Lantern 2 lore.

-=Dread and Fascination=-
Converted cards don't become completely unusable.

Dread is an Unreason card. If you Dream it and add a Contentment during the timer, 
it converts back into Reason. Thus, you can have a cycle of Hersault's Nightmare 
followed by A Journey in a Window or The Tree of Lights, keeping your Reason level 
steady (and maybe picking up the occasional Barber's Warning).

Fascination is a Delirium card. If you Dream it and add a Dread during the timer, 
it converts into Passion. That said, you can currently use Fascination everywhere 
you'd use Passion anyway. I expect Fascination to pick up some more drawbacks in 
future builds.

Making Money:
Written by Tssha

You can make money in one of four ways:

Use your health card with the Work Verb to do manual labour. This isn't recommended 
long-term, as this has a slight risk of turning your Health card into an Injury card, 
which will cost one Funds card to turn back into a Health card. Funds you won't be 
able to afford. Your game will likely end soon after. 

Use a Passion card with your Work Verb to make a painting. Sometimes this makes money. 
Sometimes you only get contentment. Sometimes you paint the Mansus, and that's not a 
painting you want to show to strangers... 

Use a Reason card on your Work Verb. This will open up the opportunity to work at 
Glover and Glover as a Junior Associate. In the long run, this is your best option 
for making money, but not if you stay in the Junior Associate position. To gain a 
promotion, you will need to run the Glover and Glover card in the Work Verb, open 
the Work Verb and then place a Reason card in the slot in the centre of the timer. 
From that point on, you'll need to keep using a reason card alongside your Glover 
and Glover card in order to keep making the same amount of money, which in the 
early game can tie up your Reason. But sometimes you will earn Erudition, which 
can be turned into more Reason (more on that later). 

Sell Spintria through the Work Verb. This requires money to get started, and thus 
is not suitable for the early game. However, it can be profitable once you've got 
the money to invest in buying books. 

It's probably best to start by applying your Reason to the Work Verb to get the Glover 
and Glover card, then running that card and adding a Reason card to the work to get a 
promotion. Once you're at the Associate level, you can usually manage to scrape by.
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