|
Ghostwire: Tokyo
Cheat Codes:
------------
Submitted by: David K.
Spongy Mouse / Acceleration / Deceleration (Fix):
-------------------------------------------------
Written by Yakumo
Altering the camera acceleration and deceleration is being suggested by
some posters, but that only applies to a gamepad controller, as it says
in the info at the base when you have those options selected.
An old Unreal Engine tip works to improve mouse input.
Go to the following folder by copying and pasting this into Windows
Explorer's address bar or winkey+r to open a run dialog, it is a single
line path that is wrapped.
%userprofile%\Saved Games\TangoGameworks\GhostWire Tokyo (STEAM)\Saved\Config\WindowsNoEditor
Open "input.ini" with a plain text editor such as notepad.exe.
Add the following three lines at the bottom, save it, and start the game (if Steam
asks you about cloud data the first start after this change you will need to tell it
to use the local data or the change would be overwritten by the older file from the cloud).
[/script/engine.inputsettings]
bEnableMouseSmoothing=False
bViewAccelerationEnabled=False
Performance Tips:
-----------------
So the game has been running pretty great outside Shader Compilation memes,
but I’m curious as to why this game seems to have two .exe files.
Changing the one where the base game is did nothing, but altering the one
inside the Snowfall/Binaries/Win64 folder seems to do the trick.
That being said, not a lot you can do about the DX12 shader compilation
terribadness, but game runs very smooth otherwise at 4K 60 FPS, maxed out
without RT (don’t use RT in this game, it looks godawful and the SSR
implementation is similar + looks sharper).
-=Override CFG
* Search for “Exploit Protection”, go to Program Settings on the top.
* Choose where it says “Add Program to customize”, then hit Choose Exact Path.
* I added both .exe files for good measure but the one that did make the change
was the GWT.exe found in Snowfall/Binaries/Win64/GWT.exe
* In Program Settings, look for Control flow guard (CFG), click Override System
settings and set it to Off.
-=NVIDIA Control Panel Misc
* Set Cache Shader to Unlimited in Nvidia CP, you essentially will only have to
see each effect once where it would drop your FPS due to shader compilation,
afterwards, it should be g.
* Make sure to also set the game to Prefer Maximum Performance – This may not
help, but good to have on, fiddle with this one.
* If you require the use of VSYNC, use Fast, Adaptive usually worked for me but
it caused tearing with this game.
-=Small Notes
* No this won’t fix shader compilation stutters but it will minimize the random
dips, it completely eliminated them for me.
* This game looks blurry as sin because it has a very aggressive Chromatic
Aberration that you cannot turn off, I suggest using ReShade and using LumaSharpen.
* I haven’t had issues with cutscenes, but my friend stated that this did not
resolve some of the random dips you may get in cutscenes, YMMV.
Tips to Find Cats in ST:
------------------------
* You have to look for cats paw prints as they don’t show up in your Spectral Vision.
* Remember! Not all levels have cats only the ones you hear the meow!
* I have like 10 hours in this mode and only managed to find 7 cats, so there’s RNG involved.
* Fully upgrading the Spirit Perception Beads will also reveal the cats in the level.
Spiders Thread: 30 Floors with no Damage Guide:
-----------------------------------------------
Written by AUSTINTACIOUS
This is a basic guide to obtaining 30 floors with no damage and other useful tips.
-=Basics and Prep=-
The new Spiders Thread DLC is a rogue-lite mode which consists of endless arenas or
“floors” which are essentially mini sections from the map in the main game and DLC.
Each floor contains either parkour (no enemies), enemies to battle (or ignore if you
wish) and various collectables such as spirits, relics, cats, etc.
Once you complete a floor, you move to the next one and this will continue until you
die, at which point you start all over again. The floors are all randomised, meaning
that no two runs will get the same levels. However, the exception to this is that
the layout, enemy position, collectables and parkour aspects will all remain the same.
Further to this, every 3 levels you will encounter a “boss” which could be one of the
main bosses from the base game or just a bunch of enemies which spawn in 2 or more
waves. The boss levels every 3 floors will ALWAYS be the same for every run and get
harder as you progress. For example, the first boss level is on floor 3 and consists
of 6 enemies in two waves. The same 6 enemies will appear in the same order for every
single 3rd floor fight. The 6th floor will be the same, the 9th, the 12th and so on
and so on.
You start the Spiders Thread with no skills other than basic. The mode has a new
currency which you can collect (the same as the coins from the main base game
essentially) and you will use these coins to upgrade over 100 skills as you progress.
This is very easy to come by and you can obtain currency on every floor, some more
than others and there are also additional bonus levels which literally just contain
coins.
There are several new skills as well as several new Talismans and Beads (one bead
will be essential to you completing the run with no damage all 30 floors). After
each 3rd floor boss fight, you will return to a central hub which contains 3 “shops”.
One shop will allow you to upgrade your beads and sell the newly added “spirit
threads” which will need to be collected and/or sold to buy yourself some new beads
or to upgrade your existing beads. Most floors will have 1 spirit thread and after
each boss floor (3rd floor), you have a high chance to pick up a free new bead
(which is randomised) at the central hub. If you don’t want to keep the new bead(S),
sell them before you start your next 3 floors.
The other two shops sell talismans, food, drinks etc. And one contains the 88 jobs
which you need to complete. Each job gives you a reward such as keeping 1% of your
total currency upon death or after a death, starting with 1 extra arrow. It is
ESSENTIAL to keep a stack of Updraft Talismans. These will not only allow you to
jump skip entire floors on some levels, but also get you out of trick situations.
They are also needed to get some of the trickier cats and collectables.
It is essential to not horde your cash or beads you don’t want. If you die, you
lose most, if not all of it. You will keep all spirit threads upon death as well as
any beads you have bought from the shop (including your upgraded ones. You will
also keep all your skills. Once you buy a bead,upgrade a bead, buy a skill or
upgrade a skill, they remain permanent after death. Everything else is lost. So
with that in mind. it is best to buy or upgrade your skills and beads before
starting any new floor run.
The ultimate bead to obtain is the new Iron Beads. These will allow you to one shot
every enemy (excluding one which rarely appears – Infernal Kuchisake, scissor lady
in black. She is immune to all damage but she only appears on one specific floor
and she is easily avoidable) and will put each boss into their weakened state to
extract their exposed cores. Even the last official boss on floor 30 can be killed
in just two hits but you need to be quick with grabbing their exposed cores.
The caveat to iron beads is it will mean you also only take one hit to die and
that includes accidentally stepping on the toxic surfaces. However, as you will
need to complete 30 floors without taking any damage to be able to complete all
the 88 jobs required for the 100% achievement run. To unlock Iron Beads, you will
need to reach skill level 50 AND have collected 40 spirit threads. I suggest you
start hoarding spirit threads and selling any unwanted beads as soon as you can.
In addition to Iron Beads, it is worth buying and upgrading Feather Beads and
Fleetfoot Beads to run alongside the Iron Beads. These will make traversal much
easier and faster as they speed up movement and reduce gravity making you float
further. I would also buy and upgrade your Spirit Beads and equip them when you
hear the sound of a cat at the start of any level. They will help you locate the
cats easily and the cats will most likely be the last, longest and most annoying
thing getting you to that 100%. They are random and you could go a whole 30 floors
without seeing a single one! It was the last thing I needed, long after doing
all other jobs.
And that’s it. prioritise getting spirit threads on each floor until you have
enough for the iron beads. Get to level 50, unlock the beads and away you go!
|