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Football Coach: College Dynasty
Cheat Codes:
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Submitted by: David K.
A Guide To Recruiting:
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Written by Swisspike
-=Recruiting Basics=-
I have documented what I believe to be an effective methodology for
recruiting, in quick, easy to grasp statements.
-=Step 1: Determine Recruiting needs=-
Start with evaluating how many graduating senior you have on your team,
and how many this will leave you with after your seniors graduate.
Here are the base numbers by position:
* QB - 3
* RB - 4
* WR - 8
* TE - 4
* OL - 12
* K - 2
* DL - 8
* LB - 8
* CB - 7
* S - 5
This total is 61. It is ok to have more, but this really should be the minimum
number of players on your team. The more you have, the less playing time the
ones at the bottom of your depth chart will have, and the greater the risk that
they will leave your program.
-=Extra Players - Redshirts=-
I like to have an extra player per position, to be redshirted at the beginning
of the season. Essentially, you are taking a Freshman, and putting him into the
weight room, and studying film for the entire year. He will not be on the active
roster. This accomplishes a couple of things. First, If you have a glut of
freshmen, this will balance out the classes. Second, you are guaranteed to have
a freshmen at that position at the start of the next year. Third, and perhaps
most importantly, this RSFR (redshirt freshman), will have an extra year to
develop. For this reason, I try to place a Freshman with very good potential..B
or better, to get the most value out of an extra year of training.
-=Analysis Considerations=-
Once you have a list of how many players you need, then you have to determine
what players to target. There are various filters for you. Here is how I approach
the initial targeting process.
One position at a time. If you don't need a QB for the next season, then deselect
them from the main list. The more players you eliminate early in the process, the
easier the process becomes.
Let's say you DO need a quarterback. There may be a hundred of them. Use the drop
down box, and identify ONLY those QB's where you are in the top five. You MIGHT
be able to get one outside of the initial top five, but if you do, it will cost
you a VAST amount of recruiting resources, and it simply isn't worth it.
When looking at the list of QB's (or any position, for that matter), then select
"target" on ONLY those QB's (or others) that you feel you have a realistic shot
at getting. This is why I start with players that have my program already in the
top five.
You have the ability to target 40 players. If you wish to recruit ten total,
then it's easy math. Target four players per position needing to be filled. If
you need 3 OL, then target 12. Next, at the top of the screen, select
"TARGETS ONLY" .... this will keep your list, from now on, at 40 or less.
DO NOT OFFER SCHOLARSHIPS AT THIS POINT, IT'S WAY TOO EARLY.
-=Scouting=-
Sort by ranking, and spend your ten scouting points, one per person. Each week,
spend one scouting point per target, scouting those players with the lowest
scouting rating. This will get you the most information, the fastest.
When you are able to get potential and durability information, use these as
tiebreakers for your potential recruits. A 61-A is HUGELY better than a 66-D.
Durability is also a concern. I won't touch a player with an "F" for durability.
He's not going to do you much good when he's in bluejeans on the sidelines, on
his crutches.
There are some intangibles...if you want a running team, look for OL that have
good run blocking skills. Same with your defensive backfield. A strong man to man
player isn't going to fit into your program, of you play a zone defense. This all
goes back to determine the specific type of player you want in your program.
You might say....OL, 60 plus for base, B or better for potential, with expertise
in run blocking, and durable.
-=First week actions=-
Once you have all forty targets completed, you get to decide how to spend your
recruiting actions. I like to do this by positions again.
I do ONE action per position, and rotate through them, starting with camp visits.
This gives you a nice initial boost in recruiting points. Then use your HC, OC,
and DC actions, one at a time, to those recruits that you feel would best benefit
your program.
-=Filtering action priorities=-
Use the drop down box, and look for recruits that ONLY want your program. You
don't need to spend an action on these, but make a note of how many there are.
I would keep them targeted, as a hedge on losing other, better candidates.
The second filter is the "closest in points." I use this the most. If you're
ahead by 800 points, you don't need to spend your BEST bullets to become a
thousand points ahead. Leave that player alone for a week, and see if the 800
point lead is shrinking. You need your bullets to become more competitive with
the other players where there is a real battle with another team.
If you see that you are down by several hundred points, consider removing that
player from your target list. You're not going to get him without spending
VAST points.
Also..at this point, save your NIL dollars. Use those very, VERY late in the
process..like just before the recruits commit. This might give you a little
boost to jump ahead, right before signing.
Schedule visits when you get the prompt by each player, in turn. The earlier,
the better.
Use the information screen for each recruit to see what their needs are. Some
will want MAXIMUM money, and if you're broke, that isn't going to work.
-=To recap=-
1.Filter by each needed position to find those players already in your top five
2.Target 40 players based on needs
3.Scout and do camp invites. I use "ranking", as eventually everyone will
invited to camps.
4.By position, rank your targets. Spend resources based on critical needs. The
closer the battle, the bigger the bullet you should use for that week.
5.Each week that you advance, look for those battles that you've lost, or will
lose, and make a determination on whether it is worth it to continue the fight,
or to cut your losses, and use the resources gained to give another recruit
some love.
6.By the fourth week or recruiting, I am usually down to 20 targets for ten
openings, or so.
7.Don't offer four scholarships for two openings. That's how you get 20 offensive
linemen. You can offer early, but keep track on how many you have offered, by
position.
8.After all the recruiting is done, take a look at what you got, and then didn't
get. In a perfect world, you didn't need to spend any NIL money. I save NIL
money for the transfer portal. Often, these are greedy players, already skilled,
that want to get paid. If you have some money set aside, you may be able to get
a sweet upgrade for your starters.
Useful Tips:
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Written by Swisspike
* When recruiting, use the sort “points ahead.” Scroll down to the very bottom
of this list, and you will see the targets that you are farthest behind on.
* Throw your HC Ace, or OL/DC Greats on these guys, working Upwards.
* This means that the ones at the top of the list are the ones you are farthest
ahead and can most likely survive with you staying ahead, short term.
* After a period of weeks, as you get more commits, you will be able to show
some recruiting love to this at the top of the list, where you should have
built up a nice lead.
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