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 Dungeons 3 Cheats

 
   
 
 
Dungeons 3

Cheat Codes:
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Submitted by: David K.

Follow these steps to enable the cheat console.
Locate the game’s main folder.
 
(for example: C:\Users\yourname\AppData\Roaming\Kalypso Media\Dungeons 3\)
Note: To find it easier – Hit the windows key and search 
%appdata% then navigate to ./Kalypso Media\Dungeons 3\config.cfg

In this directory there is a document "config.cfg2. 
Open this file with Notepad and add the following entry:

Debug.EnableCheats = True

This will enable the cheat console.

Press ` or ~ tilde (the key above TAB) in game to bring up the cheat menu.


Basic Guide on What Creatures Do:
---------------------------------
Written by Famalex

This guide tells you the strengths and weaknesses of all the troops in the game. 
It will also say about how these troops work and good combinations to use in 
battle.

-=Thalya=-
Thalya is a key troop that will be essential throughout the campaign, whether 
it's the very high damage output for early in the game, special interactions
 with objects or the fact that the final level is literaly impossible (to my 
knowledge) without her.

At the start of every mission, she is level 1 and cannot gain experience EVER. 
The only way to improve her is by spending evilness and lots of gold to increase 
her damage and helth, plus give her a new ability (availble from mission 2 so 
not a spoiler). Her basic attack is ranged and does a lot of damage, 
particularly early game. Back her up with 2 of each type of normal horde 
creatures and this will crush through many enemies. She also has 2000 health 
at level 1

Her special ability unlocked straight from the start is fire bomb. This attack
 even when not upgraded will take nearly half the health off basic enemies and 
it deals splash damage that does not drop off from the impact. The only problem 
is how long it takes to fire and then reach its target. If you aren't careful 
when using it, the enemies will just move out the radius when they rush to 
attack your creatures.Also, the AI has an annoying tendancy to not use the power 
of it properly. It will just fire it directly at the location where the closest 
enemy was when it got in range, without trying target prediction or hitting as 
many enemies at once. This means that despite the large area of effect it will 
just miss any melee enemies if you let the AI use it. You can override the 
ability provided that the fireball has not left Thalya's hand, but beware, 
the moment an enemy that fights back is in range and the skill is availble 
(and Thalya doesn't have other orders) the AI will use the ability.

As for her other ability, summon shadows, unlocked at level 4, I personally 
don't see it as hugely valuble. Yes, its quite a nice, useful ability to 
have, but not worth spending lots of gold and evilness to get. And yes, I 
mean lots. One of the best things about Thalya is that she is availible at 
the start of every mission and can deal with a couple of basic threats all 
by herself. She is also the only non-demon troop that has passive regeneration, 
like the demons she must not be hurt for a while before it will start, but 
it is much slower than demon regen. Don't expect her to be able to deal with 
many of these basic threats before she dies. If she does die, she will 
resurect after a while (yay) and this can be sped up with gold. 
This costs 100x Thalya's level.

-=Horde Creatures (Combat)=-
Horde creatures are undeniably the strongest and tankiest regular troops. 
It is entirely feasable to beat most levels with only horde creatures. On 
the other hand, death is permanant for them without a very late game technology

-=Orcs=-
Orcs embody everything I mentioned above about horde creatures. They do 
pretty good damage even at level 1, and have enough health and armor to be 
tanks early game. With the support of nagas and Thalya, they will kill very 
efficiently. With some mid game tech, they can become ironhides that have 
insane armor and the taunt ability that means weaker front line units like 
zombies and banshees will not be hurt as much, though the gunner enemies are 
still a problem for said units.

-=Goblins=-
To start with, I am glad that basic goblins actually serve a purpose in combat
 in this game. Goblins have the lowest health of the horde creatures, but they 
do lots of damage, unlike in the predessesor to this game. They also have the 
inconspicous trait, meaning they are the lowest priority target for enemies 
even when they are being hacked apart by one. They can be used to assassinate 
back line enemies during a battle like novices or wardens and their upgraded 
versions. However, if this way of fighting doesn't work for you, you can 
instead get gob-o-bots that have an area of effect attack and higher health. 
They lose the inconspicous trait however. The goblin won't even die with the 
mech. They get ejected and can either continue fighting as a normal goblin 
(with the inconspicous trait) or retreat and pick up a new mech at the hideout.

-=Nagas=-
Nagas are the healers of the horde. They have lower hp than orcs but higher 
than goblins, but their attack is terrible. They aren't availble with orcs 
and goblins, instead having an entirely different research for them. A naga 
will heal a target constantly if near an injured horde creature, converted 
hero or Thalya until they are at full health or move out of range, however, 
they will never heal themselves unless ordered to. To avoid annoying 
micromanagement I would advise always having at least 2, and you are unlikely 
to need more than that unless you spam horde creatures. Nagas also cannot move 
without stopping healing unless pushed by other creatures. Unlike the other 
two main horde creatures, they do not have an upgraded form.
 
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