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 Dust to the End Cheats

 
   
 
 
Dust to the End

Cheat Codes:
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Submitted by: David K.

Defeating Great Beastbug Guide:
-------------------------------
Written by ???

I have found a task of defeating great beastbug to be extremely hard, so 
i decided to make this guide to help out people.

-=Finding The Bug=-
Here is how to find it: go to the town mentioned in mission description. From 
there, open a map and set up one pin in 2000 km to the west, and another one to 
1500 km. Then, set two other pins in the 200 km to the top and bottom of the 
center between two initial pins. The beast's lair will be in the top right part 
of this perimeter, you will find it easily.

You'll need around 3000-5000 fuel for the travel and around 500-800 of water 
and food. Defeating the bug will give you additional 2000 fuel. I reccomend 
establishing an underground base in the west of near populated areas and 
building and upgrading a control center in it as much as you can so that the 
way back would be cheaper.

-=Defeating the Bug=-
I have defeated it with a party of mercenaries that i hired in the first village. 
They aren't perfect warriors, i think only stats matter, not perks and you can 
reset stats of any character if you buy a "gene replacer" in the black market of 
late game cities.

-=Here is how i did it:=-
Whole party was leveld to maximum 10 lvl and everybody has been reset to 15-20
 constitution and 20 perception and everybody was equipped best /almost best 
SUBmachine-guns (except main character: he had titanium crossbow IV, because 
it is most powerful weapon damage-wise).

You can get submachine guns of highest grade randomly by defeating level 9 
robbers and bandits.

The reason is that submachine weapons have highest speed (that means your 
characters attack first) and still deal great damage (especially second skill 
(~450 dmg) - if characters have amazing happines synergy almost every turn 
they should have action points, but regular attack is good too (~350 dmg)).

The tactic is to focus ranged bug first and then main bug (he dies in 3-4 turns, 
depending on amount of times your ~90% hit chance imbeciles are going to be 
missing), healing characters that get damage immediately (corrosion is extremely
dangerous), and then it is done. Did it first try after deciding to attempt the 
beast since last time he demolished my party when i didn't have all submachines.

Your success will depend on how many times main bug will decide to attack your
characters instead of buffing his own, which i think he prefers more, so never 
focus lesser melee bugs first.

-=The Reward=-
For the reward you will get a one-time consumable that adds a whopping forty 
health points to a single character of your choice (it is used in same way as
other healing consumables). 

I have to remind you that the same boss you will be fighting to get that 
consumable will deal a 700 damage in a single attack to a row of your characters 
and a ranged bug corrosion damage deals 500, so you can imagine how much these 
40 hp will come in handy in later game.

Besides that, if you decide to help Sword of Justice organization move from the 
desert (one of the story choices), you will be able to get the same quest to 
defeat the bug in one of the big towns north-east from initial SoJ base.

So, essentially, you can get two of these overpowered permanent buffs for your 
characters (defeating the bug bears no effect on the main story).



Tips and Tricks:
----------------
Written by Sha

-=Hey, What’s Up?=-
* Food in the wild is essential, but it’s not a good idea to use them to make money.
* Sometimes weapons can be collected after combat. Of course, this is rare.
* Don’t forget to buy water.
* Warehouses are guarded storage, but if you want to use them, you’ll have to spend 
  some money.
* No pain, no gain.
* If the reputation of a town is raised to friendly, you can buy special products 
  in the shop!
* Vehicles can provide additional load capacity and increase your speed – but they’re 
  not cheap.
* Choose your mercenaries carefully and treat them kindly.
* Crude oil is not fuel.
* Man, if you own some vehicles, please remember to bring plenty of fuel.
* Vehicles have high efficiency when traveling in the desert, but the loss is also 
  high.
* Don’t provoke the guards, and they won’t attack you.
* Some caravans in the wild will carry goods and coins. Although attacking them can 
  gain a lot of benefits, the costs can be painful.
* The Vehicle Shop can repair your vehicle. Don’t skimp!
* Mercenaries and team members can even provide some caravan skills.
* When hiring people, you must pay attention to their personalities. If there are too 
  many conflicting personalities on the team, it will be difficult to get along!
* If a city is selling bread, it follows that they must need flour.
* Towns and villages have their own fund limits for trading, and massive sales are likely 
  to cause losses in value.
* Every week, the funds and goods in shops are refreshed.
* If your mercenaries or team members have the same caravan skills, only the highest 
  level of effect will be used – they won’t stack!
* Would you like a drink? It would be nice to have a drink on the battlefield, haha!
* Protect the front row players on the battlefield.
* Some enemies are led by elites, don’t underestimate them.
* Morale is very important, it affects how often skills are usable in battle.
* You want to pass time quickly? Just camp out.
* If you encounter a sandstorm, you can run away! If not, set up camp and wait for it to 
  pass. Or find a village or town to hide before the storm arrives.
* Don’t cultivate bad relationships with towns, or you’ll have to sneak into them.
* The food provided to the players also determine the morale of the team. Eat well, if 
  you can afford it.
* Want to try your hand at crafting? Then look for corresponding tools first, in cities.
* Each crafted good consumes different amounts of energy. Please allocate your energy 
  accordingly.
* Some new towns will need a lot of basic materials, and experienced caravans will 
  definitely pay attention.
* Mercenaries are paid on the first of the month! Please prepare these funds in advance.
* Different weapon types have different functions – careful selection will help you do 
  more with less.
* In this world, we do not recommend that you or any of your team members give up carrying 
  weapons.
* Please make sure that your ranged weapons have enough ammo – otherwise you can only fight 
  with daggers.
* Come to the Tavern to find out the news – you may learn something interesting!
* There is no picturesque place in the wild. Don’t venture blindly out unless you have 
  enough supplies.
* You can occasionally get some special weapons from bandits in the wild. These weapons are 
  not available on the black market.
* The edges of the desert in the east and west are heavily irradiated land. I advise you 
  not to go there.
* You can get lots of experience and reputation in towns by completing jobs. Remember to go 
  to the town hall to get them!
* Did you notice? Through the street buildings in each town, you can figure out its main 
  industries.
* Did you know? There is a chance to get accessories from exploring bunkers which can increase 
  secondary attributes.
* Psst, I heard if you start from Sarah Village and walk southwest about half a month, you will 
  find towns in the Gobi Zone.
* Come here…I heard if you start from Mill Village and walk northwest about one month, you’lll 
  find towns in the Desert Zone.
* Come closer…I heard if you start from Heindy and walk Northeast nearly 20 days, you will 
  find towns in the Wildland Zone.
* As far as I know, the nearby Radiation Area is 200 kilometers northwest of Cactus Village.
* As far as I know, the nearby Radiation Area is 250 kilometers southwest of Highland.
* As far as I know, the nearby Radiation Area is 300 kilometers west of Batra Oil Well.
* As far as I know, the nearby Radiation Area is 400 kilometers north of Dimore Town.
* As far as I know, the nearby Radiation Area is 500 kilometers northeast of Qua.
* Traits are divided into eight categories :Combat – Melee, Combat – Ranged, Combat – Permanent, 
  Combat – Trigger, Logistics – Trader, Logistics – Doctor, Logistics – Mechanic, Logistics – 
  General , and different types of traits need corresponding trait books.
* Want to enter the radiation area? Then you’d better prepare some Biohazard Suits. I don’t 
  want this to be the last time we meet.
* If you need trait books to upgrade your traits, then go to Radiation Areas and kill some 
  Zombiemen.
* To upgrade the traits of A-level to S-level, you need to gather parts 1 & 2 of corresponding 
  trait books.

-=Come on, and Sit Down…=-
* Inferior Soap from Tucker Village has always had a good price, and I have a tip. Savvy 
  merchants will definitely buy some and resell them to BaiSha Village.
* Hi buddy, did you know? Sarah Village is rich in light leather – transport it to Tucker 
  Village , and you’ll make plenty of money.
* Oh, by the way, I heard that in Border Town they have fine Cigarettes. Those soldiers in 
  Eaglet
* Camp will pay a pretty penny for them.
* Listen to me, man, if you want to get some salt, Cactus Village is the best choice in this 
  area. The leather-producing town will be happy to buy it.
* Youngster, Cement sells for a good price in Gill Village. If you want to get some, I 
  suggest you go to Eagle Town.
* Hyland! That’s right, you’re here. I remember clearly that there is Cotton almost everywhere, 
  commonly shipped to Gobi Town. It must be a big hit there.
* Did you know? Gobi Town produces fabrics, which requires a lot of cotton, found in Turt. 
  Hmm…go make some money!
* If you pass by Dome Village never forget, the people in Turt are really hungry for salt.
* I heard that last time a businessman purchased a batch of Inferior Soap in Kilgaso, he made 
  a killing in Kangal Village. If only I had a caravan!
* I have a friend who shipped a batch of Oil to Kilgaso. God knows the price ratio there, but 
  the purchase price is still cheap. Guess he must not have bought much.
* Hey, have you been to the Camel Market? There are droves of livestock, and the Donkey Meat 
  is awesome!
* Listen to me, buddy, if you want to get some crude oil, you can go to Batra Oil Well or Gash 
  Oil Well. They’re the origin of Crude oil in the region, so it’s very cheap.
* Hassan Oil Co. is the oil refining center in this area, and their demand for crude oil is 
  huge.
* A word of advice to young people, don’t go to Kangal Village if you don’t have enough food 
  and water! Except for Minerals, they’ve got almost no supplies.
* The artisans of New Moon City have mastered the production of lighting equipment. Although 
  the quantities are small, I bet the miners will be glad to get them.
* I heard that Crescent City has both Lighting Devices and Cotton Wool. If you know where to 
  bring them, it’s worth a trip!
* Horse Fair is the upper oasis of the wildland, and they have access to a lot of supplies. The 
  price is high, but it’s better than being hungry!
* Calais Village is pretty shabby, but their Leather Goods quality is not bad.
* Clear and translucent…and smells burnt! Ah, I miss the Local Wine at Roerson!
* Let me tell you something: if you acquire Steel in Highland Town, you can really make a 
  profit! The output there is high, so the price is low.
* I saw them producing leather boots in Calais last time I was there. They’re practically 
  the only place that has them.
* Let me tell you quietly, in the Bolt Market, some people actually sell diamonds!
* There are quite a few caravans like yours. They all get their iron ore from Dimore Town, 
  the deals are so good.
* That guy just now? Oh, he just inquired about Mechanical Parts – he must not be from around 
  here. I told him, it’s better to go to Bagpipe Base.
* Buy metal pipes and go to Bagpipe Base. That’s right!
* Only in Paraiso can you buy antibiotics -it’s the only place in the entire wildland.
* Lime has great output in LiKou Village, and experienced caravans often go there.
* In Qua, you can find a rare crop.
* There really is a place with plenty of water, GuZiDi. And consquently, Flour is abundant 
  there.
* Did you know that HeiShui has developed animal husbandry? There the price of light leather 
  and fat is very low.
* If you can’t get Cloth in Yin, you can’t get it anywhere!



List of Loading Screen Text:
----------------------------
Written by Sha

* Food and water are not suitable for trade.
* You can spend money to expand warehouse capacity at any settlement.
* Prestige rewards will be received when you complete the jobs in towns, and the Mayor 
  will announce jobs every Monday.
* All vehicles consume fuel, except for Trolleys and Handcarts.
* If a town is hostile to you, their guards will chase your caravan.
* Attacking a neutral caravan gains you a large amount of supplies, but also their hostility.
* Every settlement’s funds and market goods will refresh every month.
* When caravan members have the same logistic skills, only those with the higher value count.
* You cannot recruit mercenaries two or more levels higher than you.
* Morale is determined by the food carried, and affects your AP value each round in battle.
* Remember to bring a tent when wandering the wilds. It could save your life in a sandstorm.
* If the security of your base is too low, riots might break out or bandits might attack.
* If you fail to pay your mercenaries, they will leave your team after two weeks.
* Make sure to have enough ammunition for your ranged weapon. Otherwise you can only fight 
  with a knife.
* Caravan members without weapons will not appear on the battlefield.
* Only caravan members in the first two rows of formation can participate in battle.
* In Taverns, you can ask about business opportunities, tips, bunker information and other 
  news.
* You can take multiple jobs in Towns. Completing them gets you experience and reputation.
* Injured characters can still drive, but you will not benefit from the weight bonus of the 
  vehicle.
* Bandits and robbers have a chance of dropping weapons after defeat.
* When caravan members have the same business traits, only the one with the highest value 
  applies.
* Explore hidden bunkers for valuable equipment and accessories.
* Buying better food enhances your team’s immunity and prevents them from getting sick.
* Your Energy is determined by the number and level of caravan members, and of course, your 
  proficiency level.
* Maybe you can find unknown towns when you follow Guards or Caravans in your trip.
 

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