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Door Kickers: Action Squad Cheats, Codes, Hints and Walkthroughs for PC Games.

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 Door Kickers: Action Squad Cheats

 
   
 
 
Door Kickers: Action Squad

Cheat Codes:
------------
Submitted by: David K.

STARS CHEAT for the Early Access version:
-----------------------------------------
While playing a level press the following keys in a rapid sequence:
Left Left Right Right Down Up Down Melee.


Tips:
-----
Written by Sluggy

Some of these may be obvious, but you never know who it will benefit!

* Breaching charges are basically c4s. You can use them to kill a charging machete, 
or use it like frags from a 2nd floor balcony. You can also breach, move far away, 
detonate the room, then use aimed shots to slowly whittle away the enemies.

* Smoke grenades are incredibly powerful, especially for characters that lack DPS. 
if there is smoke between you and the enemies, they will act like you’re not there, 
allowing you to shoot them without getting return fire.

* If there are too many enemies in breaching a room with slow motion, go in and go 
out. It will lure some end game enemies out. Same way with elevators.

* Use cam balls to get critical bonus damage versus the big topless boss. That w
ill chew through his green healing potions. Cam ball or spy camera can also be used 
to pierce through armor of shield bosses.

* You can use the breaching charge and detonate behind the shield boss’s back. 
3 will do the job.

* You can use breaching charge detonation to cancel the big topless boss’s health 
potion drinking.



Tips and Tricks:
----------------
Written by Jäger

* Shooting snitches to get them to stop. (use a weak weapon).
* Explosive barrels can open locked doors.
* Dogs move the fastest out of any enemy and will bark when alerted.
* Breacher is the best class for “clear hostiles” missions as there are 0 hostages. 
  No risk of collateral damage!
* You can jump over the bullet from the HP Rifle enemy before it reaches you. This 
  requires good timing though! As soon as you see the green laser sight, jump up!
* In order to make an enemy drop a human – shield, simply move back and they will 
  drop them in order to pursue you. Seems a bit dumb if you ask me!
* Suicide-Bombers can damage other enemies and will blow up from other explosive 
  sources.
* Detonator dudes have a chance to stay alive once they have been shot enough. They 
  will lie on their stomach with their finger on the trigger still, keep an eye on 
  these enemies!
* If your strategy bar is maxed out and you dont need anything immediately, place a 
  medkit somewhere in the level that you are likely to revisit. You never know when 
  you might need some extra HP!
* The armoured enemies will follow you if you go through a door that leads up or down. 
  You can use this to gain the advantage on your opponent and even lead them into a trap!
* If you die but come back to life via the extra life powerup, you will still lose the 
  3 star rating.
* You can walk over glass to look down into the room below, same goes for looking 
  horizontally through a window pane. This can provide vital info.
* The “Year – old Twinkie” Gear Item that the Off Duty Guy can bring is incredibly 
  useful, albiet situational. It provides you with a 5 second window of invulnerability. 
  (You can also get 2 Twinkies instead of just 1 by upgrading ODG’s “Gear Bag” Perk tree.
* You can use the sniper to effectively eliminate enemies that are behind locked doors, 
  floors below or above you, next to hostages, or even taking cover!
* There are often at least 2 ways into a tricky room. If the enemy is alerted to the 
  front door, then enter through the back!
* Taking cover behind objects is a very underrated mechanic which i often forget to do. 
  When fighting armoured enemies without a boomstick or other powerful guns, taking 
  cover is highly recommended. Be aware that the armoured enemy types (In Chapter 4 
  and onwards) will also take cover!
* Cheesy as it is, entering a room via a door only to leave half a second later will 
  provide valuable information for that room. AKA enemy types and quantity, hostages 
  and if any bombs are present. If you leave the room too late, you risk being detected
  and shot by the enemies!
* Recon, Shield and Agent Fergie are NOT very viable for any chapter after 3 – Red 
  Alert. Armoured enemies simply take too long to kill and the perks of the 3 
  aforementioned classes are more beneficial in Coop. (In my opinion) Breacher is 
  the go to class for any level which features little to no hostages.
* It takes approximately 10 seconds to Defuse a bomb, however it is much faster with 
  another player helping!
* If you approach a snitch from the left, he will run right. If you approach him from 
  the right, he will run left. Use this knowledge to approach him safely as he may 
  run into a room full of enemies!
 

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