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Insurgency: Sandstorm Cheats, Codes, Hints and Walkthroughs for PC Games.

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  Hints and Tips for: Insurgency: Sandstorm 
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 Insurgency: Sandstorm Cheats

 
   
 
 
Insurgency: Sandstorm

Cheat Codes:
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Submitted by: David K.

Commander Tips & Info:
----------------------
Written by But A Scratch

-=General Tips=-
Just some quick tips I've learned so far.

If you're not the only commander on your team, be considerate. Ask 
before using a one off support, (Helicopters) or the supports you only 
have two available of.

When attacking, there's nearly no reason not to call a smoke barrage. The 
closer you can call it to the point/enemy marksman positions, the better. 
On the flipside, there's nearly no reason to *ever* call a smoke barrage 
when you're defending.

When defending, I usually find it best to call fire support as soon as 
it's up. Keeping them delayed with artillery, or dodging around gas is 
always a plus.

Don't be afraid to flank with your Observer. Getting the right angle on 
their approach, or a strong line in their defense with an A-10, or grenade 
drone strafe can absolutely destroy either one, and give your team the 
breathing room they need.

-=Chemical mortars are special for a few reasons=- 
They punish un-prepared players. 
They act as a less efficient smoke screen. 
Like smoke mortars, they make the enemy cough, alerting you to their 
position. Unlike smoke mortars, they will likely drive enemies out from 
their positions.

Don't forget that most weapons will penetrate surfaces, so the A-10 strafe, 
as well as helicopters can absolutely nuke an objective. 
(Especially the Gunships rockets).

-=Communication=-
Communicate. Be the one asking your team if they need support in a specific 
area, status on the point, etc. 

In my experience, people communicate much more if someone initiates it first. 

Talk to your Observer. Tell them where you want them to be, and what you want 
them to do. 

If you're an Insurgent planning on using the chemical mortars, tell your team! 
They'll thank you when they're not choking to death. 

Congratulate your team when they capture an objective, and rally them when 
they lose one.

When you're calling in support, tell your team what it is, and where it is, 
so they can avoid it.

-=Fire Support Arrival Times=-
While it may not seem important, knowing when your support will arrive, in 
some situations, is vital. For example, want to quickly clear a clustered 
group of baddies? Use the A-10 strafe as Security, or Grenade drones as the 
Insurgents! Want to spend some time picking them off on the point while 
they're being shelled? Use the explosive mortars/artillery!

Smoke - 47 Seconds until first shell hits. 
30mm Strafe Run - 27 Seconds till strafe begin. 
Explosive Artillery - 48 until first shell hits. 
Minigun Support - 40 Seconds to arrive, stays for 30. 
Gunship Support - 40 seconds to arrive, stays for 20. 
Chemical Mortar - 46 Seconds until first shell hits. 
IED Drone - Spawns in 30 seconds, seeks out target. 
Rocket Barrage - 35 Seconds until barrage begin. 
Grenade Drones - 30 Seconds until payload detonation. 

Keep in mind these were recorded by hand, so these values may be off by a 
second or two.



Character Customisation:
------------------------
From the Main menu select Customize to be taken to the character customisation menu. 

You can equip cosmetics which do not impact the gameplay. You can customise your character 
for both factions.

To do so, click on any outfit categories (Character, Eyewear, Headgear, Hands, Torso, Legs, 
Feet, Camo) and select the outfit you want to equip. As you equip new items the character 
will change in real time, reflecting your new outfit.

Locked cosmetics maybe purchased with “appearance credits”. These credits are obtainable 
by playing the game and levelling up.

For any players that were present in the Closed Alpha please delete your "profile.sav" in 
the below location:
C:\Users\UserName\AppData\Local\Insurgency\Saved\SaveGames\Profile

Otherwise you may experience character body parts disappearing or showing two cosmetic 
options at once.



Helpful Co-op Knowledge:
------------------------
Written by Whiskey

-=Hot Potato!=-
Some grenades are not cooked, and will lay there for a while after they land. 
Others are fully cooked and explode right after landing. The rest are in between.

Take the chance that the live grenade rolling to a stop in front of you is not cooked! ?? 
Pick it up to throw it away – hopefully towards the enemy! That choice could save your 
teammates. Of course you want to help your teammates, so do this:

Look down at the grenade and press F to pick it up. You will automatically trigger an a
nimation that throws it away from you, so be sure to think ahead! Position yourself so 
that once you do pick up the nade you’ll throw it towards the enemy, or at least away 
from your friends.

You must be swift! Sometimes you’ll die anyway if the nade was cooked too long.

-=Grenade Cooking=-
* If you right-click for a short underhand throw, then left-click to cook.
* If you left-click for a long overhanded throw, then right-click to cook.

-= Kicking Doors Down
Kick a door open with the middle mouse button.

Conversely, have a door kicked open on you, and it will KILL YOU.

Stay away from doors unless you plan to open them or kick them down. If an enemy kicks open 
a door while you’re standing on the other side of it, your disappointment will be immeasurable 
and your day will be ruined.
 
-=Downing a Helicopter=-
Helicopters are only called by Security forces. Playing as the Insurgent class, you’ll find 
yourself at the business end of some seriously tough helicopters.

Playing as Security, of course, those same helicopters hardly ever earn their keep! 
The occasional 8-10 kill streak happens, but most times they die from the godlike precision 
of a bot that shoots ’em down 4 seconds after appearing.

Your best chance of taking down a heli as an Insurgent is by hitting it with an RPG. Your other 
chance is by shooting its rotors with a machine gun. It takes a lot of shots, but it’s possible 
to down a heli with a machine gun simply by targeting its rotors.

-=IED & Bomber Drones=-
Insurgent class can and do call in drones through windows, into the building you think you’re 
safe in. This almost always happens during a counterattack, AFAIK.
Try to shoot down drones. YMMV. Good luck!

-=Destroy Ammo Caches=-
You noticed that some points don’t need to be capped; they must be destroyed. Either stand 
over the cache and hold F to slowly attach a makeshift IED, or get out of the way and let 
someone with an incendiary, molotov, IED, or grenades take out the cache faster.

It takes 2 grenades, or 1 of the other devices, to destroy a cache.
 
-=Commander + Observer=-
The Security Commander uses the O key to call in A10 gun runs, miniguns, explosive ordinance, 
smoke mortars and a badass helicopter run with an initial rocket strike + 30mm cannons.

The Insurgent Commander also uses the O key to call in bomber drone strikes, smoke mortars,
 chemical mortars (gas mask may be required!), and more!

The idea is for the Observer/Radioman to stay near the Commander so that the Commander can 
call in airstrikes. The reality is that the Commander usually doesn’t call in squat, or if 
she does, she’s new and she’s calling in the wrong solution to the wrong target at the wrong 
time, and teammates die as a direct result of the Commander’s actions.

As an Observer, it’s your job to just sit back and watch the sh!tshow unfold. Just observe.

A good Commander + Observer duo can turn the tide of war and lead the charge to victory.
 

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