The encyclopedia of game cheats. A die hard gamer would get pissed if they saw someone using cheats and walkthroughs in
games, but you have to agree, sometimes little hint or the "God Mode" becomes necessary to beat a particularly hard part
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exactly the resource you would want. Find even secrets on our page: Line of Sight - Vietnam
Line of Sight - Vietnam Cheats
Line of Sight - Vietnam
Submitted by: conner54
During gameplay press [~] to go to the console, then enter the
following cheats followed by [ENTER]:
Update by: Ashwin Rajendran
Press L during game play to bring up the chat menu, this should came
up "/tell". Delete the word "tell" and key in "cheatcheat" and press
enter to enable the cheats, after that press L again and delete the
word "tell" and key in the below codes individualy to activate the
corresponded cheats ("do not delete the slash)
/cheatcheat - Activate Cheat Mode
/ac - God Mode, Unlimited Ammo, Fly
/godmode - God Mode
/invis - Invisibility
/fly - Fly Mode
/ammo - Unlimited Ammo
/winmission - Win Mission
/losemission - Lose Mission
/hitlermode - Hitler Mode
/fovs - Enemy FOV Rendering
/astar - Toggle astar path rendering
/arrival - Toggle arrival point rendering
/noint - Remove the HUD
/give - Exit game
Mod your weapons:
Submitted by: GothamKing
Goto "GameData" folder and open the "weapdef.txt" file with our good old notepad.
Then you should see the format of how to use the values. I,m explaining them
1.Name of weapon
2.Accuracy-Takes value from 0 to 1.The more less value, the more accurate.I think it
supports values upto 3 decimal places.
3.Magazine size-How many bullets/ammo in each magazine.
4.Recoil magnitude-The force of kick back of gun after firing each bullet.Takes value
from 0 to 1.The more higher the value the less accurate.
5.Magazine number-How many magazines one can carry.
6.Range-The distance in which the bullet will do damage.The unit is in feet.
7.Effective range-(Used by AI)The distance at which the weapon is usably accurate.
Unit is again in feets.
8.Muzzle noise-Max noise weapon makes.As far as AI is concerned,most guns do 300.
(The number for grenades represents the noise of throwing them not the explosion).
Anything 250 or more alerts the AI out as far out as possible.The only difference
over 250 is a tendency to go for one gun over another or over other items that make
noise if the target is out of view.Donot make this number too high,it could cause
9.Burst rate count-How many seconds delay between shots on a rapid fire weapon(Machine
guns or assault rifles).
10.Number of mesh names to use i.e,the names by which the game calls the weapons.
11.List of mesh names(They are separated by commas,so donot get confused that they are
mesh names or the next values).
12.Minimum damage the weapon/shots from it can do.
13.Maximum damage the weapon/shots from it can do.
14.AI rating-How dangerous is the weapon.The more high the number,the more the AIs will
tend to attack the player having that weapon.
15.Weight-The weight of the weapon only.(Excluding the extra magazines,but including
the inserted magazine).Unit is in pounds.In case of grenades it is the weight of a
16.Magazine weight-How much a magazine weighs in pounds.
Next 6 values corresponds to the location of the muzzle flash in 3D space,none of
Now using the above note make proper use of your brain to reproduce an unbeatable weapon.
Any queries email me.
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