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 Eden's Last Sunrise Cheats

 
   
 
 
Eden's Last Sunrise

Cheat Codes:
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Submitted by: David K.

Random Tips:
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Written by By MonkeyMo

* The advisors on the map screen can give useful tips. You can cycle 
  through them by clicking the speech bubble.

* You can undo moves, so long as you don’t stop on a pickup or perform 
  an action. Useful for when you’re trying to get in range, but don’t 
  know how close you need to be.

* Even if you don’t want or plan on using custom recruits, you should 
  make a few anyway. Customs can be used for Dispatch fodder so the main
  cast doesn’t have to be preoccupied. Your first custom will also give 
  you a load of starter gear which may help early game.

* You’ll struggle with weapons for a while, but hang in there. You’ll 
  be swimming in weapons by the end of this. Keep an eye out for Battles
  and Dispatches that give weapons as rewards.

* Even if you don’t care about a certain character, you should do their 
  Social Scenes anyway since they’ll give you gear, and unlock a new 
  ability. Hey, you might even end up liking them?

* Yes, 85% shots can miss.

* Don’t bother upgrading the starter weapons; they can only be upgraded 
  to level 3. Power through and save your money for upgrading the weapons 
  you get later that can go up to level 5.

* Consumables are refreshed after every battle; they are not one-time use.
  Level a Journeyman if you really like using Consumables!

* Bring a healer every fight or you’ll regret it. Healers include: Medic, 
  Geneticist, Journeyman, Miasmatist

* Training is a quick and easy way to level up skills, which are needed to 
  unlock classes and perform better at Dispatch missions. Boot Camp is used 
  to level up lower level units in your roster.

* No matter how much you try, you cannot rotate the camera.

* Continuously click the XL or XS buttons on the custom character screen 
  for a surprise.

* Tile effects do not stack and will overwrite one another (ie Can’t stack 
  Freeze with Havoc. It has to be one or the other).

* Summonable guest units such as the Drone, Wisp, Ally can serve as great 
  distractions when outnumbered.

* The ranged Close Quarters penalty only applies when within 2 tiles of the unit. 
  Standing 3 tiles away should be optimal.

* Status effects stack, so long as they’re from different sources. 
  (ie: Inflicting Pain from two Concentrated Shots won’t work, but Fire Strike 
  will stack with Concentrated Shot’s Pain DoT)

* Both the main class and subclass will earn Mastery, but the subclass earns 
  it slightly slower.

* Unlocking a class will give you complimentary Mastery to help you get started 
  with it, depending on what level the character is. The cap is 1000 free 
  Mastery at level 20

* Attacking from the side or back inflicts greater damage and accuracy. 
  Be sure to protect your back and sides as well!

* Be sure to face enemies after ending your turn to make it harder for them 
  to attack from the side or back.

* The Pain status effect and tile effects cannot eliminate a unit. 
  They will be left with 1 HP.

* You don’t have to spend all your AP every turn. Ending your turn with some 
  left will give a boost to the unit’s turn order, letting them act sooner.

* You can’t back out if you choose to End Turn+Defend. 
  Be sure you’re committed before you select

* Buying all 18 abilities for a class will give them 1 additional AP, giving 
  them 7/8 AP in total. Buying all subclass abilities will not grant another AP.

* A Reaction icon blinking yellow above an enemy indicates that attack will 
  trigger their Reaction. If it blinks red, then their Reaction will kill your 
  unit. (Provided the enemy survives the attack)

* Everyone gains equal rewards from Battles and Dispatches, no matter how well 
  they perform. Don’t worry about ‘grinding kills’ on certain squadmates; 
  everyone is rewarded the same.



Characters Information:
-----------------------
Written by By Vatheron

Across the game you will obtain characters that you can control and fight
against enemies. Some characters can only be obtained via certain requirement,
whereas others are obtained throughout the gameplay.

-=Office (Free day)=-
During the free day (Happens at day 5 of every week except at the day before the 
major operation.) one of the story character that is with you will come to the 
room, either giving some materials/fund, or seeking for your advice whether to 
train their level or their current main class.

-=New Game+=-
At NG+, you will retain those character, and any new character's level from story 
will scale based on your third lowest level. They may still show up or interact 
with others even when they are not supposed to during Random Exploration (Free 
Time or Personal Task).

-=Trust=-
Some characters can be bonded with trust as you play the game within the current 
playthrough. However, this only applies to those "considered recruited" for that 
duration of the gameplay when playing at NG+. (I.E: Tez can only be bonded when 
playing as Spacefarer; he cannot be bonded during Dweller playthrough, but can 
still be utilized for missions, skill levelling, battling and for card battles. 
The game will retain their Trust level even when moving to a new playthrough 
at NG+, but will remain inactive unless above is true.)

If you are training skills with said characters that shouldn't be usable outside 
NG+ or haven't reached a certain point in the gameplay, generally it would be 
best to pick on a decision that affects more skill rather than trust if the 
decisions decides to pick them for dialogues.
 

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