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Master of Orion 2 Cheats
Master of Orion 2
At any of the planetary screens, after choosing to build something, hold alt and
type "CRUNCH" and it will be built immediately. You will know you have done it
correctly when you hear a beep and "1" appears in the Time to Build space.
Submitted by: Indra Permata Dinda
Enter these cheat codes while holding down the ALT key on the starmap.
Be careful when using the iseeall code as it can change your race stats.
CRUNCH - completes your building project (type in colony screen).
EINSTEIN - gives you all technology.
ISEEALL - omniscience.
MENLO - Allows you to finish your research
MOOLA - gives you $1,000
canbonly1 - CPU players all against you
score - View player's current score
events - No random events
allai - Random character personalities/increased AI
This is a tactic i called NINJA STRIKE:
Submitted by: pegasus
armed a ship with "time warp fac."and "phasing cloak" and a fast hitter
weapon (beams,stellars,black holes,etc)(in my choice i prefer black hole)
the trick is when using phasing clock enemy cannot see the ship however
when you use the ship to attack the cloak turns off, but with time warp
facilator, on the first turn attack the enemy, on the second turn just
do nothing. Now after you had done nothing the phasing cloak will turn
on, thus the enemy cannot attack you.
Set the system date to April 1, then begin game play.
Do not select a race; instead select "Custom". Take some negative points
to choose more of the better positives. A recommended set-up is as follows:
Repulsive (for -6 points - you get little out of trading.
The CPU opponent always gets the better deal.)
+10 Spying (helps fend off a lot of spying)
-10 Ground Combat (Better weapons are superior)
-10 Defense (Better weapons are superior)
Submitted by: wfdehn
This is a tip to build a master, unbeatable, kill them on the first shot not allowing
them to even fire back ship. Build a Battleship, Titan, or a Doomstar, but it will work
with almost any ship. Battle pods, Achilles targeting system, a battle scanner, high
energy focus, hyper x capacitor, a rangemaster unit, a structural analyzer, and a time
warp facilitator. One plasma cannon loaded to the max. You will be able to fire some 35
to 40 times, then 35 to 40 times again because of the hyper x, and then repeat it because
of the time warp facilitator. One ship will fire a total of 160 points usually destroying
an enemy ship with only 2 to 8 points depending on its technology. One doomstar can
destroy up to 30 ships on one turn. Get this, with one doomstar, I have attacked and
destroyed Antares. If the enemy has good tech then this doesn?t work well firing on
planets. Also, if their tech is bad then one shot kills everything and everyone on
the planet. Sometimes when I fire upon a small planet with 40 plasmas it glitches and
abruptly exits the game. I have to build a planet killer to tag along so I don?t
accidentally devastate planets. Also, on the battle screen, many times the auto button
will allow the enemy to fire at you first?which really irritates me and auto, for some
reason, will skip its chance to utilize the time warp facilitator and allows the enemy
to fire upon you only after two rounds of firing. It is very irritating indeed.
I use auto after I fired the first shot and then start clicking the crap out of it
to get it to stop when it is approaching the time warp facilitator usage.
Even if you don't have the tech, get the plasma cannon tech first then slowly build
and add the tech (hyper x, high energy, etc.,) as you go. I love going up against an
enemy with 3 ships to his 120 and he never gets a chance to fire.
Refit captured ships!:
As of version 1.2 (the one I accidentally found this on), it IS possible to refit
captured ships. This makes use of an apparent glitch in the program logic, so it might
have been either absent in previous versions or fixed in later ones.
When you try to refit a captured ship, the program alerts you to the fact that it is
captured, and therefore cannot be refit. However, when a leader is aboard that ship,
the program asks you whether you would like to transfer that leader to the leader pool
or not, and then jumps to the ship-design screen. The ship still remains "captured",
so whenever you want to refit it, you'll have to have a leader handy.
In summary: having a leader aboard a captured ship lets you refit that ship.
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