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 Dead Age 2 Cheats

 
   
 
 
Dead Age 2

Cheat Codes:
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Submitted by: David K.

Useful Tips and Tricks:
-----------------------
Written by Wolf

Here you can find some tips for gameplay.

-=Introduction=-
Dead Age 2 is a strategy rpg with many different gameplay elements. I have played 
the early access three times and figured out a good starting build. This game can 
be hard and unforgiving and I just want to let you know about what I've learned. 
I played on normal difficulty.

-=General Tips=-
* Time management is of the greatest importance. 
* You have a week until the first zombie attack, then another event which results in 
  game over on day 27. 
* Plan ahead and make sure to spend nights doing quests and scavenging resources as well.
* Don't take on too many timed quests at the same time as the map is very big.
* Save money. 
* Don't buy weapons. 
* You can find or craft better ones. 
* Only buy the specialized armor when you can afford it and still have about 50-100 
  dollars. 
* Money can be used to fast travel the map through the subway or ferry. 
* It is also useful to bribe people with if you need it.
* Complete the initial story missions they give you. 
* Build the garden, outfitter, hunting post, and whatever else Trish and Jack tell 
  you to do. 
* This will usually give a small exp boost and some money.
* Get good armor before you get good weapons.
* If you lose a party member (permadeath) you might as well start over. 
* It's a slippery slope and the game is unforgiving. 
* You can't catch up when you fall behind.
* Don't kill members of other factions without a very good reason. 
* Reputation is important for a successful playthrough.

-=Character Generation and Leveling=-
* Go either shotgun or pistol for ranged skills. 
* Work your way up to either the burst skill (shotgun) or headshot skill (pistol).
* Also make sure you have 1 melee skill as backup. 
* Nerve strike for bludgeon weapons is a very effective.
* Hunting and engineer skills are useful but your companions can cover these.
* Alertness or survival are very useful for traversing the map. 
* Make sure to level up one of these and have another party member cover the other.

-=Party Members=-
Make sure you choose early on who you want as base builders and who you want to accompany 
you on quests.

* Tessa starts out with hunting and rifle skills. The small dog is useful for tanking and 
  I recommend that you continue to level her hunting skills until she unlocks the tiger. 
  In a long battle she can then summon two animals to tank for you. Also give her a backup 
  melee skill.
* Lance is a party member I only used in the beginning because I needed him to guard the 
  base. He has a nice skill set which offers you engineering, bludgeon, and shotguns. 
  Keep him in the party until you get Isa or Fernando.
* Sarah is the stay at home base maintainer. Level up her biology and handiness.
* Fernando is proficient with pistols and blades and will be descent throughout the 
  game. I made him my survival specialist which helps in the intimidation and hunting 
  events.
* Isa replaced Lance as she has engineer skills and pistols which for me was more cost 
  efficient. She comes later in the game and already has some good armor.

-=Combat Tips=-
* Take your time in the beginning of the encounter to read through the enemy skill set. 
  Some have annoying abilities which stun or summon more enemies. Prioritize targets.
* Focus fire the enemy types that will either die quickly or deal a lot of dmg. For 
  human enemies that is usually a grenadier or gunman, and for zombies you should try 
  to take out the weaker ones first.
* You need a frontliner. Either an animal or a party member.
* When you have one enemy left it might be worth to just melee him. Conserve ammo for 
  the big battles.
* Don't use the assault rifle. The ammo is rare and expensive and quite honestly it's 
  quite weak. In my experience the enemy tend to deflect a lot of the dmg.

-=Event Tips=-
* Don't help civilians that are sick or have been kidnapped unless it is a quest. This 
  will usually lead to an ambush or a reputation drop with one the factions.
* In my experience the RNG seems to be pretty forgiving if you have over 75% chance to 
  succeed. Don't unlock cars or threaten if you don't think you can handle a fight.
* Mining can be very dangerous early game with little reward. The metal is only used 
  for late game anyway.
* Make sure to have a party member with high alertness and one with high survival as 
 you travel. This will help with the skill checks.

-=Base Tips=-
* Get the garden fast. Upgrade it and it will solve your water problems for the rest 
  of your game.
* Make sure to continue to upgrade your defenses. The game will let you know when you 
  need to start posting guards.
* The forge, smith, outfitter, and doctor are all useful. If you're in abundance of 
  resources try to rank the forge and outfitter up to rank 2. This will allow creation of 
  better weapons and armor which you will need for the mid game. By the end of the early
  access you won't need tier 3 weapons or armor yet.
* Don't upgrade the beds or the radio station. Waste of materials.
* Keep an eye on your ammo usage. If you need ammo, have your best survivalist make 
  some. Focus on shotgun or pistol ammo.

-=Day 1-3=-
Tutorial. Don't pay the smugglers.

-=Day 4=-
* Go to Freedom City East (independent outpost) on the first day. It's not far and no 
  matter which characters you start off with, this should be doable. This will allow 
  you to complete a quest quickly and get you some other quests lines. 
  (Mary's and Bill's quest)
* If you can, explore the vicinity of the independent outpost for resources and exp.
* If you started with Tessa, she wants you to go to the military outpost in Freedom 
  City West which is a good idea if you have the time and strength to do so.
* At night build the garden and if you have the materials, the outfitter as well.

-=Day 5=-
* You should make way to the smuggler outpost. If the rng is merciful you can pick up 
  Steven's stash on your way. Make sure to scavenge resources on the way. 
  You might also be able to do Sarah's quest as well.
* Once there do what the quests require and do the first arena match.
* Night: Try to do either Mary's or Lance's quest.

Keep doing the main quests as they pop up and don't forget to upgrade your defenses. 
Make sure that you're able to have two guards when the horde arrives. It also helps to 
thin it out if you're able. Jack will help you with the first horde.

After that you need to build your reputation with the different factions. Do side 
missions and make sure to spend your time well. The subway will open up which allows
you to save a considerable amount of time so use it well.

At one point in the game you are required to go to the Military HQ. 
Before you do this, make sure you have completed the prison and mine quest.





Useful Tips and Tricks:
-----------------------
Written by Moongazer

Just got the perfect ending, some simple tips to help you better play around 
this game.

-=General Mechanism=-
If you quit to main menu in the middle of a fight, the save is one “spot” before.

-=Combat
* Pistol is a great choice. The bosses are not immune to stun(deliberating shot), 
  and its ammo is the cheapest to craft.
* Shotgun is a solid front-line choice, so all-round you would love it, and your 
  team only has one innate shotgun NPC.
* Defensive stance is great for front-line member. Not only can it absorb damage, 
  but it would nullify status effect (stun, unconscious, etc).
* Smoke grenade is a great skill. Damage-wise it’s not that good, but the debuff 
  (startled, blind) and plating-removal is op, esp. VS human enemies.
* Shock grenade is good. Accuracy is high, almost guaranteed stun, and push back.
* You can use infinite times of healing items with 1 AP (Also the reason armor is 
  not that important).
* There is no way to cure unconscious and stun. Eliminate or immobilize enemies 
  with such skills first at all costs!
* Most enemies have 1 AP each around. Those with “Swift” status have 2 AP, they 
  can switch row and attack you in one round (but the attack would just be normal 
  attack). If those “Swift” enemies are in front row, pay attention since most 
  likely they would use “big attacks” with status effect. Try to use “Defensive
  stance” to counter it in this case. Pay attention to “Jump attack” enemy, they
  can attack from back row.
* Your team’s attack order is the order you add them into party.

-=Party Build
* Build a member with high strength proves to be very helpful. You have high 
  chance to “threaten” everywhere (many free resources), have higher defensive
  stance value (strength + 20) , and saves ammo to melee.
* It’s a good idea to have 2 members (maybe 3, lol) of your team equip same 
  type of gun, so that you only need to mainly craft/stack one type of ammo.
* Have a member with high Survival and high Alertness each is helpful. Probably 
  also medical (medical event check usually happens at the first step of mini-map,
  easy to save scum, quit to main menu and reenter).

-=Base
* The only critical stuff imo is Ammo. Without ammo it’s hard to do anything. 
  And before lv3 blacksmith you only have 1 slot to craft ammo. So plan your 
  main ammo type in early stage. It’s a good idea to max out a member’s survival
  asap so that 10% more ammo can be crafted.
* The most important resource imo is Materials. It is used to craft ammo, level 
  up facility, craft weapon/armor/medic items and upgrade equipment. Buy and 
  scavenge materials whenever possible.
* Although the game tells you Armor is important, imo Weapon is far more 
  important. Have a member max out craftsmanship so that you can craft lv4 weapon 
  fast. Consider crafting armor later.
* You can backup a save with 00:30 left if you want to save scum a crafted weapon/
  armor. Just replace Save1.json if the crafted is not desirable.
* Have a member with lv3 alertness guard your base at any time seems to be a good 
  idea. Scavengers (need lvl3 guard to avoid loss) can raid your base even in the 
  day, although not often.

That’s all, have fun!
 

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