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Dead by Daylight
Cheat Codes:
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Submitted by: David K.
How to deal with mentally unstable patients:
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If the killer chooses treatment mode there will be some or single unhealthy
mental patient in the group. They will have to go to 3 phases.
1.In this phase patient will panic often and start screaming occasionally, it
is just the beginning, ahead there will be more complexities. To cure take
the affected patient in an isolated area and hit with a metal pipe on the
back.
2.This is the second stage, patient gets paranoid, gets hallucinated and cries
uncontrollably. The patient can see the doctor even if the room is empty.
In order to cure you must try bleeding and hydrotherapy and if the patient
resist then make them realize it’s for their good.
3.This is the final stage it has got all the symptoms of phase 2. Also
the patient refuses to do any mental and physical work. The patient
tries to hide in a dark place where no one can find him/her. In order
to cure the patient try lobotomy or electroconvulsive therapy as rest
all might not be in use.
Steam achievements:
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Complete the following tasks to unlock the corresponding achievement.
To view your achievements and stats in Steam, select "Community", then
"My profile", then "View all my games", then the game and view stats.
Achievement How to unlock
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A bite for the Entity - Sacrifice a total of 100 survivors.
A feast for the Entity - Sacrifice a total of 1000 survivors.
Adept Ace - Escape with Ace using only his 3 unique perks.
Adept Claudette - Unlock Claudette's 3 perks and teachable perks.
Adept Dwight - Unlock Dwight's 3 perks and teachable perks.
Adept Hillbilly - Unlock the Hillbilly's 3 perks and teachable perks.
Adept Jake - Unlock Jake's 3 perks and teachable perks.
Adept Laurie - Escape with Laurie using only her 3 unique perks.
Adept Meg - Unlock Meg's 3 perks and teachable perks.
Adept Nea - Escape with Nea using only her 3 unique perks.
Adept Trapper - Unlock the Trapper's 3 perks and teachable perks.
Adept Wraith - Unlock the Wraith's 3 perks and teachable perks.
Agonizing escape - Crawl your way out.
Apt Killer - Start a match with a full Killer loadout.
Apt Survivor - Start a match with a full survivor loadout.
Backdoor escape - Escape the match through the hatch.
The Grind - With the Hillbilly, chainsaw a total of 100 survivors.
Zealous - Get more than 8K blood points in one scoring category.
Tips to play the game with the help of the teammates:
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* Heal your teammate with your hands and not with your medikit
* Keep the medikit for yourself, it will help you when you are alone and need healing
* Repair the generator together.
* If the killer comes in, then distract the killer and let the other teammate repair
the generator.
* Help a teammate trapped in Bear Trap and hook whenever they are caught.
* Do a body block to the killer in order to save your teammate.
* Using your flashlight blind the killer and you can even stun them using a palette
in order to free your teammate to from killers hold.
* After your teammate is dead you can pick their dropped items.
* When in a crawling state make sure to go near a hide spot and heal yourself.
* While escaping if a teammate is injured leave him behind, escape as soon as possible.
Because the killer might fumble on the injured teammate, and you will have a chance
to escape. If you try to save the person the killer might catch you.
A list of what you can do as a survivor:
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* Walk around the map without producing loud noises by pressing W-A-S-D, neither
making indicators appear for the killer.
* Run by holding SHIFT. Running might be really useful against SOME killers, but
not all of them. Even if you are running, the killer is still faster than you
while walking. While using it, you need to be cautious, it makes your character
produce heavily breathing noises, and leaves REALLY VISIBLE TRACKS that the
killer can follow to find you, making them last 10 seconds(You can't see them).
* Crouch by pressing CTRL, however, it makes your character move slowly.
Crouching while near crows doesn't make them fly away and produce noise, so
it's a great way to hide from the killer if he's near you.
* Repairing allows you to approach an non-powered generator and mantain Mouse1
pressed while it fills an gray-colored bar. Some skill-checks will get randomly
triggered while repairing. The repair speed can be bosted by using a toolbox,
by having it on with you and pressing Mouse2.
* Sabotaging allows you to tear down the hooks that killers use to sacrifice
survivors. You can sabotage bear traps or hooks that ARE NOT inside the basement
by using a toolbox or Jake Park's perk named Saboteur. Sabotage also triggers
skill-checks, and in case you miss it, it'll warn the killer just like the generator.
* Wood Pallets are placed randomly on the map(between two props), and can be used to
create an obstacle to the killer. When you are near then, you can press SPACE to
drop them, producing a loud noise, but if dropped ontop of the killer, it will
stun him. However, the pallets that were already used can be destroyed by the
killer.
* Lockers, are places you can hide, spawning next to walls, inside the small house
and basement. You can hide in it for 20 seconds before being automatically kicked
out. Lockers make a loud noise while interacting, and they're not the best option
to hide if you're in bleeding mode, because you will be moaning really loud.
* Chests are boxes where you can search and get 1 item from it. Although it might
help you, it creates a loud sound while interacting with it.
* Totems are pieces of skulls that can be cleansed with the objective of getting
bloodpoints. However, there is a totem that's on top of a burning candle, which
is linked to one of the killer's perks, and when broken, will disable the linked
perk.
How to Play Against Freddy Krueger – Facts & Tips:
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Freddy is pretty good killer, but he is not the best and he is not the worst, what
is key to win? KNOWLEDGE. Here are some tips to beat Freddy Krueger.
* Freddy cannot hit you if you are not in his dream!
* When you are in his dream – Freddy can see you if you are out of his terror radius!
* When you are not in Dream state, always make sure you are out of his melody radius…
run out of the radius as soon as you hear the melody. Other than with other Killers
running seems to keep you alive much better than stealth tactics.
* When Freddy picks someone up in dream state wake up another person who is because
he cannot use his ability when he’s holding someone.
* If you’re being chased by Freddy while in dream state, try to unhook a survivor if
possible, because they can typically get a free escape and come back for you later on.
* When you are in dying state – Do not HIDE, just recover, he can still see you.
* It really easy to unhook someone when you are not in his dream, so, you can easy
get some BP.
* If you have self care – USE IT it can be very helpful, fail skillcheck when
selfhealing and you will wake up!
Basic Anti-Demogorgon Tips:
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Written by MangoMaraudrYT
Some simple and basic Anti-Demogorgon tips for surviving the Demogorgon's onslaught.
-=Tips for In-Chase Moments=-
The Demogorgon has 3 main mechanics that help him in chase, his "Interdimensional
Travel", his "Of the Abyss detection, and his "Shred" attack.
The first, Interdimensional Travel, allows him to move from any placed portal to
another. Where this helps him in a chase is if you start running from him after he uses
From The Abyss to find you. You will be under the Oblivious Status Effect, giving him a
head start on you in chase. If he can't shred you, he may attempt to teleport to a
portal in your path, which will sound an effect map wide. This means he is either (a):
Teleporting to someone else who he detected via Of The Abyss or any detection perks,
or (b): He is teleporting in-front of your predicted path. He will, after teleporting,
have NO red stain or terror radius. On indoor maps, this is more common, as you can
easily see him coming on open maps.
The second and third, Of The Abyss and Shred, allows him to charge his Shred attack,
detect survivors in range of active portals, and lunge forward to attack. Active
portals are portals you can see, due to him having used them to teleport previously.
In the event you see the Demogorgon's mouth open, he is charging Of The Abyss.
As Seen:
In the event you see this, a good tip is to NOT snuggle up close to the Demogorgon
mid chase. Some Demogorgon players have yet to realize, but he can simply stop
charging the Of The Abyss ability nearly instantly and go into a basic attack. This
allows him to very easily get a quick hit and close distance on you. Instead, keep a
mid to long distance when possible, and make sharp turns. The Demogorgon can't make
sharp turns in his lunge like the Hillbilly, and the cooldown after missing the attack
is enough to vault a window or drop a pallet. If he does hit you with the ability,
DON'T vault. You still get the speed boost from becoming injured when hit with Shred,
and therefor will lose your speed boost if you vault. This precious distance can be
the difference between getting to the next loop or going down.
Another thing to keep in mind is that The Killer Shack and T Walls Become mind games
even with line of sight, similar to nurse and billy. Knowing when to vault the window
at the killer shack or turn sharply towards the pallet can be the difference in
dodging his Shred. Smaller loops with a undropped pallet are easier to loop him
around than some killers, whereas smaller loops with the pallet dropped can be more
difficult, as the short turns for him allow him to make distance and Shred you
before you can get away from the pallet to continue looping. If possible, try to
bait these Shreds in the same way you would bait a normal attack, but make sharper
turns instead of more sweeping turns.
For the most part, Shred an be used as a catch-up tool to take advantage of your
mistakes. It's really the equivalent of a Killer's Dead Hard. If you think a dead
hard would get you to a pallet, it's more than likely The Demogorgon's Shred can
cover that distance too, and injure you in the process. That's where you try to
bait the Shred, or use Dead Hard to negate his Shred.
If you successfully bait 1 or 2 Shreds, some Demogorgons will shy away from using
it to attack you outside of direct line-of-sight loops. But this is dependant on
the player, not the ability.
For the most part, all you'll need to worry about is his Shred and Basic Attacks,
and change your playstyle on certain loops in order to avoid his Shred.
If you get away from him, but are injured, stay away from his portals. He can use
Of The Abyss to see that you're there, and some Demogorgons will instantly proc this
ability upon losing a chase. If you're confident in your ability to be chased, then
going near active portals can lengthen the amount of time you buy your team by
baiting his attention.
-=Tips for Out-Of-Chase Moments=-
When you find a active portal, take a moment to identify nearby objects. Are there
hooks within 8 meters? Is a incomplete generator within detection radius? Is it near
an exit gate? Once you've determined what's nearby, you have 2 options. Seal the
portal, or leave it alone. If you need the generator to be completed, you won't want
him detecting your location with Of The Abyss, or using Interdimensional Travel to
appear right next to you before you finish the generator. Some add-ons can afflict
you with Blindness or Exhausted alongside Oblivious., and therefor warrant sealing.
However, if the portal is near a hook in a random corner of the map, or a completed
generator, DON'T seal it. The Demogorgon cannot pick up is portals, nor can he recycle
them by placing a new one. Once it's down, the only way he can get it back is if YOU
seal it. Therefor, by not sealing it, you've essentially taken away a charge of his
power. By default, the Demogorgon can place 6 portals, and at maximum he can place 8
total portals. The more portal you leave alone in useless positions, the less
detection and map pressure the Demogorgon has. Sealing a portal also gives the killer
a notification of your location. There are also times when you need to get the
generator done and can't afford to waste time sealing the portal. Most of the time,
knowing when to close a portal near a generator is a gamble mixed with game knowledge.
Otherwise, you will almost always know if the Demogorgon is chasing someone. When
the Demogorgon does almost any action, he makes a loud screeching sound heard map
wide. If you hear that screech, it's most likely safe to assume he's chasing someone
and therefor not a threat to you at that exact moment.
If you hear a loud whooshing sound from anywhere in the map, the Demogorgon is
teleporting. He will come out with no terror radius and no red stain. A good way to
know if he's actually teleporting near you, however, is if you see a portal nearby
open up, or if you hear the squelching sound of the portal opening. If the portal
is behind a wall and you can't see it open, you will still HEAR it open. As I said
before, you can hear the squelching of the portal from a decent distance, and unless
you're injured and the Demogorgon has the injured aura's add-on you'll have time to
hide or GTFO to the nearest loop.
If the Demogorgon is charging his Interdimensional Travel, he looks straight down
with very little peripheral vision, giving you ample opportunity to gain distance
towards an objective without him noticing. After he fully charges Interdimensional
Travel and enters the portal, he cannot cancel it and has a long cooldown he must
wait out before he can teleport again. This point is when you want to save someone
off the hook, reattach yourself to the generator, or close the portal.
Lastly, during the endgame, if you see a portal near the exit gate, it's active and
he'll know you're opening the gate. This can be game-over if he closes the hatch and
you have to open a gate. If possible, when you're the last person and can't find the
hatch or don't want to find the hatch, close a portal near an exit gate if it's
active. The Demogorgon will either come to find you for closing the portal, or
continue to look for the hatch. If he comes for you, you have time to run to the
hatch. If he doesn't, you can gamble to get the exit gate open after waiting for
him to close the hatch. As said before, if there is an active portal near both exit
gates, it's essentially game over.
-=Lastly=-
I'm no expert survivor, I mainly play killer, but I've seen so many survivors make
these mistakes playing against me. I've faced some survivors that only close my
portals and stay at the Killer Shack, essentially handing me the match on a silver
platter. On the other hand, I've faced others that know when to close a portal, or
bait a Shred.
In my honest opinion, the Demogorgon is a bit freaky but not really that powerful.
If you can loop decently, most Demogorgons will be a pushover in the start of the
match.
Free Dwight Outfit:
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Written by Blink Blink
-=Codes=-
#01 > fed01102-3b9d-4985-b644-700cac97911f
#02 > ff33ee14-f665-4ac6-88f7-d3dba301f2e1
#03 > ffb9fdcb-c74e-4159-bd3f-c57212cb2b34
#04 > 2180aab0-cfe0-4660-886a-a89a208da5d9
#05 > 221c53ec-2129-490d-822b-b320ccb1f1b2
#06 > 2277f7dd-2d20-4c93-98c6-8ad0e425339d
#07 > 2278c1b9-b3b0-4780-9143-56f26efbcbcd
#08 > 22846654-a437-4c3b-84df-cf99e3ede772
#09 > 22bf0d12-5e95-41a7-bf50-54a9f5b8d201
#10 > 231cbae7-4999-4e2b-9060-0a5ef0f53eb1
#11 > 2331c510-85e2-402a-946b-87cd166b8e87
#12 > 233f1dc1-ff89-4a3b-86dc-a08d94d769c0
#13 > 235d7462-f777-4f01-b594-1133f7000d34
#14 > 237f7fdb-bba0-43f5-9cb1-fe8bf5de974f
#15 > 23a6eec1-3c79-465d-bed1-5d46d514d987
#16 > 23d54a92-b086-4f6e-a7c8-18a238cb6fd9
#17 > 23f1b4e0-7af9-4ded-87ab-9ba18138e29b
#18 > 241c5d18-c8fe-464e-87b3-80e9073b2675
#19 > 24330696-db20-477f-8734-f710fe2a49f3
#20 > 246e113e-950c-4608-9e09-b1a269b0a5f2
#21 > 2492fe72-0471-435d-9631-c6b6dfa08ad3
#22 > 24cf4970-d175-4d16-8f70-c1cf6f5bdd0d
#23 > 24eec8e3-6b2f-4bd3-8094-08babbcb417c
#24 > 24fc3036-47e9-4aab-8d1a-10f9a6726ce3
#25 > 251d33bb-79d3-40a6-ae29-3692f29f348e
#26 > 254af906-e6c6-4427-ac63-f8653f12ad68
#27 > 257805a0-8ce4-43a1-be65-bc3ce427b241
#28 > 25848336-20c9-413c-bf49-2d3a11fb586d
#29 > 259661ae-80bb-4ed4-b45f-5e89f6f565e2
#30 > 25b7ff2c-4ecf-4e0c-858d-6fb39f901878
For others to skip it, type # into the code box.
All Reward Codes:
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Written by By Star
This is the most simple, straight forward guide for current and all.
# MakeMeCryo = Frosty Eyes for The Oni and The Plague
# COLDSTARE = Frosty Eyes for The Twins, The Blight and The Deathslinger
# ICEYYOU = Frosty Eyes for the Trickster and the Artist.
# ONEMILLIONSOULS = Twitter-esque charm
# WINNERWINNER – PUBG Frying Pan Charm
# WARRIORPUPPERS = Puppers charm
# CAWCAW = Rainbow Bird Charm
# PRIDE = Rainbow Flag Charm
# PRIDE2022 = Progress Flag Charm
# NICE = 69 Bloodpoints
How to Find Pinhead’s Box:
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If you bring Lethal Pursuer, it rules out a location where the box could spawn
at the start.
But without it, it’s still quite easy to judge where the box will be.
Survivors tend to spawn the furthest possible distance from you, if you can
reasonably guess where they’ve spawned, then you should be able to guess whether
the is box to the left or right of where the survivors are.
Say if the survivors spawned on the left side of the map, and you spawned
directly across from them, on the other side.
It’s safe to say the box will have spawned on the right side of the survivors,
on your left at the other side of the map.
Idk, it sounds confusing at first. But once you get used to it, you can find
the box pretty quick at the start… at least I do.
How to Get the Blue Berry Sauce:
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Written by BlueBerry Sauce Mommy
A guide on how to easily Get the Blue Gizmo from the DBD x Meet your maker event.
-=What Is a Genmats /Sauce=-
The Genmats are random Colorful liquid containers around the map each gives a
different charm if you escape or finish the game after interacting with one.
The main Problem however is the blue one since it dosent appear in the map however
there is a way to bring it forth.
* Any SINGLE player needs BOTH the red and green Genmat.
* Wait until EGC.
* Collect blue.
A special Sounds should tell you that the blue genmat has spawned looked around
where you got your own genmats since they seem to like replacing / appearing
where one was picked up.
The Singularity Tips:
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Use your power as many times as possible and useful, so that survivors don’t have
enough EMPs to get rid of it.
I guess you know the map-layouts. So when a not-infected survivor is vaulting in
a spot, where he can’t turn around a corner next second, shoot a camera behind
them and infect them.
Use the direct teleport (through your weapon) for two things: very long distance
teleports and to destroy a pallet.
You can shoot at infected survivors at a high range and can catch them off-guard.
Also very helpful when they make distance with Lithe or Sprintburst.
When you chase an infected survivor and know, that they will make it to a pallet,
let them drop it and shoot at them. Even when they already start dropping it, you
will teleport into it and destroy it immediately. You will be slowed down, but it
is still faster than destroying the pallet manualy.
If they disable your camera at a generator, you still know where they are, you
just have to walk there instead of teleporting so it is still helpful. When not
so many generators are left, you can try to secure a generator with two cameras,
that are so far away from each other that they need two EMPs to disable both. Of
course this won’t work on every generator.
I hope this helps.
Chucky Build Tips:
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-=First Build Tips=-
* He’s pretty straight-forward.
* If you’ve never tried him with A Nurse’s Calling, you gotta. Great for jump-scares,
and combos well with his Straight Razor addon.
* The full build I’ve been running on him is: Nurse’s / Thanatophobia / Dissolution /
Overcharge with his Razor and either of his iri addons…
* Personally, I prefer the amulet.
-=Second Build Tips=-
* You can play him with Stealth perks and Disturbing.
* After hooking someone, try to walk as central to various Gens as possible then
activate Hidey-Ho.
* That way Survivors sometimes panic when youre not even coming for them and the fact
that they just heard the Terrorradius helps against those not easily startled aswell.
* If you still used Gen Perks you would use Dead Mans Switch aswell.
* His Sprint is pretty good but mostly linear, you can curve at the end a bit but not
a lot. Curving can lead to a good handful hits thought.
* As a direct advice I would say dont just use his Power for Sprinting only, ive seen
a few do that. Use it to stealth aswell, especially since using M1 during the Stealth
doesnt deactivate it so you can follow up with a Sprint if you still have time.
Tips for Going Against Chucky:
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Written by Valore
During his power charge / slice and dice, play him like you would play a blight. He
can hug the wall like the oni at the speed of the blight.
The difference being that Chucky can easily spin up to 180 degrees since he’s in third
person. Speaking of being in third person, you can really mess with them if you have
hard angles that you can juke with. Despite having more vision in general, having
yourself be at third person makes it somewhat tricky if you need to be precise around
a corner.
Being a slower movement speed means overall map traversal is very slow for him, and his
natural abilities don’t distract survivors or help him find them. ANY success you can
have with stealth will waste a lot of his time; imagine playing as Chucky, crossing
the map to check a generator, and not being able to find the person on it; then just
needing to search elsewhere.
This does also mean being aware of common information perks like Barbecue and Chili,
or Nowhere to Hide (reveal on hook, reveal on gen kick) and making sure you don’t
play so stealthy your team gets killed.
His laugh is actually directional, if you have a good headset you can tell which
direction he’s moving in. And you hear it no matter if he’s in Hidey Ho or not. It’s
basically a lullaby. If you don’t hear his laugh he’s after someone else. Simple.
Outside of his Hidey Ho mode, you can see his footsteps. Even through obstacles.
When he does his Slice and Dice, he screams VERY loudly, and if you listen out for
that, it’s really easy to time DH. It’s also very hard to turn during the attack, so
if you juke sharply especially around terrain, he’s literally got to fling his mouse
across the room to try and 180 to hitting you, and it’s more luck than actual
precision.
He’s also slow, 110% speed compared to the normal 115. Some loops if you’re a veteran
looper you can extend a bit more if your distancing is good.
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