Dirty Bomb Cheats, Codes, Hints and Walkthroughs for PC Games.

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  Hints and Tips for: Dirty Bomb 
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 Dirty Bomb Cheats

Dirty Bomb

Cheat Codes:
Submitted by: David K.

Enter one of the following codes at the console window while offline to activate the corresponding
cheat function. Note: After using one of the set SGPlayerReplicationInfo codes to switch mercs, 
kill yourself or tap out and the selected merc will replace your first merc slot. Similarly, kill 
yourself after using a Set SGPawn code to get a new weapon to respawn with your new choice. 
Additionally, you can assign any weapon to either the Primary or Secondary weapon slot if desired. 

Effect          Code
Level select  - switchlevel [level name]
Vassili       - set SGPlayerReplicationInfo m_SlotArcheTypes CovertOps_01_Gameplay.Pawns.A_CovertOps_01
Phantom       - set SGPlayerReplicationInfo m_SlotArcheTypes CovertOps_03_Gameplay.Pawns.A_CovertOps_03
Redeye        - set SGPlayerReplicationInfo m_SlotArcheTypes CovertOps_04_Gameplay.Pawns.A_CovertOps_04
Proxy         - set SGPlayerReplicationInfo m_SlotArcheTypes Engineer_01_Gameplay.Pawns.A_Engineer_01
Bushwacker    - set SGPlayerReplicationInfo m_SlotArcheTypes Engineer_02_Gameplay.Pawns.A_Engineer_02
Fletcher      - set SGPlayerReplicationInfo m_SlotArcheTypes Engineer_03_Gameplay.Pawns.A_Engineer_03
Skyhammer     - set SGPlayerReplicationInfo m_SlotArcheTypes FieldOps_01_Gameplay.Pawns.A_FieldOps_01
Arty          - set SGPlayerReplicationInfo m_SlotArcheTypes FieldOps_02_Gameplay.Pawns.A_FieldOps_02
Stoker        - set SGPlayerReplicationInfo m_SlotArcheTypes FieldOps_03_Gameplay.Pawns.A_FieldOps_03
Kira          - set SGPlayerReplicationInfo m_SlotArcheTypes FieldOps_04_Gameplay.Pawns.A_FieldOps_04
Sawbonez      - set SGPlayerReplicationInfo m_SlotArcheTypes Medic_01_Gameplay.Pawns.A_Medic_01
Aura          - set SGPlayerReplicationInfo m_SlotArcheTypes Medic_02_Gameplay.Pawns.A_Medic_02
Phoenix       - set SGPlayerReplicationInfo m_SlotArcheTypes Medic_03_Gameplay.Pawns.A_Medic_03
Sparks        - set SGPlayerReplicationInfo m_SlotArcheTypes Medic_04_Gameplay.Pawns.A_Medic_04
Fragger       - set SGPlayerReplicationInfo m_SlotArcheTypes Soldier_01_Gameplay.Pawns.A_Soldier_01
Thunder       - set SGPlayerReplicationInfo m_SlotArcheTypes Soldier_02_Gameplay.Pawns.A_Soldier_02
Nader         - set SGPlayerReplicationInfo m_SlotArcheTypes Soldier_03_Gameplay.Pawns.A_Soldier_03
Rhino         - set SGPlayerReplicationInfo m_SlotArcheTypes Soldier_04_Gameplay.Pawns.A_Soldier_04
M4A1          - Set SGPawn PrimaryWeapons (A_AssaultRifle_01)
BR-16         - Set SGPawn PrimaryWeapons (A_AssaultRifle_02)
Dreiss AR     - Set SGPawn PrimaryWeapons (A_AssaultRifle_03)
Timik-47      - Set SGPawn PrimaryWeapons (A_AssaultRifle_04)
Stark AR      - Set SGPawn PrimaryWeapons (A_AssaultRifle_07)
Hollunds 880  - Set SGPawn PrimaryWeapons (A_Shotgun_01)
Remburg 7     - Set SGPawn PrimaryWeapons (A_Shotgun_02)
Ahnuhld-12    - Set SGPawn PrimaryWeapons (A_Shotgun_03)
SMG-9         - Set SGPawn PrimaryWeapons (A_SubMachineGun_01)
Hochfir       - Set SGPawn PrimaryWeapons (A_SubMachineGun_02)
KEK-10        - Set SGPawn PrimaryWeapons (A_SubMachineGun_03)
Crotzni       - Set SGPawn PrimaryWeapons (A_SubMachineGun_04)
Blishlok      - Set SGPawn PrimaryWeapons (A_SubMachineGun_05)
MK46          - Set SGPawn PrimaryWeapons (A_MachineGun_01)

Effect                     Code 	
K-121                    - Set SGPawn PrimaryWeapons (A_MachineGun_02)
MOA SNPR-1               - Set SGPawn PrimaryWeapons (A_SniperRifle_01)
PDP-70                   - Set SGPawn PrimaryWeapons (A_SniperRifle_02)
Fel-ix                   - Set SGPawn PrimaryWeapons (A_SniperRifle_03)
Granduer SR              - Set SGPawn PrimaryWeapons (A_SniperRifle_04)
M9                       - Set SGPawn SecondaryWeapons (A_Pistol_01)
Silenced M9              - Set SGPawn SecondaryWeapons (A_Pistol_02)
DE .50                   - Set SGPawn SecondaryWeapons (A_Pistol_03)
Simeon .357              - Set SGPawn SecondaryWeapons (A_Pistol_04)
Caulden                  - Set SGPawn SecondaryWeapons (A_Pistol_05)
Selbstadt .40            - Set SGPawn SecondaryWeapons (A_Pistol_06)
Smjüth & Whetsman .40 	 - Set SGPawn SecondaryWeapons (A_Pistol_07)
MP 400                   - Set SGPawn SecondaryWeapons (A_MachinePistol_01)
Silenced MP 400          - Set SGPawn SecondaryWeapons (A_MachinePistol_02)
Tølen MP                 - Set SGPawn SecondaryWeapons (A_MachinePistol_03)
Empire-9                 - Set SGPawn SecondaryWeapons (A_MachinePistol_04)
Beckhill Combat Knife    - Set SGPawn Meleeweapons (A_Knife_01)
Stilnotto Stiletto       - Set SGPawn Meleeweapons (A_Knife_02)
Kukri                    - Set SGPawn Meleeweapons (A_Knife_03)
Cricket bat 	       - Set SGPawn Meleeweapons (A_CricketBat_01)
Katana                   - Set SGPawn Meleeweapons (A_Katana_01)
Active healing aura      - Set SGPawn Items (A_ActiveHealingAura_01)
Airstrike marker 1       - Set SGPawn Items (A_AirstrikeMarker_01)
Airstrike marker 2       - Set SGPawn Items (A_AirstrikeMarker_02)
Ammo pack                - Set SGPawn Items (A_AmmoPack_01)
Concussion grenade       - Set SGPawn Items (A_ConcussionGrenade_01)
Frag grenade             - Set SGPawn Items (A_FragGrenade_01)
Grenade launcher         - Set SGPawn Items (A_GrenadeLauncher_01)
Health pack 1            - Set SGPawn Items (A_HealthPack_01)
Health pack 2            - Set SGPawn Items (A_HealthPack_02)
Heartbeat sensor         - Set SGPawn Items (A_HeartbeatSensor_01)
IR Goggles               - Set SGPawn Items (A_IRGoggles_01)
Martydom                 - Set SGPawn Items (A_Martyrdom_01)
Mine                     - Set SGPawn Items (A_Mine_01)
Molotov cocktail         - Set SGPawn Items (A_Molotov_01)
Orbital laser            - Set SGPawn Items (A_OrbitalLaser_01)
Rocket launcher          - Set SGPawn Items (A_RocketLauncher_01)
Self Revive              - Set SGPawn Items (A_SelfRevive_01)
Smoke grenade            - Set SGPawn Items (A_SmokeGrenade_01)
Sticky bomb              - Set SGPawn Items (A_StickyBomb_01)
Third Eye                - Set SGPawn Items (A_ThirdEyeDevice_01)
Throwable knife          - Set SGPawn Items (A_ThrowableKnife_01)
Teleport to coordinates  - set SGPawn Location (x=[number], y=[number], z=[number])
Starts demo recording    - DemoRec
Stop demo recording      - DemoStop
Play demo                - DemoPlay [filename]
Free mode camera         - SpectateFreeCam
Cancel previous command  - DemoViewNextPlayer
Set demo playback speed  - SloMo [0-9.0-9]
Adjust fog density       - FogDensity [0-9.0-9]
Set movement speed       - set SDPawn groundspeed 100000
Set jump height          - set SGPawn jumpz 1500
Set max health           - set SDPawn health 1000
Toggle HUD               - togglehud
Unlimited ammo abilities - set SGInventoryManager bInfiniteAmmo true
Unlimited ability energy - set SGCooldownComponent m_energycost (0)
No ability cooldowns     - set SGPlayerSetCooldown m_AbilityCoolDowns (m_autorate=10)
Display weapon spread    - DisplayAll m_currentSpread sgweapon
Set targeted object loc. - set objname location (x=[number], y=[number], z=[number])
Set targeted object rot, - set objname Rotation (yaw=[number], pitch=[number], roll=[number])
Set targeted object size - set objname DrawScale3D (x=[number], y=[number], z=[number])
Start single-player game - set SGGameInfo Timelimit 999 set SGGameInfo m_minplayers 1 set
                           SGTeamInfo respawntime 0 set SGTeamInfo m_minimumrespawnwaittime 0
Set game speed           - set SGGameInfo Gamespeed 2
Set gravity              - set SGWorldInfo worldgravityz -700

Level names:
Use one of the following entries with the switchlevel code.


How to Get Cobalt on the Assault Course Map (Easy Way by Glitch):
Written by StOoPiD U

The way this glitch works is by tricking the starting timer off of killing the dummy.

Originally found last year on reddit by /u/ficoplati. So thanks to him for that.

* Throw an airstrike marker at your feet.
* Shoot the dummy three times.
* Get the airstrike marker to spawn again, come close to the dummy, and throw it at 
  your feet. The goal is for you kill yourself and the dummy at the same time. 
* Respawn around the first tick happens, and then just go through the course like 
  normal, but don't cross the finish line (either of them). 
* You'll know it worked if each dummy on the actual course is down. 
* Without crossing the finish line(s) stand kind of close to the gate, and start throwing 
  airstrike markers at the general location of the starting dummy. 
* General location of where to throw.
* Final Step: After killing the dummy, wait for the countdown to end and cross the gate.

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