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 Master of Orion 2 Cheats

 
   
 
 
Master of Orion 2

Build Instantly:
----------------
At any of the planetary screens, after choosing to build something, hold alt and 
type "CRUNCH" and it will be built immediately. You will know you have done it 
correctly when you hear a beep and "1" appears in the Time to Build space.

Cheat mode:
-----------
Submitted by: Indra Permata Dinda
indra_pd@yahoo.com

Enter these cheat codes while holding down the ALT key on the starmap. 
Be careful when using the iseeall code as it can change your race stats. 

Code           Result 
----------------------------------------
CRUNCH       - completes your building project  (type in colony screen).
EINSTEIN     - gives you all technology.
ISEEALL      - omniscience.
MENLO        - Allows you to finish your research.
MOOLA        - gives you $1,000.
canbonly1    - CPU players all against you.
score        - View player's current score.
events       - No random events.
allai        - Random character personalities/increased AI.


This is a tactic i called NINJA STRIKE:
---------------------------------------
Submitted by: pegasus

Armed a ship with "time warp fac."and "phasing cloak" and a fast hitter weapon 
(beams,stellars,black holes,etc)(in my choice i prefer black hole) the trick is 
when using phasing clock enemy cannot see the ship however when you use the ship
to attack the cloak turns off, but with time warp facilator, on the first turn 
attack the enemy, on the second turn just do nothing. 
Now after you had done nothing the phasing cloak will turn on, thus the enemy 
cannot attack you.


Hidden bonus:
-------------
Set the system date to April 1, then begin game play.


Recommended set-up:
-------------------
Do not select a race; instead select "Custom". Take some negative points 
to choose more of the better positives. A recommended set-up is as follows: 
Dictator 
+2 Research 
+1 Production 
Repulsive (for -6 points - you get little out of trading. 
The CPU opponent always gets the better deal.) 
Creative 
+10 Spying (helps fend off a lot of spying) 
-10 Ground Combat (Better weapons are superior) 
-10 Defense (Better weapons are superior)


Tip:
----
Submitted by: wfdehn
Email: dehnconsulting@att.net

This is a tip to build a master, unbeatable, kill them on the first shot not allowing 
them to even fire back ship. Build a Battleship, Titan, or a Doomstar, but it will work 
with almost any ship. Battle pods, Achilles targeting system, a battle scanner, high 
energy focus, hyper x capacitor, a rangemaster unit, a structural analyzer, and a time 
warp facilitator. One plasma cannon loaded to the max. You will be able to fire some 35 
to 40 times, then 35 to 40 times again because of the hyper x, and then repeat it because 
of the time warp facilitator. One ship will fire a total of 160 points usually destroying 
an enemy ship with only 2 to 8 points depending on its technology. One doomstar can 
destroy up to 30 ships on one turn. Get this, with one doomstar, I have attacked and 
destroyed Antares. If the enemy has good tech then this doesn?t work well firing on 
planets. Also, if their tech is bad then one shot kills everything and everyone on 
the planet. Sometimes when I fire upon a small planet with 40 plasmas it glitches and 
abruptly exits the game. I have to build a planet killer to tag along so I don?t 
accidentally devastate planets. Also, on the battle screen, many times the auto button 
will allow the enemy to fire at you first?which really irritates me and auto, for some 
reason, will skip its chance to utilize the time warp facilitator and allows the enemy 
to fire upon you only after two rounds of firing. It is very irritating indeed. 
I use auto after I fired the first shot and then start clicking the crap out of it 
to get it to stop when it is approaching the time warp facilitator usage. 
Even if you don't have the tech, get the plasma cannon tech first then slowly build 
and add the tech (hyper x, high energy, etc.,) as you go. I love going up against an 
enemy with 3 ships to his 120 and he never gets a chance to fire.


Refit captured ships!:
----------------------
As of version 1.2 (the one I accidentally found this on), it IS possible to refit 
captured ships. This makes use of an apparent glitch in the program logic, so it might
have been either absent in previous versions or fixed in later ones. 

When you try to refit a captured ship, the program alerts you to the fact that it is 
captured, and therefore cannot be refit. However, when a leader is aboard that ship, 
the program asks you whether you would like to transfer that leader to the leader pool
or not, and then jumps to the ship-design screen. The ship still remains "captured", 
so whenever you want to refit it, you'll have to have a leader handy.

In summary: having a leader aboard a captured ship lets you refit that ship.




DosBox Controls Guide:
----------------------
Written by TeaDrinker

Since Master of Orion 2 runs in DosBox it is convenient to know the DosBox controls, 
and this guide will show you a list of DosBox controls which are helpul to you.

-=DosBox Controls=-
Alt+Enter : Switch between full screen and windowed modes.

Might help if the game is slow/unresponsive:
Ctrl+F11 : Slow down emulation (Decrease DOSBox Cycles).
Ctrl+F12 : Speed up emulation (Increase DOSBox Cycles).
Alt+F12 : Unlock speed (turbo button).
Ctrl+F7 : Decrease frameskip.
Ctrl+F8 : Increase frameskip.
Other DosBox Controls:
Ctrl+F9 : Kill dosbox.
Alt+Pause : Pause emulation.
Ctrl+F1 : Start the keymapper.
Ctrl+Alt+F5 : Start/Stop recording video into the Capture subfolder (as an AVI).
Ctrl+F5 : Save a screenshot in the Capture subfolder (as a PNG).
Ctrl+F6 : Start/Stop recording sound output to a wave file.
Ctrl+F10 : Capture/Release the mouse.
Advanced DosBox Controls:
Ctrl+F4 : Change between mounted disk-images. Update directory cache for all drives!
Ctrl+Alt+F7 : Start/Stop recording of OPL commands.
Ctrl+Alt+F8 : Start/Stop the recording of raw MIDI commands.



How to Defeat a Stronger Empire in Late Game:
---------------------------------------------
Written by Jormakives

How to bring down a stronger AI opponent easily – with stellar converters. 
Lots of ’em.

-=Here’s How It Works=-
If another empire has way more colonies and produces ships like crazy in late game, 
here’s how to beat it:

Hopefully you still are at peace with them.

Build battleships with Battle Pods and 1 Stellar Converter plus whatever rudimentary 
defense systems you may be able to squeeze in there. Or build Doom Stars with 3 Stellar 
Converters on separate banks. Group a few of these, say 4-5 battleships or just 1 Doom 
star plus couple of battleships. and send them around the galaxy in strategic positions 
(near enemy colonies, obviously). Maybe leave some in reserve, but don’t spread out 
this reserve: Use it to guard your most important star system, IE somewhere heavily 
fortified, with multiple planets pers system.

When the fleets are in position, send them out as small battlegroups as described 
above. 3 stellar converter shots per turn from your fleet should be able to neutralize 
the defenses of a star system if there’s no fleet, a Star Fortress and all of the 
ground defense buildings are no match for stellar converters if you get to shoot first.

Hopefully you spread out the fleets in a way that multiple enemy colonies get attacked 
per turn. If you absolutely want to cheese out this approach, you can even destroy the 
enemy planets with the stellar converter afterwards, thus limiting their potential re-
colonization efforts after your fleets leave.

At some point when enough enemy colonies have been destroyed, you can re-group the 
smaller battle groups into a humungous fleet, because the AI seems to love attacking 
with huge fleets. This way, you may be able to experience a huge battle before your 
fleets turn all enemy systems to gigantic asteroid field graveyards.

This approach takes advantage of the AIs ineffectiveness to counter attacks on multiple 
systems at the same time and preference to create a single megastack of a fleet at late 
game, but it isn’t cowardly.

The late game wars between strong empires able to field multiple dozens of ships are 
always going to be destructive and there’s not as many single decisive battles as say 
early on if you manage to annihilate the whole enemy fleet and then grab quickly 
multiple colonies from them. So why not limit your casualties?
 

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