Egypt 2 - The Helipolis Prophecy
Tifet awakens to a knocking at her door.
Walk forward and turn to the right. Click on the door to open it.
A messenger has arrived from Heliopolis. He brings Tifet news
from her adoptive father Chief Physician Djehouty. Djehouty is
ill, and asks that Tifet come home immediately.
Tifet muses that her father must be very ill to send such a
message. She vows to leave for Heliopolis immediately. First,
she must take a few items.
Turn around back into the room. Go towards the bench and take
the Book of Remedies. Just to the right of the book is some eye
ointment - take it. Place both items in your inventory.
Exit the house to begin the voyage over the desert sands, taking
you to the city of Heliopolis.
Heliopolis - The Neighborhood:
Go forward three times. Idi, Tifet's old neighbor approaches and
gives you directions to Tifet's childhood home. He gives you a
map of Heliopolis. Place it in inventory.
(Insert Tifet's neighbor Idi)
Turn back right and go forward twice. Turn right, go forward
four times, turn slightly left and click on the yellow door to
approach it. Click once more on the door to open it. Go inside
the courtyard of Tifet's childhood home.
Walk forward across the courtyard to the door. Once you click
on the door of the house, a cut-scene will begin, showing Tifet
running up the stairs to the terrace (which is where you regain
Walk towards the figure (Djehouty) at the other end of the
courtyard. As you approach Djehouty, Tifet speaks to him about
his illness. She insists on examining him, even though he says
there is no cure for what ails him.
You have the opportunity to examine Djehouty. The word examine
appears on the bottom left of your computer screen. Click on
the word so that is highlighted. After a pause, the results of
the examination will appear on your screen. Exit the view and
speak to Djehouty again.
Tifet tells him that she is going to search for an answer in
the Temple Library. Djehouty responds that the Medical Papyrus'
are in the alcoves to the left upon entering the library.
Exit the terrace via the open doorway. Go through the dark main
floor room to the lightened doorway. Exit the house. Go through
the courtyard to the street.
Turn left and go forward twice (towards the two men). Your cursor
will change to a map icon. Click in that direction. The map will
appear on your screen. Select the Temple of Re on your map.
Continue forward in the game until you reach the puzzle
Drum Puzzle - The object to this challenge is to play well
enough with the other musicians to make the dancing girl
dance to the music. If she walks closer to the girl with
the tambourine, she likes the rhythm you are playing.
If she walks further away from the girl with the tambourine,
you are doing something wrong and should change your timing.
If you are unsuccessful mastering the beat, the game will
eventually help you out by lighting up the drum you are
supposed to hit. The drum pattern is a total of 5 drum beats
in length before it is repeated.
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