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Enemy Territory - Quake Wars

Cheat Codes:
-----------
Submitted by: Arindam sarkar
Updated by: N/A

Attention: Change camera - If you don't have a full-size keyboard you will not be able 
to change the camera view when in vehicles to 3rd person view. 

* Go to Options -> Controls -> Vehicles. 
* Home is the default key for full-size keyboards. 
* For smaller keyboards select "Change camera" and "Double (left) click to bind a key" 
  on "Not Bound" then press a key for "Change camera" such as kp home (keypad 7) on the 
  right of the keyboard.

* Press Ctrl + Alt + ~ during gameplay to display the console window.
* If you don't have a full-size keyboard press Ctrl + Alt + ¨ (¨ is under Esc) to display 
  the console window.

* Add more bots (no need to enter net_allowcheats 1)
* Do this after all bots have entered the game:
  bot_minclients-1
  si_maxplayers 32 (you can have less than 32 if you wish, such as 30, 28, 24, 20, etc.)

* Now go on the Limbo Menu -> Admin -> Players and click on Add bots.
* If you click on the Random box, to the left of Add bots, you can choose a team to add 
  bots to - GDF or Strogg. When you add a bot the number in each team (at the top-left) 
  goes up. 
* You can add up to 32 bots in total. Admin - Players (names are listed in alphabetical 
  order). After every map loads in you may need to Add the bots manually.

Type net_allowcheats 1 to enable cheat mode. Then enter one of the following cheats:


Code                Result
------------------------------------------------------------------------------------------
net_allowcheats 1 - Activate cheat mode. Note: Entering net_allowcheats 0 doesnít disable 
                    the cheats it just prevents further cheats from being changed.

god (god mode)    - Infinite health. You have to type this everytime you respawn. You will 
                    still be killed by Strogg energy shields and the slipgate (on Slipgate 
                    map), unless hacked, if you are GDF on foot (unless you are the Covert 
                    Ops in disguise) but not if you are Strogg. GDF canít pass through the 
                    slipgate in a vehicle unless it has been hacked. A vehicle is only 
                    invincible if you are in the Driverís seat. If you are GDF in a vehicle
                    (except Husky) you can pass through the Strogg energy shields unless you
                    change seats to gunner or passenger, then the vehicle will be destroyed.
                    If you are GDF and using the GPMG on a guard tower or mg nest it can 
                    still be destroyed. If Team damage and god mode is on GDF Medics wonít 
                    Team Kill Revive you. Any deployables you place down wonít be invulnerable. 
                    APTs and Base Defense Turrets wonít fire at you if you are on foot but 
                    Base Defense Turrets and AVTs will fire at you if youíre in a vehicle but
                    they won't harm you. You can also get out of the mission area, re enter 
                    or respawn to disable.

give health       - Additional health. You must be alive to use this command.

give ammo         - Gives ammo, not infinite. You must be alive to use this command.

give all          - Gives both health and ammo. You must be alive to use this command.

noclip            - Makes you go through walls. You have to type this everytime you respawn. 
                    If you are GDF and parachuting down wait until you land before using 
                    noclip or else your parachute will still be displayed and you wonít be 
                    able to use any weapons/items. You canít go through the slipgate on 
                    Slipgate map with noclip on (the Antarctica side of the map is about 
                    500m above the slipgate objective) but you can pass through Strogg 
                    energy shields. You can still use weapons and items, place deployables
                    and do objectives. You can be the Soldier, use noclip and plant a charge
                    (hold F) on the rear of the vault door on Island, or just collect the 
                    data disc and take it to the console and transmit the data (hold F), 
                    or plant a charge on the last objective on Canyon, Refinery, Slipgate
                    and Valley.
                    Covert Ops can hack (hold F) the sewer controls (last objective) on 
                    Sewer after entering noclip.
                    You canít use noclip with vehicles. You can even get out of the map with 
                    noclip, re-enter or respawn to disable.

notarget          - Enemy bots on foot and enemy bots in vehicles won't shoot at you (unless 
                    they are already firing at you when you activate it) but enemy turrets 
                    (APT, AVT and Base Defence Turrets) will. You still trigger enemy mines.
                    You must be alive to use this command, re-enter to disable.

killtransports    - Make all GDF and Strogg vehicles on the map disappear and respawn, 
                    including the vehicles you and bots are in (even aircraft) no matter 
                    which seat, and vehicle drops (request Husky/Icarus). If you canít 
                    request a Husky/Icarus after using killtransports change class then 
                    change back again, if you want, then request one. It will also make the 
                    MCP (on MCP missions) disappear. You will have to use the spawn  
                    vehicle_mcp cheat to complete the objective. It even removes vehicles 
                    you have placed down with the spawn vehicle cheat.

killallbots       - Make all GDF and Strogg bots respawn.

kill              - Make yourself respawn.

If your computer is fast and you're frustrated with the locked 30 FPS, bring down the 
console with Ctrl + Alt + ~ (or Ctrl + Alt + ¨ (¨ is under Esc) and type the following:

* com_unlockFPS 1
* com_unlock_timingMethod 2
* com_unlock_maxFPS [any multiple of 30]



Spawning Vehicles:
------------------
Press Ctrl + Alt + ~ (or Ctrl + Alt + ¨ (¨ is under Esc) if you don't have a full size 
keyboard) then enter the codes below to spawn the desired vehicle. 

-=GDF Vehicles=-
spawn vehicle_husky                    - husky
spawn vehicle_titan                    - titan
spawn vehicle_anansi                   - anansi
spawn vehicle_bumblebee                - bumblebee
spawn vehicle_mcp                      - mcp
spawn vehicle_platypus                 - platypus 
spawn vehicle_trojan                   - trojan
spawn vehicle_badger                   - badger (original name for armadillo)

-=Strogg Vehicles=-
spawn vehicle_icarus                   - icarus
spawn vehicle_hog                      - hog
spawn vehicle_desecrator               - desecrator
spawn vehicle_goliath                  - goliath (original name for cyclops)
spawn vehicle_hornet                   - hornet (original name for tormentor)


* To look around in the aircraft cockpit (Bumblebee, Anansi, Tormentor) hold Caps Lock 
and move the mouse. The minigun in the cockpit of the Bumblebee can be directed while 
holding down Caps Lock. You can also look around the aircraft in 3rd person view with 
Caps Lock and the mouse and with the Husky, Armadillo, Platypus and Hog when in the 
driverís seat.

* Try spawning the Anansi (spawn vehicle_anansi) on Valley (2nd objective) for the MCP 
mission as this MCP objective doesnít have the Anansi aircraft. Enter god for god mode
in the console window to practice flying. Hold left Ctrl (airbrake) to stay in place 
and practice encircling targets. Hold left Shift (boost) to fly forward.


Spawn Deployables:
------------------
spawn deployable_antipersonnel_gdf     - GDF APT
spawn deployable_antipersonnel_strogg  - Strogg APT
spawn deployable_antiarmour_gdf        - GDF AVT
spawn deployable_antiarmour_strogg     - Strogg AVT
spawn deployable_amt_gdf               - GDF AAT
spawn deployable_shield_generator      - Strogg AAT
spawn deployable_radar                 - GDF Radar
spawn deployable_psi                   - Strogg PSI Radar
spawn deployable_artillery             - GDF Artillery Gun
spawn deployable_railhowitzer          - Strogg Rail Howitzer
spawn deployable_rockets               - GDF Rocket Artillery
spawn deployable_plasmamortar          - Strogg Plasma Mortar
spawn deployable_ssm                   - GDF Hammer Launcher
spawn deployable_ssg                   - Strogg Dark Matter Cannon


* If you place fire support deployables (last 6) your Field Ops/Oppressor can't use them.

* You donít have to be the class that places a certain deployable to place it. You can 
place APTs, AVTs, AATs and Radars and they will work. Both teams can place the other 
teamís vehicles or deployables. You can place them anywhere, even in the enemiesí territory.
It doesnít have to be placed on a green deployment square. When you place a vehicle or
deployable down they are facing you.

* You can place deployables in the air while in the Bumblebee, Anansi or Tormentor (easier
in cockpit view). Or you can use the noclip cheat and place them. You can also place
deployables on the water. You canít place vehicles in the air, they fall to the ground.

* If you place vehicles or deployables down with the cheat and change class or team they
will still be there unless destroyed but if youíre defending and you place a deployable
and the area is captured the deployable is removed but you can place one in that area again 
if you wish, unless you are attacking and place a deployable in the enemiesí territory then 
it is still there if the objective is complete.

* You don't earn XP or Proficiency (rewards) from the deployables you place down and the
deployables don't have a name above them. In the kill text it just says [APT] name or 
[AVT]name. You still gain XP and Proficiency (rewards) if you place a vehicle down and get
in it and run an enemy over or shoot an enemy with the vehicleís weapon, though.

* Placed vehicles will still decay after a while but deployables donít.

* Placed vehicles show up as grey on the map (if you have a radar) until you get in them.
Their health bar will also be grey. When you get in a spawned vehicle the health bar
changes to green. If an enemy gets in a spawned vehicle the health bar changes to red.

* If you try to spawn GDF vehicles (except Husky and Platypus) on maps where they are not 
available they will look psychedelic as they have no colour on these maps. 
A message is displayed in the console window "No Skin Set For [vehicle name]".

* If you place vehicles, deployables, activate god (mode) or noclip during warmup they are
removed/reset when the game starts.

-=Note=-
If you spawn vehicles and deployables on The Ark and Salvage maps they will be painted in 
the arctic paint. If you spawn the Platypus on The Ark map it will also be painted in the 
arctic paint.


Spawn Mounted Guns:
-------------------
spawn mountable_weapon_gdf            - GDF Mountable Weapon (GPMG Ė guard tower/mg nest)
spawn deployable_basedefence_gdf      - GDF Base Defence Turret
spawn deployable_basedefence_strogg   - Strogg Base Defence Turret
spawn deployable_amt_gdf_cc           - GDF Base AAT regular paint
spawn deployable_amt_gdf_cc_arctic    - GDF Base AAT arctic paint 
                                        (used in the base on The Ark and Salvage maps)

Change class without respawning (You must be alive to use this command):

-=For GDF type:=-
give class soldier
give class medic
give class engineer
give class fieldops
give class covertops

-=For Strogg type:=-
give class aggressor
give class technician
give class constructor
give class oppressor
give class infiltrator

* If you have placed a vehicle, deployable or have any other cheats on it won't remove 
them when you change class with the give class cheat, but it will remove the deployables,
when you change class, if you placed them down by the relevant class without using the 
cheats.

* If you activated god mode you will still be invulnerable when you use the give class 
cheat but not if you respawn.

* If you change class while in a vehicle you will exit it. If you change class while 
flying you will be ejected from the aircraft.

* You can push players with the G key if they are standing, crouched, unconscious and 
in water but not if they are prone or dead.


-=Change the hue of the sky=-
setatmosphere area22_01
setatmosphere ark_clear
setatmosphere canyon_new
setatmosphere island_final
setatmosphere outskirts_revised
setatmosphere quarry_cold
setatmosphere refinery01
setatmosphere salvage_tweak
setatmosphere sewer_bright
setatmosphere slipgate_desert01
setatmosphere slipgate_snow01
setatmosphere slipgate_portal
setatmosphere valley01
setatmosphere volcano

-=Note=-
The atmosphere on the Outskirts map is foggy but if you change it to a different sky 
some building structures pop up when you get near them.


Other Console Commands:
-----------------------
If you are not sure of a cheat codes default value enter the cheat's name on its own to 
see it. Most of the cheats give you a description when you enter the command name on its 
own without a value. You may need to respawn to activate some cheats after entering them 
in the console window.

The cheats carry onto the next map and if you restart the game unless you re-enter the 
default value. Some cheats only need to be entered once and are permanent, even when you 
quit the game. Not all cheats require the net_allowcheats 1 to use them.

Entering net_allowcheats 0 doesn't disable the cheats, it just prevents the values from 
being changed.

To list the commands in the console window, enter the first word such as spawn (or spawn 
vehicle, spawn deployable), setatmosphere, bot, pm, g, g_ etc., (try different characters) 
then press TAB. A list of commands will be displayed in the console window. Or you can 
list commands of the same type such as bot_use (press TAB) to list all the bot_use commands. 
To scroll up and down the list of commands use the mouse scroll wheel while the console 
window is open or you can keep pressing TAB to scroll through the commands (they are 
highlighted in red) on the same line.

To repeat the same command(s) without having to re-type it (or if you pressed TAB then 
Enter to select one) press the up or down cursor arrows (PgUp/PgDn). Use the left or 
right cursor arrows (Home/End) and press Delete to delete a word/section of the command 
if you want to change it. Press the Space bar to add a space. Press _ to add an underscore.



Bot_ console commands:
----------------------
bot_norandomjump 
- 0 is default. 1, bots don't randomly jump.

bot_notapout 
- 0 is default. 1, makes all unconscious bots remain on the ground without respawning. 
  You can still kill them to make them respawn, though.

bot_useairvehicles 
- 1 is default. 0, bots don't use aircraft.

bot_pauseinvehicletime 
- 7 seconds is default. 
  How long the bots wait when they first get in a vehicle before driving off. 
  Bots in aircraft usually take off as soon as they get in them.

bot_allowclasschanges
- 1 is default. 0, bots don't change their class.

bot_userearspawn 
- 1 is default. 0, bots don't spawn at base (unless they are at the forward spawn nearest 
  their base, and it is liberated).

bot_balancecriticalclass 
- 1 is default - have the bots try to keep someone playing the critical class at all times. 
  0, keep the class they spawn in as.

bot_usetkrevive 
- 1 is default, if a player in GDF's team has 20 health or less Medics tk (team kill) 
  revive them with their pistol. 0, GDF Medics don't tk revive 
  (they don't tk revive if Team damage is off either).

bot_usesniperweapons 
- 1 is default. 
  0, bots don't use sniper weapons (sniper rifle/railgun).

bot_useshotguns
- 0 is default. 
  1, bots use shotguns/nailguns.

bot_ignoreenemies
- 0 is default. 
  1, ignore all enemies. 2, ignore Strogg, 3, ignore GDF.

bot_knifeonly
- 0 is default, 
  1, bots only use the knife/spikes.

bot_notaunt
- 1 is default. 
  0, bots taunt.

bot_nochat
- 0 is default. 
  1, bots never chat.

bot_useuniforms
- 1 is default. 
  0, bots don't use disguises (Covert Ops/Infiltrator).

bot_usespawnhosts
- 0 is default. 
  1, Technicians still create spawn hosts but bots don't use them.

bot_sillywarmup
- 0 is default. 
  1, bots behave silly during warmup.

bot_usemines
- 1 is default. 
  0, bots don't use mines.

bot_usedeployables
- 1 is default. 
  0, bots don't drop deployables (bot Medics still drop supply crates).

bot_usesuicidewhenstuck
- 1 is default - bots suicide if they detect that they're stuck on an object 
  or their vehicle is stuck. 
  0, bots never suicide when stuck.

bot_usestrafejump 
- 1 is default. 
  0, bots don't use strafe jump.

bot_stayinvehicles 
- 0 is default. 
  1, bots never leave vehicles.

bot_usevehicles
- 1 is default. 
  0, bots don't use vehicles 
  (except the MCP on MCP objectives unless Bots complete objectives is off).

bot_enable
- 1 is default. 0, bots aren't loaded into the game.

bot_pause
- 0 is default. 
  1, all bots stop moving, even bots in vehicles (including aircraft). 
  This doesn't stop base defense turrets, defense turrets, radars, fire support, 
  vehicles, GPMGs on guard towers/mg nests, etc., from working.

bot_fakeping
- 0 is default. 
  1, bots have a fake ping beside their name on the Scoreboard.



PM_ console commands:
---------------------
pm_waterspeed
- 400 is default. This determines how fast you return to the surface after being 
  underwater in a non-amphibious vehicle. 
  If it is double or more you'll fly out of the water.

pm_thirdperson 
- 0 is default. 
  1, enters third person view. 
  This doesn't affect vehicles in 3rd person view only players.

pm_thirdpersonheight
- 0 is default. Height of camera in 3rd person. 
  Try 25, 50, 100, etc. 
  This doesnít affect vehicles in 3rd person view only players.

pm_thirdpersonrange
- 80 is default. Camera distance from player in 3rd person. 
  Try 100, 150, 200, etc. 
  This doesnít affect vehicles in 3rd person view only players.

pm_spectatespeedwalk
- 250 is default. 
  For when spectating in Free Fly Mode.

pm_spectatespeedsprint
- 1024 is default. 
  For when spectating in Free Fly Mode.

pm_spectatespeed
- 450 is default. 
  For when spectating in Free Fly Mode.

pm_noclipspeedwalk 
- 256 is default.

pm_noclipspeedsprint
- 960 is default.

pm_noclipspeed
- 480 is default.

pm_sprintspeedstrafe
- 176 is default.

pm_sprintspeedforward
- 352 is default.

pm_runspeedstrafe
- 212 is default.

pm_runspeedback
- 160 is default.

pm_runspeedforward
- 256 is default.

pm_walkspeed
- 128 is default.

pm_crouchspeed
- 80 is default.

pm_pronespeed
- 60 is default.

pm_stepsize
- 16 is default. Maximum height the player can step up without jumping. 
  Try 250 to step over fences and onto buildings. 
  You can't step onto a building if the roof overhangs.

pm_jumpheight
- 68 is default. Try: Area 22 - 10000, Canyon - 7000, Island - 38000, Outskirts - 
  7000, Quarry - 12000, Refinery - 7000, Salvage - 11000, Sewer - 13500, Slipgate - 
  6000, The Ark - 10000, Valley - 17500, Volcano - 14000. These figures are for sea 
  level. If you jump off a mountain you'll hit the ceiling and die unless you reduce
  the height number. Don't jump indoors! Can be used with g_gravity.

pm_friction
- 4 is default. Friction applied to player on the ground. 
  If you enter 0 you'll keep sliding for a while after releasing the movement keys.



G_ console commands:
--------------------
g_nobotspectate
- 0 is default. 
  1, cannot spectate on bots.

g_usebotsinplayertotal
- 1 is default. Should bots count towards the number of players required to start 
  the game (online)?

g_maxvoicechatsover
- 30 is default. Time over which the maximum number of voice chat limit is applied.

g_maxvoicechats
- 4 is default. Maximum number of voice chats a player may do in a period of time 
 (for when using the Context Menu - press V & Quick Chat - press mouse scroll wheel).

g_votewait
- set at 0 (2.5 is default). The time before you are allowed to vote again. Use 
  it with si_disablevoting 1 is default. 0, allows voting on the Limbo Menu - 
  Vote (online and Single Player) or press K on the keyboard.

g_maxspectatetime
- 0 is default (unlimited). Maximum length of time a player may spectate for. 
  2 = 2 minutes, 5 = 5 minutes, 10 = 10 minutes, etc. Cycle through the bots with 
  the left mouse button. Press the right mouse button for Free Fly Mode. If you 
  use pm_thirdperson 1 you can spectate on players from behind. pm_thirdpersonheight 
  adjusts the camera height from above and pm_thirdpersonrange adjusts the camera 
  range from behind.
  You canít spectate a player in 3rd person, with pm_thirdperson 1, when they are 
  in a vehicle, only 1st person.

g_kickbanlength
- 2 is default. Length of time a kicked player will be banned for.

g_xpsave
- 1 is default. 
  0, doesn't save a player's XP if they quit the game and re-join.

g_warmup (time)
- default is 0.5 (30 secs), 0.35 (20 secs), 0.26 (15 secs), 0.18 (10 secs), 0.1 (5 secs), 
  0 (0 secs), 1 (60 secs) - press F3 to begin the game. This is saved permanently even 
  after quitting the game (net_allowcheats 1 not required).

g_warmupdamage
- 1 is default. 
  0, cannot harm team-mates during warmup. 
  This is saved permanently even after quitting the game (net_allowcheats 1 not required).

g_teamswitchdelay
- default is 5 (5 seconds), 10 (10 seconds, etc.).
  Enter 0 for no delay. This is saved permanently even after quitting the game 
  (net_allowcheats 1 not required).

g_complaintlimit
- 6 is default - from team kills. 
  This is saved permanently even after quitting the game (net_allowcheats 1 not required).

g_allowcomplaint_vehicles
- 1 is default.

g_allowcomplaint_explosives
- 1 is default.

g_allowcomplaint_charge
- 0 is default.

g_allowcomplaint_firesupport
- 1 is default.

g_maxplayerwarnings
- 0 is default. Maximum warnings before a player is kicked.

g_disableglobalaudio
- 0 is default. Disable global VOIP communication.

g_decals 1
- is default. Show decals such as bullet holes.

g_votepasspercentage
- set at 75 (51 is default). Percentage of yes votes required for a vote pass.

g_chatlinetimeout
- 5 is default. Number of seconds that each chat line stays in the history.

g_drawhudmessages
- 1 is default. 0, messages near the middle of the screen, Player hasÖ constructed/hacked/
  destroyed the objective, grabbed/dropped the data disc/brain, transmitted the data, 
  captured the energy cell, captured/liberated the forward spawn, captured the outpost, 
  SSM Launched, Hammer Launched, Dark Matter Cannon Fired, etc., are not shown.

g_disablefootsteps
- 0 is default. 
  1, no footstep sounds.

g_playerpushforce
- 200 is default (push players with 'G' when next to them). 
  Try 400, 500, 1000, 10000, etc. You can't push players who are prone or dead.

g_showcommandmapnames
- 0 is default. 
  1, shows the names of the spawn points on the map.

g_novehiclespawninvulnerabilty
- 0 is default. 
  1, vehicles have no spawn invulnerability at bases (no blue shield above them).

g_novehicledecay
- 0 is default. 1, means you can drive a vehicle anywhere and leave it and it won't 
  decay. If the vehicle is destroyed it respawns at its original spawn point. This 
  works with the spawn vehicle_(name) cheat as well although if the vehicle is 
  destroyed you have to spawn another. Deployables don't decay.

g_noroutemaskdestruction
- 0 is default. 
  1, the MCP isn't destroyed when driven outside the mask (off course).

g_maxproficiency
- 0 is default. 
  1, gives you and all bots (GDF and Strogg) all the unlock rewards (proficiencies) 
  Ė Elite status and promotes you and all bots to the last rank Ė Supreme Commander 
  after respawning.
  Entering g_maxproficiency 0 during warmup disables it when the game starts in Objective
  and Stopwatch modes but not Campaign mode. Only after the Campaign restarts can you 
  disable the proficiency during warmup. You can restart the map on Objective/Stopwatch 
  and enter g_maxproficiency 0 during warmup to disable the rewards and then start the 
  match (F3). If Disable Proficiency is checked on Admin - Server it won't work, only 
  the Supreme Commander rank will be shown. If so, uncheck Disable Proficiency, then 
  respawn.

g_objectivedecaytime
- 5 is default. 
  If a construct/hack objective is not attempted again within 60 seconds of constructing/
  hacking the objective bar goes down. To make the bar go down slower after 60 seconds 
  change 5 to 50 Ė 1 minute, 30 seconds. 100 Ė 2 minutes, 25 seconds, etc.

g_timeouttospec
- 0 is default. Time out in minutes for players who are AFK (Away From Keyboard) to go 
  into spectator mode (0 = disabled). 3 = 3 minutes, 5 = 5 minutes, etc.

g_kicktime
- 1 is default.

g_disablevehiclespawns
- 0 is default. 
  1, disables vehicles spawning from construction pads (vehicle spawn points).

g_gravity 1066
- is default. Try 100 for low gravity. Respawn to use it. Look to the ground and hold
  W (or hold left Shift and W) to glide down. It also affects aircraft ascending/
  descending. It doesn't seem to affect any other vehicles. Can be used in conjunction 
  with pm_jumpheight.

g_autofireteam
- 0 is default. Prompt to join a fire team when switching to a new team. If set to 1 
  the message 'Vote: f1 - 0 Yes / f2 0 - no - Would you like to create a fireteam?' 
  is shown at the top-left of the screen when you join in from the limbo menu and when
  you change teams. Or just press Enter at the bottom-right of the keyboard.

g_fasterspawn
- 1 is default - this cheat doesn't seem to work.



SI_ console commands:
---------------------
si_gamereviewreadywait
- set to 1. 
  0 is default. 
  Wait for players to ready up before going to the next map.

si_disableglobalchat
- 0 is default. 
  1, disable global text communication.

si_allowlatejoin
- 1 is default. 
  Enable/disable players joining a match in progress.

si_readypercent
- 51 is default. 
  Percentage of players that need to ready up to start a match.

si_disablevoting
- 1 is default. 
  0, allows voting on the Limbo Menu - Vote (online and Single Player) or press K 
  on the keyboard. Use it with g_votewait - set the time before you are allowed to 
  vote again.

si_spectators
- 1 is default. 
  Allow spectators or require all clients to play.

net_allowtalkback
- 0 is default.



Other Console Commands (non-cheats):
------------------------------------
com_allowconsole 1 
- Open console with only ~ or ¨ (¨ is under Esc). 
  com_allowconsole 0 returns opening the console to normal using 3 keys.

com_allowfullconsole 
- (normal half screen) 0 is default. 
  1, open 3 line console at top of screen with Shift and ~ or Shift and ` (under Esc) 
  if com_allowconsole 1 is activated, otherwise use Ctrl and Alt and Shift and ~ or 
  Ctrl and Alt and ` (under Esc) to open a 3 line console.

serverinfo
- Gives information about the server.

disconnect 
- Disconnects from a game - online and Single Player. 

reconnect
- Reconnect to the last server you tried to connect to - online.

quit or exit
- Exits the game completely.

listbinds
- Lists key bindings.

listcvars
- Lists cvars.

listgamecmds
- Lists game commands.

listcmds
- Lists commands.

listsystemcmds
- Lists system commands.

pausegame
- Pauses the game online (and Single Player). 
  To pause in Single Player press L for the Limbo Menu or Esc.

unpausegame
- Unpauses the game online (and Single Player).

say
- (enter text)

sayfireteam
- (enter text) - if in a fireteam.

sayteam
- (enter text)

servermaprestart
- Restart the current game.

spawnserver [map name]
- Loads in the [map name] you entered, e.g., Island, Sewer, Valley, etc.

clear 
- Clears all text in the console window.

----------------------------------------------------------------

-=Options=-

Game Settings - Simple - HUD - Draw advanced HUD 
- shows less text on the screen and fewer icons at the sides of the screen when 
  enabled - doesn't seem to work.

Game Settings - Simple - HUD - Always draw fireteam list 
- shows a green circle class icon above all players in your team and a list of 
  players in your team under the Current Mission (colour coded names for health - 
  green is healthy, light green is very good, yellow is good, orange is mid health,
  red is low health or unconscious and black is dead) when the top mission (primary
  objective) is selected. You don't have to join or create a fireteam (press Enter 
  at the far bottom-right) if this is enabled. If you do join or create a fireteam 
  your Fire Team (Alpha, Beta, Gamma, Delta, etc.) is shown under the missions no 
  matter what mission is selected, even if the top mission (primary objective) 
  isn't selected. If 'Always draw fireteam list' isn't checked you can hold down 
  left Alt to show the players list when the primary objective is selected.

Game Settings - Simple - HUD 
- Show respawn text on screen while unconscious - enable this.

Game Settings - Simple - Vehicles 
- Remember vehicle camera settings - enable this.

Game Settings - Advanced - Tooltip Time Factor 
- slide to the left to disable if you don't want any tips at the top of the screen. 
  Slide further to the right if you want the tips to stay onscreen longer.

Game Settings - Advanced - Vehicles - Advanced Flight Controls 
- enable this to perform loop the loops (move the mouse up or down) and barrel 
  rolls (move the mouse left or right).

Settings - Simple - Video - Quality 
- changing this alters the settings on Visual Quality/Performance - Advanced. 
  Click Apply. Or try Auto Detect Settings. Settings - Advanced - Visual Quality/
  Performance - try Normal for the first 6 and Medium for Shader Level. Changing 
  this alters the Quality on Settings - Simple - Video to Custom. Click Apply.

Controls - Mouse (bottom) 
- Invert mouse when flying. Unclick this if you want up for up and down for down 
  movement with the mouse when in an aircraft.


-=Limbo Menu=-

Admin - Server - Time Limit: 
Enter a time then press Enter. 100 minutes maximum or enter 0 for unlimited time.

Admin - Server - Disable Proficiency: 
Turns off the proficiency rewards but doesn't disable ranking up every 20 XP.

Admin - Server - Configs: 
Select 'Match' then click on Exec Config (Execute Configuration) to Disable Proficiency 
or select 'Public' then click on Exec Config to Force team balance. Disable Proficiency 
and Force team balance can also be clicked without selecting Match or Public.



Achievements List:
------------------
Total number of Single Player Achievements: 29
Total number of Multiplayer Achievements: 21
Total Points: 1000 

North America (Easy) 
Reward: 10 Points
Objective: Complete the North American Campaign Easy Difficulty. 

North America (Medium) 
Reward: 20 Points
Objective: Complete the North American Campaign Medium Difficulty. 

North America (Hard) 
Reward: 30 Points
Objective: Complete the North American Campaign Hard Difficulty. 

Northern Europe (Easy) 
Reward: 10 Points
Objective: Complete the Northern Europe Campaign Easy Difficulty. 

Northern Europe (Medium) 
Reward: 20 Points
Objective: Complete the Northern Europe Campaign Medium Difficulty. 

Northern Europe (Hard) 
Reward: 30 Points
Objective: Complete the Northern Europe Campaign Hard Difficulty. 

Africa (Easy) 
Reward: 10 Points
Objective: Complete the Africa Campaign Easy Difficulty. 


Africa (Medium) 
Reward: 20 Points
Objective: Complete the Africa Campaign Medium Difficulty. 

Africa (Hard) 
Reward: 30 Points
Objective: Complete the Africa Campaign Hard Difficulty. 

Pacific (Easy) 
Reward: 10 Points
Objective: Complete the Pacific Campaign Easy Difficulty. 

Pacific (Medium) 
Reward: 20 Points
Objective: Complete the Pacific Campaign Medium Difficulty. 

Pacific (Hard) 
Reward: 30 Points
Objective: Complete the Pacific Campaign Hard Difficulty. 

Victory 
Reward: 50 Points
Objective: Complete Every Campaign. 

Versatile 
Reward: 10 Points
Objective: Earn 3 Star Rank in every Class on Easy. 

Resourceful 
Reward: 20 Points
Objective: Earn 3 Star Rank in every Class on Medium. 

Flawless 
Reward: 30 Points
Objective: Earn 3 Star Rank in every Class on Hard. 

Go Getter 
Reward: 10 Points
Objective: Earn 25 stars in a Campaign. 

Man of Action 
Reward: 30 Points
Objective: Earn 50 stars in a Campaign. 

Hot Shot 
Reward: 50 Points
Objective: Earn 100 stars in Campaign Mode. 

Take Charge 
Reward: 5 Points
Objective: Win One Level with the Bots Not Finishing Tasks. 

Born Leader 
Reward: 10 Points
Objective: Win All Levels with the Bots Not Finishing Tasks. 

Beat the Clock 
Reward: 5 Points
Objective: Win One Stopwatch Match. 

Stick to the Plan 
Reward: 5 Points
Objective: Win One Objective Match. 

Tempus Fugit 
Reward: 10 Points
Objective: Win All Levels in Stopwatch Mode. 

Mission Accomplished 
Reward: 10 Points
Objective: Win All Levels in Objective Mode. 

Paved the Way 
Reward: 20 Points
Objective: Win All Levels as Strogg. 

Sent Them Packing 
Reward: 20 Points
Objective: Win All Levels as GDF. 

Top Dog 
Reward: 30 Points
Objective: Instant Action Complete. 

Groundwork 
Reward: 15 Points
Objective: Training Complete. 

-=Multiplayer=-
Commando: Recruit 
Reward: 10 Points
Objective: Achieve Rank 1 10 Times as a Soldier or Aggressor. 

Commando: Veteran 
Reward: 20 Points
Objective: Achieve Rank 2 10 Times as a Soldier or Aggressor. 

Commando: Expert 
Reward: 30 Points
Objective: Achieve Rank 3 10 Times as a Soldier or Aggressor. 

Corpsman: Recruit 
Reward: 10 Points
Objective: Achieve Rank 1 10 Times as a Medic or Technician. 

Corpsman: Veteran 
Reward: 20 Points
Objective: Achieve Rank 2 10 Times as a Medic or Technician. 

Corpsman: Expert 
Reward: 30 Points
Objective: Achieve Rank 3 10 Times as a Medic or Technician. 

Emissary: Recruit 
Reward: 10 Points
Objective: Achieve Rank 1 10 Times as a Covert-Ops or Infiltrator. 

Emissary: Veteran 
Reward: 20 Points
Objective: Achieve Rank 2 10 Times as a Covert-Ops or Infiltrator. 

Emissary: Expert 
Reward: 30 Points
Objective: Achieve Rank 3 10 Times as a Covert-Ops or Infiltrator. 

Munitions: Recruit 
Reward: 10 Points
Objective: Achieve Rank 1 10 Times as a Field-Ops or Oppressor. 

Munitions: Veteran 
Reward: 20 Points
Objective: Achieve Rank 2 10 Times as a Field-Ops or Oppressor. 

Munitions: Expert 
Reward: 30 Points
Objective: Achieve Rank 3 10 Times as a Field-Ops or Oppressor. 

Fortifier: Recruit 
Reward: 10 Points
Objective: Achieve Rank 1 10 Times as a Engineer or Constructor. 

Fortifier: Veteran 
Reward: 20 Points
Objective: Achieve Rank 2 10 Times as a Engineer or Constructor.
 

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