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Isle of Arrows Cheats, Codes, Hints and Walkthroughs for PC Games. | | |
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Hints and Tips for:
Isle of Arrows | |
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Isle of Arrows
Cheat Codes:
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Submitted by: David K.
Tips for Merchants (How to Profit):
-----------------------------------
In the first round of turns, don’t spend any coins on getting new tiles unless
it leads to coin bags, but you should avoid picking up the coin bags anyway as
they give you more the longer you wait. Focus on getting a good kill zone going
in the early part. Let the coins from killing mobs build up. You won’t get coins
between rounds, but each coin bag will give you as many coins as your accumulated
interest. Do not waste space on frivolous projects.
If you can’t immediately profit from a move, you probably shouldn’t make it
unless it will help in your long term or its worth the cost. i.e. Is it worth
placing a fishing hut next to a single water tile? If there isn’t a space
already available for another water tile that will benefit you because another
tile with a water tile attached will fit perfectly into your plan, don’t do it.
Tiles you have to completely surround are barely ever worth it unless you have
spare bombs and bridges and a space already prepared for it, intentionally or
otherwise.
For example, I have a statue I want to place and a blank tile to place it in,
but there are two tiles of open space and now I have to question if it is worth
two bridges or placing a flag in an awkward position to get 2-3 bombs (I can’t
remember which it is), one of which, if I’m successful, I will want to reserve
for removing the statue and replacing it with another “Surround in full” tile.
It CAN be worth placing these tiles, if you have the space and planning for it,
but don’t go out of your way to make it happen unless you’ve got random real
estate that isn’t part of your path strategy.
On the other hand, sometimes it is absolutely necessary to spend down to
nothing to get the tiles you need to survive the next round. If you just took
damage for the third round in a row or you just took multiple damage in a
single round, do not hesitate to spend every last penny you have to get towers
up and running that will keep you alive. Money means nothing if you’re dead
and the further in rounds you get, the more money the enemies drop, so don’t
be afraid to spend some cash to stay alive.
This game is hard. Keep trying, keep working on unlocking stuff by any means.
Practice and refine your strategy. Hope for good RNG. Good luck.
How to Reset Progress:
----------------------
If you want to start a new game and don’t know how to do it, then this guide
will help you.
-=How to Reset Your Progress=-
You have to delete the save on the PC while keeping Cloud save de-activated
on Steam options.
-=Save File Location=-
File is located on:
* C:/Users/[User_Name]/AppData/LocalLow/Gridpod
Useful Tips:
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Try to get good coverage of road around the first few towers you have. It’s
incredibly important to have high attacking uptime — but also to have a long
road. This allows your single target towers to deal with the speedy bois early
before the slower ones arrive.
Make sure that your AoE towers try to hit the initial spawn, if possible.
Dart Towers can be utilized so they fire several volleys if you position it
so that enemies arrive on one side early, then another later.
You don’t have to place every tile you get. Sometimes it’s fine to just let it
go, so that you don’t take up valuable space. This is especially seen with the
gardens.
Another incredibly important factor is to manage your gold income. You get 1
gold per round by default. Every 10 gold you hold, you get 1 additional income
up to 3 times (so a total of 4 gold per round). Ideally you stay floating above
30 gold, spending excess gold on going through tiles.
Towers cards aren’t entirely random. You will always get at least x tower cards
over y cards. This means that cycling through the tiles is valuable to get more
towers. Again, just leave the “useless” tiles.
Make sure you don’t just put slowing traps all willy-nilly. You want to slow
enemies while they’re in range of your towers. Ideally a trap will affect 2
tiles but sometimes it just touching a single one is fine.
You want to save as much gold as possible to get to 30 gold as fast as possible.
At than point, you get 4 gold each turn. That means you can cycle through (and
place) three cards each turn, while keeping your gold at or above 30. This is
probably the most important “secret” to winning — placing three tiles each turn
makes it much easier.
Put cannon towers near the start of your road to quickly weed out the weak guys,
and put arrow towers near the back to focus fire on the fast guys that break out
of the pack. Arrow towers are inefficient near cannon towers, because arrow
towers target the weakest unit — but then the bomb obliterates them, wasting
their shot.
You can think of the roads as damage buffers for your towers. Try to circle the
road back to reuse towers twice — without doing this, it’s nearly impossible
to win. When you unlock area of effect towers like the ballista, you’ll want to
create road mazes to maximize their use.
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