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Divinity: Original Sin Cheats, Codes, Hints and Walkthroughs for PC Games.

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 Divinity: Original Sin Cheats

 
   
 
 
Divinity: Original Sin

Cheat Codes:
------------ 
Submitted by: David K.

Easy "Amazing" achievement:
---------------------------
The first place you encounter Bellegar is inside the elemental demon cave at the top 
corner of Cysael. Talk to him, and he will disappear. He will appear again much later,
near the center of the Phantom Forest swamp. He will allow you to choose a treasure 
from a set of three barrels. To encounter him a third time, go south of Balberith's 
shack at the southern end of the swamp to find a large mound of gold. Select the gold,
and Bellegar will appear. He will add a new Portal to your menu, allowing access to a 
dungeon containing a single puzzle. Solve the puzzle, and open all three treasure doors
to get the "Amazing" achievement.


Easy "Caught In The Game" achievement:
--------------------------------------
At the start of the game, have one of your characters engage in dialogue with the 
drunken Legionnaires at X357, Y87 coordinates. Select the other character, enter 
stealth mode, and try to cross the bridge to get the "Caught In The Game" achievement.


How to Find the Weresheep Easter Egg:
-------------------------------------
The mysterious Weresheep is hinted at far before you can ever encounter him. Before
revealing the legendary creature’s exact location, let’s explore the twisty path it
takes to discover it. 

#1: Behind the Cyseal Church, there’s a graveyard with fresh mounds. Inside one 
    of these mounds, you can find a book discussing the legend of the Weresheep.
    It suggests that King Boreas might know more.
#2: Later in the Act 2, you’ll face off and defeat King Boreas. Inside his treasure
    vault, there’s another note with a clue to find the Cave of Portals in Silverglen.
#3: Discovering the Cave of Portals and entering a particular teleportation path near
    the start leads to a small chamber with a secret mound. Dig it up, and a ghostly 
    Weresheep will appear and give up the final location for the monster’s physical 
    form.


Bellegar's hidden dungeon:
--------------------------
After meeting Bellegar twice during the game (first in the elemental demon cave at 
the upper corner of Cysael, then in the center area of the Phantom Forest swamp), 
you can get him to appear a third time by heading south of Balberith's shack in the
southern section of the Phantom Forest swamp and building a mound of gold.
If you build a large enough pile, Bellegar should reappear when you select this mound
of gold, granting you a new Portal which you can use to access a hidden dungeon with 
a puzzle. Solve the puzzle and open all three treasure doors to earn the Amazing 
achievement!


General Tips:
-------------

Divinity: Original Sin channels the spirit of old classic RPGs and in turn presents
a fantastic experience. It also channels the difficulty of old RPGs and does little
to hold the player's hand. Thus, the opening hours of the game can be especially 
challenging, but these tips should help newcomers to the world of Divinity. 

* Pick a couple of main stats to increase along your playthrough. Levels don't come 
  often in Original Sin, so spreading the wealth is not the best option. 
* Focus on variety in your party, and try to include one wizard. 
* The Loremaster ability is important because it allows you to identify items. Put 
  at least one point into the ability. 
* There's a shovel near the first battle with the orcs in the game (on the beach). 
  Pick it up and bring it with you - you'll need it. 
* The Pet Pal talent allows you to talk to animals, and they often have insightful
  things to say. It's a talent worth investing in. 
* Complete side quests. This may sound obvious, but experience is needed in the 
  opening hours before you venture into new territory. Complete a lot of the early
  side quests to level up a bit. 
* You need multiple ability points to level up a single ability past level one. 
  So if you want a level two ability, you need two points. 
* Elements play a huge role in combat. See the ground covered in fire? Use some 
  kind of water spell to clear the field. Combine fire and poison to create 
  explosions. Try out a series of combinations to see what works best. 
* Pay attention to weapon durability, and keep a repair hammer at the ready if
  you have the requisite crafting skill.
* Steal paintings, sell them to merchants for a lot of gold, repeat.


Easy experience points:
-----------------------
After getting the Telekinesis+2 ability, go to Cyseal. Go on the road northwest of 
the market square. Look for a large beer barrel on stilts behind some wooden barriers
and up some steps. Once there, switch to your secondary character and place the barrel
in their inventory. The barrel will overburden that character, making them unable to 
move. Switch back to your main character and leave the secondary character with the 
barrel. Get into a random encounter outside Cyseal. During combat, open your 
inventory menu and send the Beer Barrel to your main character. Take the barrel 
out of your inventory, then use Telekinesis+2 to slam it into your enemies and 
instantly kill them. All enemies from random encounters in the overworld map can 
be killed using this method.




How to Solve Hiberheim / Wishing Well Lava Room Puzzle:
-------------------------------------------------------
Gamers asking for help with the puzzle with the two lava rooms by the abducted wishing 
well in Hiberheim, and as I found some of the advice confusing or even wrong (maybe it 
has changed with the EE, or even in a later EE version), here’s how I solved it in 
the Enhanced Edition:

First, there’s no chance to open the doors when you’re teleported to Hiberheim by 
the wishing well’s brother, you need to enter from the other side where you will 
arrive in due course by questing, but only when you’re in the next area after Cyseal, 
so if you’re still in Cyseal, just be patient.

The monster (forgot the name) guarding the stairway to the area is very hard to kill; 
I slowly whittled its hitpoints down, you can do that with patience, but I think there 
is an easier way: If I remember correctly, the four switches you can stand on on top 
of the first flight of stairs activate a lava field there, so I assume the intended 
way to do this is luring the monster to where the lava will appear and kill it that 
way.

When you go up the stairs, there is a lever before you go through the door, somewhat 
hidden in a shrubbery. Pulling that lever, the sentinel in the room to the left where 
there’s no lava (which activates lava if it spots you) disappears. In that room, 
destroy the crystals. Split your group. There’s a switch that was hidden where one of 
the crystals was. Let two characters stand on that switch and the switch in the center 
of the room. This removes the lava from the room on the other side. Now you can go 
using another character (leaving the two others on the switches) and pull a lever in 
that other room. That lever in turn will open the gate in the room with the two 
switches. Now, you can go there and pull the lever behind that gate. Go back to former 
lava room, where now the gate to the chest will open.

Oh, and for the wishing well quest itself, the scroll to free the well is in King 
Boreas’ treasure chamber. There’s sound advice on how to reach that chamber in other 
threads. I’ll just note that now you can simply buy a skillbook for the Scoundrel 
ability “Walk in Shadows” from Vometia in Silverglen, as much of the advice says 
that this ability is not available from regular sellers, apparently this has changed.

I hope I remembered everything correctly. Corrections welcome (I’m not quite sure 
that it was really the lever to the left of the main entrance that deactivates the 
sentinel guarding the room without lava, but I *think* it disappeared after I pulled it.)

Come to think of it (I suppose I can leave the spoiler markers after the first post 
in this spoiler-marked thread), I’m really not sure what exactly it was that 
deactivated the lava-activating sentinel in the “non-lava-room” (the room with the 
lever behind a grille). Maybe it was even the switch that destroys the sentinels 
guarding King Boreas’ treasure room, from all the distance. What I know is that the 
sentinel was no longer there when I visited a second time, and in the meantime, I 
was in the treasure room to get the scroll for the wishing well.
 

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