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 Isle of Arrows Cheats

 
   
 
 
Isle of Arrows

Cheat Codes:
------------
Submitted by: David K.

Tips for Merchants (How to Profit):
-----------------------------------
In the first round of turns, don’t spend any coins on getting new tiles unless 
it leads to coin bags, but you should avoid picking up the coin bags anyway as 
they give you more the longer you wait. Focus on getting a good kill zone going 
in the early part. Let the coins from killing mobs build up. You won’t get coins 
between rounds, but each coin bag will give you as many coins as your accumulated 
interest. Do not waste space on frivolous projects.

If you can’t immediately profit from a move, you probably shouldn’t make it 
unless it will help in your long term or its worth the cost. i.e. Is it worth 
placing a fishing hut next to a single water tile? If there isn’t a space 
already available for another water tile that will benefit you because another 
tile with a water tile attached will fit perfectly into your plan, don’t do it. 
Tiles you have to completely surround are barely ever worth it unless you have 
spare bombs and bridges and a space already prepared for it, intentionally or 
otherwise.

For example, I have a statue I want to place and a blank tile to place it in, 
but there are two tiles of open space and now I have to question if it is worth 
two bridges or placing a flag in an awkward position to get 2-3 bombs (I can’t 
remember which it is), one of which, if I’m successful, I will want to reserve 
for removing the statue and replacing it with another “Surround in full” tile. 
It CAN be worth placing these tiles, if you have the space and planning for it, 
but don’t go out of your way to make it happen unless you’ve got random real 
estate that isn’t part of your path strategy.

On the other hand, sometimes it is absolutely necessary to spend down to 
nothing to get the tiles you need to survive the next round. If you just took 
damage for the third round in a row or you just took multiple damage in a 
single round, do not hesitate to spend every last penny you have to get towers 
up and running that will keep you alive. Money means nothing if you’re dead 
and the further in rounds you get, the more money the enemies drop, so don’t 
be afraid to spend some cash to stay alive.

This game is hard. Keep trying, keep working on unlocking stuff by any means. 
Practice and refine your strategy. Hope for good RNG. Good luck.



How to Reset Progress:
----------------------
If you want to start a new game and don’t know how to do it, then this guide 
will help you.

-=How to Reset Your Progress=-
You have to delete the save on the PC while keeping Cloud save de-activated 
on Steam options.

-=Save File Location=-
File is located on:
* C:/Users/[User_Name]/AppData/LocalLow/Gridpod



Useful Tips:
------------
Try to get good coverage of road around the first few towers you have. It’s 
incredibly important to have high attacking uptime — but also to have a long 
road. This allows your single target towers to deal with the speedy bois early 
before the slower ones arrive.

Make sure that your AoE towers try to hit the initial spawn, if possible.

Dart Towers can be utilized so they fire several volleys if you position it 
so that enemies arrive on one side early, then another later.

You don’t have to place every tile you get. Sometimes it’s fine to just let it 
go, so that you don’t take up valuable space. This is especially seen with the 
gardens.

Another incredibly important factor is to manage your gold income. You get 1 
gold per round by default. Every 10 gold you hold, you get 1 additional income 
up to 3 times (so a total of 4 gold per round). Ideally you stay floating above 
30 gold, spending excess gold on going through tiles.

Towers cards aren’t entirely random. You will always get at least x tower cards 
over y cards. This means that cycling through the tiles is valuable to get more 
towers. Again, just leave the “useless” tiles.

Make sure you don’t just put slowing traps all willy-nilly. You want to slow 
enemies while they’re in range of your towers. Ideally a trap will affect 2 
tiles but sometimes it just touching a single one is fine.

You want to save as much gold as possible to get to 30 gold as fast as possible. 
At than point, you get 4 gold each turn. That means you can cycle through (and 
place) three cards each turn, while keeping your gold at or above 30. This is 
probably the most important “secret” to winning — placing three tiles each turn 
makes it much easier.

Put cannon towers near the start of your road to quickly weed out the weak guys, 
and put arrow towers near the back to focus fire on the fast guys that break out 
of the pack. Arrow towers are inefficient near cannon towers, because arrow 
towers target the weakest unit — but then the bomb obliterates them, wasting 
their shot.

You can think of the roads as damage buffers for your towers. Try to circle the 
road back to reuse towers twice — without doing this, it’s nearly impossible 
to win. When you unlock area of effect towers like the ballista, you’ll want to 
create road mazes to maximize their use.
 

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