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 Mini Motorways Cheats

 
   
 
 
Mini Motorways

Cheat Codes:
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Submitted by: David K.

Beginners Tips (Go Over 2000+ Pins):
------------------------------------
Written by Axi

These are first 5 things that I wish I knew as a beginner.

1.You only lose if the Workplace pins are not collected by cars

* Which means you dont need to connect every house.
* You may leave some houses without road connection.
* You dont need a really big road connection. Remember that houses dont 
  demand things It's workplaces that produce pins that must be collected. 
  Any house can pick it so make smaller segments that meet required amount.

2.Cars only start moving when pin appears

3.Houses have 2 cars each. which leads to 2 things

If the road is short (3-5 piece of road from house to workplace) even 1 house 
can support a square workplace because before a new pin is produced car will 
be back at its house for another pick up so it can leave again.

Generally mid-lenght distance (about 10 pieces of road) 2 houses for square 
and 4 houses for circle workplaces is sufficient.

4.Try to seperate different colors as best as you can to reduce traffic

Traffic means more travel time which leads to waiting pins, usually you want 
to add more houses to that road. Yes more cars means more pins picked but it 
also means more traffic and longer travel times so keeping your segments simple
and isolated is important.

5. Make as less intersections as you can

Rather simple thing to know but intersections slow cars down sometime even 
force them to stop. so try to avoid them and try to make real life like road 
exits which are not usually 90 degrees but more like 30 to 45 degrees.



Tips for London and Mumbai Maps:
--------------------------------
The new maps are tricky, Mumbai particularly.

* Aside from the usual ‘try to segregate all colours completely and never 
have them crossing over’ and ‘try to feed houses directly onto a trunk road 
and have as few intersections as possible’ I would say this:

* Try to be smart about using your motorways. Link with normal roads wherever 
possible, and save the highways for places where you simply cannot get a normal 
road through, or where the road crosses a train line and the traffic backs up 
too much when the train approaches, making the industry start a countdown timer.

* Try to have one roundabout in your toolbox at all times in case of emergency, 
but focus mainly on motorways and bridges wherever possible. Only get traffic 
lights if there is no other upgrade on offer and/or you don’t need the extra 
road tile one.

* Don’t be afraid to spawnblock a little at the beginning. The maps seem to be 
programmed to place the starter houses in a cluster all mixed in together, so 
putting down a few single road segments to force them apart a touch can really 
help in the longrun.

* The station destinations will need four or five houses to support them eventually, 
but they take a lot longer to work up to that point than the standard industries,
and it’s highly unlikely they will need more than that. So don’t be tempted to 
oversupply them at a cost to your other buildings…just make sure they have the 
bare minimum they require and then throw all other houses into other industries 
instead.

* Another tip that I use which I forgot to mention – when laying out your roads 
and routes, try to design them to cover up space where houses could spawn and 
fill in any gaps, to prevent the game messing you up by popping important houses 
down in the middle of your roadways later in the game when you can’t move things 
around as much. Fill in as much as you are able while still keeping efficiency, 
and keep any large gaps together rather than splitting them into smaller segments.
 

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