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MechWarrior 4 - Mercenaries Cheats
MechWarrior 4 - Mercenaries
Submitted by: conner54
Using cheat options:
In the option menu, you can set the "No Heat", "Invulnerability", and
"Unlimited Bullets" options and still go forward in missions.
Note: This does not apply the your Lancemates, except for "Unlimited
Ammo" and "No Heat".
* Strip a Novacat of everything but armor. This includes heat sinks and
components. Fill it up with as many large lasers as possible, and one
medium laser. A suggested grouping is Half and the medium on 1, Half
on 2, put all of them 3.
* Make sure to add any extra tonnage to armor and speed. Change the armor
to Ferro Fibrous. This setup is extremely powerful and can bring even
the strongest mechs down in just two or three hits to the torso.
Always try and finish this before heading to the final planet, the rewards
for winning will make the end just that little bit easier.
Submitted by: shahar1777
Nova cat-strip all of hes heat sinks and place on hem er large pulse laser if
you need reduce the armor at rear torso and head(if u need to get extra tonnages
reduce armor at head and rear torso).
daishi-clan lrm20 5 er large pulse laser clan ultra ac20 and clan ultra ac 5
fafnir-2 heavy gauss rifles 2 er ppc 2er large laser and er large pulse laser.
Cheat mode (demo version):
Hold [Ctrl] + [Alt] + [Shift] and type one of the following codes to activate
the corresponding cheat function.
Invincibility - iy
Unlimited ammunition - uo
Heat tracking disabled - hf
Destroy enemy mech - ib
Mission skip - ml
Target your opponent's legs. Although they are harder to hit, they are less
armored than the main body. Also, if you can shoot the legs out from under a
Mech, odds are you will be able to salvage the chassis at the end of the mission.
Armor only as much as necessary. If your particular weapons loadout can be stuffed
into just the torsos or the arms, you will not need armor in the empty areas. They
do not particularly affect your vital areas, and you will not lose any weapons.
Also, you will free up space for more ammunition or heat sinks.
* For an easy Instant Action win, build a Mech with double Thunderbolts. In battle,
run up to your enemy and fire them at his cockpit. This usually works in one or
* The following is a good long range Mech. Get a Mad Cat Mk II and strip it completely.
Lose the Jump Jets, Heatsinks, weapons, all the armor, tone down the speed to minimum,
etc. Add two Clan Gauss Rifles and two Light Gauss Rifles, raise the speed up a notch.
and put the rest in armor. Use the following firing chains. Note: Keep this Mech away
from close combat and always try to hit the cockpit. If you manage to knock a mech
over, blast it with all four at once on the cockpit and watch it burn.
1: One Clan Gauss Rifle and one Light Gauss Rifle
2: The other Clan Gauss Rifle and other Light Gauss Rifle
3: All of them
* The following is a good short range Mech. Get a Daishi and strip it down so it has
no armor, no speed, no extras, etc. Put a Clan LBX AC10 in each arm, a Clan LBX AC20
in each torso, and a Thunderbolt in the center torso. Top out the armor and add as
much speed as you can.
* The following is a recommended Clan Mech. Get a Shadowcat and strip it down to
minimum weight. Next, put two Clan LRM10s, two Clan RM5s, two ER large lasers, set
the speed to 87 km/h, Jet Pack, Beam Activation, and LAMs. Whatever remains can go
to armor, heat sinks, or speed. When it is done, the mech can destroy buildings with
usually one hit, and enemy mechs with a few hits.
* The following is a recommended beam weapon Mech. Start with a Nova Cat mech. Strip it
to the minimum, and put in two Clan Large pulse lasers, four Clan medium lasers, and
fill the rest with Clan Small lasers. Put in 5 tons of heat sinks, and fill the armor
slots. Do not worry about speed, as no matter how fast you go, you will always have
at least something firing.
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