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 Men of War: Assault Squad 2 Cheats

 
   
 
 
Men of War: Assault Squad 2

Cheat Codes:
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Submitted by: David K.

Using Suport Weapons for Beginners:
-----------------------------------
Written by Shinigami

-=Why Support Equipment is Needed=-
Support equipment is designed to support offensives or help in defence, hence 
why it is support equipment. Therefore, support equipment can be the deciding 
factor in online games particularly if only one player decides to use it.

-=Using MG Tripods=-
MGs are great anti-infantry weapons and come with a crew of 2 and a great fire 
rate. To effectively use an MG you need to choose a postion close to a point 
of interest, such as a capture zone or strategic position like a hill. When you 
have found a good location for your MG you can click on the gears symbol (bottom 
right) and then on the picture of the sandbags to build cover for your MG which 
is effective against small arms fire, but AT grenades and tanks can easily 
destroy this protection.

-=Using Mortars=-
Mortars are designed to be able to arc over defenisve barriers and kill the 
enemy infantry behind, in this role they are extremely effective, but cannot be 
used as frontline weaponry. Even though they do come with sandbags for cover i 
would recommend against using them because it makes it more obvious to the 
enemy where the mortar is and once found it is an easy target for enemy counter 
artillery fire or infantry with AT grenades. For these reasons i would also 
recommend moving the mortar after every few succesful shots.

-=Using AT Guns=-
AT guns are usually cheaper than armoured vehicles and are very effective at 
killing them, however they are vulnrable to enemy HE shells as smaller AT gun 
crews can be eliminated with a single HE shell. For this reason, as with the 
mortar, i would recommend against using their sandbags unless no other cover 
can be found. AT guns should be positioned away from points on hills and other 
advantageous terrain so that they can overlook the point and kill enemy armour 
approaching it. The dowside of the AT guns to using tanks to kill enemy armour 
is that AT guns aren't mobile so enemy mortars or artillery could focus on them.

-=Using Artillery=-
Artillery is designed to hit enemies from long range to disrupt attacks or 
destroy static AT guns, they can even be used to target enemy MG tripods that 
are in hard to reach positions.

The problem with artillery is its cost and that its easy for the enemy to 
destroy so moving it after every few shots would help keep it alive. 

Particularly effective infantry killing artillery are the Nebelwerfers and 
Katyushas, essentially anything that shoots rockets as they can clear points 
in seconds in preperation for infantry attacks.

-=Notes=-
To repair support equipment you can use the spanner button (bottom left).

To move the support equipment quickly you can use light vehicles like armoured 
cars to tow them by clicking on the chain button (boittom left) when close to 
the piece of equipment that you want to tow.

To give more ammunition to artillery or MGs you can call out amunition crates, 
different amunition crates are for different types of equipment. 
The heavy crates are for artillery and the lighter ones for MGs and infantry.



All Faction Heroic Difficulty Guide:
------------------------------------
Written By noniac

Heroic difficulty guide for all skirmish missions in every nation.

-=Introduction and aim of the guide=-
I’ve seen some guides on this already but they are either incomplete or missing 
some important information so here I come to beat the dead horse a bit more. 
Hopefully with my tips you’ll be able to get all the heroic achievements in “one” 
go, I’m very bad at micromanaging the troops, so if I could do it, so can you.
As every faction has the same type of missions, I’ll begin talking about those 
and then I’ll point out any faction particularity or playstyle.
But first of all some general tips before going into the journey: use multiple 
saves and feel free to “savescum”, heroic is already hard to be losing squads 
and tanks all over the place; learn to master direct control, tank and cannon 
AI is very stupid, they’ll aim for the wrong spots constantly; MGs have the 
highest damage in the game and they are instant kill on close quarters, always 
pick them up.

-=Mission 1=-
The first mission should be very easy as there are no enemy spawn waves at all, 
the hard part is the final defence. The defence segment at the beginning is a 
walk in the park, watch out for your mg position. Throughout all the mission 
try to capture anything the enemy has like AT cannons, tanks and MGs. The final 
defence is the hardest part, try to position your tanks and cannons behind cover 
and keep your guys fed with ammo constantly, especially the MGs.

-=Mission 2-4-6=-
These are the long missions, three lines of defences and a final victory point, 
the enemy will spawn copious amounts of infantry and tanks, generally better 
than the ones you get at the time you capture the flags and in the overall 
mission. All factions start the same, get the soldiers you start with and call 
in a mortar, pound the first flag and cap it without calling any reinforcements, 
then proceed with the second flag, at this point you don’t have a medic so try 
to maintain your guys alive. If you can’t cap the second flag call in a light 
tank but to proceed with the second line of defences always call in a medium 
from the second flag. A trick I did on all missions, NEVER cap a line of defence 
completely, always leave all the right side flags (generally the worst units 
are there anyway) empty of enemies but uncapped until you reach the victory 
point, when you go in and cap it then you can move a single soldier into each 
line flag and cap it in a go. This is because each time you cap a line a strong 
wave of enemies will always spawn (a less strong one with the first defence 
line), by closing all the lines when you have the victory point, you’ll negate 
these waves (they will all spawn at the end of the match all bunched up at the 
back of the map but the map is over hehe, it’s pretty funny).
I’ll break down the factions for these missions as there are some heavy differences 
between them.

-=Mission 3=-
The fun mission, tank defence baby. Ok, some of these are more challenging 
depending on the faction. Always go quickly at the start of the mission to repair 
the heavy broken tank, its not optional, you can’t complete some of these without 
that tank. Always call in your special heavy and some SPAA guns for the last wave 
as some infantry will come for you.

-=Mission 5=-
The somewhat boring stealth mission. I haven’t played with assault infantry, 
but given the troops that you get to start with it has to be a pain in the ass 
and maybe almost impossible to complete. With snipers its still a pain in the 
ass but doable. I leave everyone at the spawn point and take a single sniper, 
always crawl or you’ll get spotted, when you shoot always move to another bush 
or they will find you and don’t get reinforcements before you destroy the tanks. 
I generally move through the map first searching for the circular sandbag 
entrenchment where the MG nests are and then move for the tanks. There is tank 
crew repairing the tanks and some soldiers dozing always, you have to kill them 
either shooting them or if you get close enough use the knifes, it could help 
if you kill some other sniper in the way of doing these and take his knife. 
When you have cleared most of the tank crew (the ones that can see you approaching 
or repairing the tank you are going to search) go and search the tanks, generally 
you will need to search two tanks for dynamite and throw the two to the tanks in 
a way all three explode, you can also take an AT grenade to get this done, your 
sniper will be killed but the main objective is done, you can now call in all 
the reinforcements you want and start killing everyone, get AT infantry, you’ll 
need it. The free air strike you get is to take out the artillery, if you have 
encountered while going through the map, if not try to guess where it is. It 
would be good if you can ambush the final officer but its not necessary, same 
with repairing the heavy tank that comes with the officer, not necessary but 
it will help.

-=Mission 7=-
The almost fun defence mission. You have to hold for the 30 minutes with 3 
points and then attack 3 enemy points. This one can be harder depending on 
the faction. The enemy will attack with tanks and copious amounts of infantry 
the left flank around minute 15. Generally, you can begin to retreat to the 
last point at minute 20, enemy mortars will spawn and kill your guys even if 
they are in the trenches, but not on the last point. Get the special “heavy” 
tank you can call in almost immediately. When you have holded out allied 
spawn waves will start to come in but so enemy spawn waves and waves of 3 
tanks. You need to get your artillery and autopropelled artillery to bombard 
the enemy points and that’s it.

-=Mission 8=-
This is not a stealth mission but it can be almost impossible if you go in 
all crazed out trying to kill everyone. The secret to this mission is attacking 
and retreating. You’ll have to learn where the convoy comes through. Let the 
first convoy pass through and attack the second one, there is always a tank 
in the second convoy, the objective is to capture it, when this is done, you 
are good to go. In this mission the “get all your guys MGs” applies heavily.
Now let’s proceed with some faction specific tips:

-=Americans=-
Mission 2-4-6 for this faction, as the other ones have no real particular way
 of playing outside of what is said above.
For these longer missions you want to keep yourself to the left side of the 
map, don’t cap the center flag from the second and third defence lines as some 
waves of panthers will spawn. But with this faction it might come in handy to 
finish the first line of defence as you will get paratroopers, very handy to 
get rid of the enemy artillery near the victory point at the back of the map, 
you get limited uses but they are more than enough for this task and you can 
use the rest on AT cannons.
As for tanks, always repair enemy tanks and if you can get the jumbo from the 
left side heavy tank flag in the second defence line go ahead, it’s the only 
tank worth it.
Second easiest mission 7 in the game. Playing as the americans you only get one 
crocodile Sherman, exceptional to push enemy infantry waves back, try to maintain 
it alive. The flamer fuel tank can last you all the mission.

-=Germany=-
Easiest faction of them all in every mission. Armor without comparison, when you 
are playing other nations, you repair and capture german tanks, with Germany you 
call them in, nothing more to say. Follow the general tips for every mission.

-=Commonwealth=-
For missions 2-4-6 I’d say it’s the most difficult faction to play, their tanks 
are ????, albeit the game has some good tank assets for brits, they aren’t used 
in the missions. Call in a couple matildas as the first tank but you will need a 
crusader to take out enemy armor and capture it as what they have is not worth it.
 Capture the center second defence line flag as you will need the artillery 
barrage to clear the enemy artillery guns and AT guns. Keep to the left of the 
map and call in a Churchill heavy if you can, only worth it tank but all the 
brit guns are weak overall.

-=Soviet Union=-
The soviet union is the third easiest faction to play in my opinion for missions 
2-4-6. You’ll have to rely on capturing tanks after calling your first t34-76, 
the soviet tanks although you can call is-2 on these missions, they are not 
worth it, what the german throw at you is so good you don’t need to spend any 
points calling tanks. Same as with the americans its worth it to close the first 
defence line as youll get a powerful artillery piece to take out the back enemy 
artillery. But the main and map-victory flag you need to get is the center second 
defence line flag, once you get the motherland charge its over, keep calling the 
charges until every flag is cleared and you reach the victory point. The only 
rough map is Konisberg, the choke points on the first flags make it very difficult 
to assault at first, have patience, let the tanks come to you and capture them, 
once you have surpassed the first one the rest is easy.

-=Japan=-
Japan is the second if not first on the easy factions although it has a somewhat 
difficult mission. For missions 2-4-6 its imperative you capture any enemy tanks 
that you can get, all the Japanese tanks you can get are not worth it, even more 
than the british ones, armor is paper thin but at least they have somewhat decent 
guns. But on the second defence line center flag is where the victory button for 
Japan is at, the banzai charge. Once you reach this flag its over, banzai charges 
are like motherland charges but with tanks. Youll need the center flag of the 
third line to get the artillery piece to get rid of the back end enemy artillery.
The difficult mission here is Singapur. Japan and the commonwealth is a nasty 
matchup. If it was already hard to pen matildas and valentines (which I encourage 
you to capture) with japanese weak guns, once every few minutes when you reach the 
third defence line a Churchill AVRE will spawn and this tank is just not penetrable 
by ANY Japanese tank that you can call in ANYWHERE, youll need to search in vehicles 
for dynamite and approach the tank, try to capture at least one AVRE. To add salt 
to injury, the enemy artillery is two autopropelled artillery which are very sturdy, 
you’ll need to save and reload while shooting with your artillery to get a direct 
hit to destroy it.

Easiest mission 7 in the entire game. After you have held for 30 minutes there 
will be some Sherman crocodile in the field almost for sure, the main objective 
is to cap one or two. With the flame thrower of the tank, you can push the enemy 
back to the end of the map in mere minutes.



Heroic Mode Tips:
-----------------
Heroic mode in MoWAS2 is intentionally made to be infuriatingly difficult and 
unfair, the devs also expect players to mainly complete Heroic mode in CO-OP, 
not solo.

The way to beat solo Heroic missions with 10 flags+ is to treat it like a tower 
defense game and abuse slow game speed and quicksaves to the fullest.

For some missions you HAVE to cap the first flag or two as soon as possible in order 
to get some better reinforcement options (mainly tanks) before the endless hordes
of AI spam begin, or else you’re screwed.

Buy snipers, mortars and (when available) flamethrowers, you’ll rely on those for 
90% of the killing early-game, then you must switch to doing 90% of the kills with 
tanks and HE spam.

First have snipers clear flags and kill AT gun crews. Use your mortars for clearing 
out masses of infantry and keep your flamethrowers as desperate close-quarters 
defense in case the hordes of enemy infantry get too close, but also if you find an 
opportunity to use a flamethrower to clear an objective, use it.

Other than that, it’s all trial & error. Bash your head against the wall enough 
times until you figure out a winning strategy. Beating most Heroic missions on your 
1st or even 2nd try is nearly impossible.



How to Make a Battle in Editor (Super Easy Explanation):
--------------------------------------------------------
Written by Gorx Ba Dorx

Hello, I am going to explain on how to make a battle the easiest way I can.

-=How to Make a Battle=-
When you launch Men of War 2 in the launch options choose editor, once editor is 
loaded up press Esc, click load, choose single and choose the map you want and 
press ok, once the map is loaded up press F6 and choose the weather you want, once 
you chose the weather you desire press ok.

To place down units you need to press F3, go to human, MP and choose the army you 
want, press Numlock to be able to use the Numpad keys so you can give your units 
assigned colors so they can fight eachother in battle, with your unit selected 
select a Numpad color you want so you can place it in on the ground once you have 
given it a color. You can see the square box at the top left corner of the screen 
changing colors as you select numpad keys, choose the desired color you want for 
your first army.

Once you have placed the desired units on the ground you can now choose another 
Numpad color for the enemy army. Both teams must be different colors or they wont 
fight each other, for example Numpad 1 is for Red team while Numpad 2 is for Green 
team which will fight each other.

If you want vehicles then while you are in F3 go to vehicles and you can choose 
the desired vehicle you want, make sure they are assigned the correct color for 
that team or they will fight eachother, for the tank to operate you need to give 
it drivers so in order to do that place the desired crew to drive it, press F1, 
select the drivers and right click the tank and they will get in to operate it.

Once you are ready press F1, at the bottom right corner of the screen press start 
and the battle will begin. Congrats, you just started your first battle in editor.
 

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