Dracula - The Last Sanctuary
Submitted by: RM
Opening the safe:
Take the stethoscope and use it on the safe. Move the numbers until you hear
a click, then release the wheel. Repeat this with the other three wheels until
the safe opens.
In the stone room, use the steps in the following order: 1, 3, 6, 7, 9, 10.
Note: Refer to the the second step as 1. If done correctly, you will hear the
sound of something being unlocked. Go to the left. Use the skull from your
inventory on the hand, then use the crowbar to break the skull and get the
Either use the crossbow and rope to cross the cemetery, or drop into the red
fire barrier by hanging over the cemetery and prying off the lid of the grave
to get the jewel. There will be a clock puzzle in the room. There is a clock
to the left behind the wall paper.
Press the buttons in the following order: 3 o'clock, 12 o'clock, 6 o'clock,
5 o'clock. You can now get the Golden Cross.
This is the complete, game-spoiling walkthrough of Dracula 2: The Last Sanctuary.
For those of you who have played Dracula: Resurrection following my last verbose,
long-winded guide to the letter, you'd should be older than Dracula by now!
Since these 2 games are slightly similar, I'm gonna cut and paste a few parts
of the introduction of the last walkthrough that still apply to this sequel.
Dracula 2 has more enhancements and improvements over Dracula: Resurrection
which I'll mention later.
Please note that you can rotate 360 degrees and look up and down.
"Forward Arrow" - move forward "Upside-down-U arrow" - to "back off" one screen
"2-gear symbol" - means that you can use an item from your inventory here
(whether you have it or not) "gear+hand symbol"- use/operate object (no need
items from inventory) "magnifying glass symbol" - Examine/zoom in for closer
-In Dracula 2, you CAN use one item (from inventory) on another item (from
inventory). i.e. you sometimes have to combine items in this game.
This is different from Dracula: Resurrection where items were not combined
with each other.
You are Jonathan Harker (again). In the introduction movie (which is kind of
a spoiler for those who haven't played Dracula: Resurrection before), you see
the ending of Dracula: Resurrection and the game follows one week after that.
You stash your wife Mina safely (more or less) back in London where Dr Seward
is trying to work out how to cure her, blah, blah, somehow you decide that you
should seek out Dracula in Carfax.
NOTE: Btw, to skip any cutscene you can press [spacebar].
Well its relatively harder to get lost in Dracula 2 than Dracula: Resurrection
since the areas you walk around in are smaller and easier to familiarize with.
One word of caution is that you can die (Game Over) in this game and some
puzzles have time limits as well. Don't worry, as long as you "figured it
out in advance" (or if I tell you exactly how its done), there should be
plenty of time to clear the threat.
And again, this game still doesn't have a compass so trying to describe certain
areas and giving directions may be difficult. Well that's not entirely true,
there is a compass in the game but its an inanimate object in your inventory.
If you get lost trying to follow this walkthrough, it is very difficult to get
you back on track because there is no compass or other means to get your
bearings. So normally if there is a fork in the road I will describe the
direction of the path you have to face to go to, and after that I'll describe
the screen you'll be in after you have moved to it. If that screen doesn't
match my description then most likely you have taken the wrong path, turn back
and choose the other one. If neither path matches my description, then you're
probably playing a different game! Just kidding.
Alright, no compass...and oh yes, the items in your inventory have no
descriptions on them (text/speech) so there might be some confusion and to
which "key" in the inventory I'm referring to, but if you notice, the easiest
way is to look at your inventory screen (Right-click or press Tab, or press
Backspace, or press Delete). You will notice that your inventory has 20 item
slots and each item has its own position on the "20 item wheel" of your inventory.
No doubt during later stages of the game other new items will use the same
inventory slots as items before, but it doesn't matter. When I mention eg.
(Item#12) It means the item which you should have currently in inventory slot
So, numbering your items from the top-most item (North) and going around clock-
wise, you get the following items:
For example, (I won't list out all it'll spoil the fun!)
Item#, Item description (in my own words)
7. Watering Can
19. Dracula's Journal
NOTE: to exit out of the inventory screen you must click on the "Upside-down-U
arrow" on the bottom-left to "back off" to the game screen. (You can't press Esc)
Now in Dracula 2, you also have a second row of Inventory. If you look at your
inventory screen again, you can see that there are bullets (on an outer row on
the left of your 20 items slots). These are the items that CAN be CIMBINED with
the ones on the 20 items slots. The items on the outer row CANNOT be used on the
"outside world" (only within the inventory screen). I won't number these items
since there are only 6 slots there. Shouldn't be too confusing. The bullets are
at the first item slot. Oh what the heck, lets just call the Bullets Item(A) and
the bottom slot on the outer row, Item(F).
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