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 Nightmare Reaper Cheats

 
   
 
 
Nightmare Reaper

Cheat Codes:
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Submitted by: David K.

Basics Guide for Topaz Mini Game Monster:
-----------------------------------------
Written by MAGGOTS

For Nightmare Reaper players, this guide will explain to you the basics
on the monsters of the Topaz Mini-Game, let's check it out.

-=Basics=-
Each Area will have 5 different Pok… I mean monsters. You encounter said 
monsters by walking on tall grass, giving you the opportunity to capture 
them. Of these 5 monsters, 4 will be “common”, wich means you wont have 
any difficulty encountering one, and 1 will be “rare”, wich means it can 
take you 5 min or 2 hours of grinding to finally encounter. These “rare”
 monsters are not much stronger then commons, but they might have some 
perks/abilities you would normally get only in further areas.

-=Topaz Coins=-
The holy grail of coins. You will be given a fairly substancial amount of 
Topaz Coins when you find the Topaz cartridge. DO NOT WASTE THEM. There 
are only 4 ways (that i know of) to earn Topaz Coins, and all of them 
require a lot of time in the game. Topaz Coins are not affected by any 
coin value nor treasure boost. Here they are on the order of best to worse 
source of Topaz Coins in my opinion:

Beating any regular level of the main game:
Upon exiting any level, you will earn 100 Topaz Coin. 
(Note: I do not know if it increases with new game +)

-=Achievements:
Gives you the ammount stated in the in-game achievement menu.
 Can be a great boost of coins, but are only obtainable once.

Killing wild monster / selling captured monster:
Only gives you 1 Topaz Coin (with some rares exeptions). 
A waste of time, but if you really enjoy these battles, go for it i guess.

Winning battles against npcs:
Gives you some Topaz Coins, but always less then the cost to start the 
encounter. There is no way to make a profit out of these.

But what is monster?
Now that its out of the way, what are monsters?

Lets use good old Bouldo as an example:
Bouldo Rock / Object
Stats (at lvl 1) : HP = 20 ST = 5 DE = 7 SP = 3 DO = 4 AC = 4

Abilities: Tumble, Armor, Step on, ?

-=Level=-
Bouldo is a level 1 monster when captured. He can only be leveled up by 
spending topaz coins on the upgrade stations in the area (they are orange 
orbs) for a cost of 100 Topaz Coins. YOU CANNOT UPGRADE YOUR MONSTER BY K
ILLING WILD MONSTERS (aka there is no experience system). Upgrading improves 
stats, grant new abilities, and allow you to challenge the area boss, which 
grants you access to the next area upon defeating. Topaz Coins are very 
scarce, the rarest coins in game, so I recommend to only upgrade monsters 
to the requirement to the boss and no more, since the next area will have 
better monsters to catch anyway.

-=Traits=-
His traits are rock and objects. this means that some of bouldo's abilities 
will have the trait rock, while others will have the object trait. Rock 
attacks while deal at best critical (so a lot) of damage against some traits, 
normal damages against others, and at worse useless damage (very, very little). 
This also means that bouldo is very resistant against some traits, but gets 
destroyed by others. So try to keep your lineup as diverse as possible.

-=Stats=-
Monsters have 6 stats : HP (health points) ST (strenght) DE (defence) SP 
(speed) DO (dodge) and AC (accuracy). Each time you level up a monster, 
it gains a few hp and a small boost in another stat.

Bouldo has 20 HP. If he takes 20 or more damage (without getting healed), 
you will automaticaly switch to the next monster, and you wont be able to 
use Bouldo again until you feed it ( Just interact with what looks like a 
chicken drumstick with flies around it ) . If all of your monsters have 0 
HP, you lose the battle, and need to feed your monsters. 
Note that you wont lose any Topaz Coin by losing a battle.

Bouldo has 5 ST. ST pretty much just reflects how much damage your attacks 
do. Im not 100% sure about it, but i think it also affects healing abilities.

Bouldo has 7 DE. DE reduces the damage received from ennemy attacks.

Bouldo has 3 SP. SP dictates which monster can use an ability before the 
other. If the difference is large enough, a monster might use an ability 
twice or even thrice before the other can.

Bouldo has 3 DO. DO increases the chance to dodge an ennemy ability. 
Note that not all attacks have the same hit chance.

Bouldo has 4 AC. AC increases the chance of hitting the ennemy with your 
attack. Note again that not all attacks have the same hit chance, and 
some wont require much AC to reliably hit their target.

Bouldo has… nothing else. Moving on.

-=Abilities=-
Every monster has 4 abilities. Abilities are the actions you assign to 
your monster after pressing the “attack” button. Abilities are also 
gradualy unlocked as you level up your monster. Ability # 1 is always 
unlocked. Ability # 2 needs level 10 to be revealed and used. 
Ability # 3 needs level 20 to be revealed and used. Ability # 4 needs 
level 30 to be revealed and used.

-=Here are examples of ability effects=-
Attack: deals damage to ennemy.

Debuff: lowers one of the ennemy stat.

Attack + Debuff: deals damage to ennemy and lowers one of the ennemy stat. 
(note: if the attack misses, the ennemy monster won't be debuffed)

Buff: Raises one of your monster stat. (note: cannot miss)

Attack + Buff: deals damage to ennemy and raises one of your monster stat. 
(note: if the attack misses, your monster won't be buffed)

Heal: Restore a set amount of HP of your monster. (note: cannot miss)

Attack + Heal: deals damage to ennemy and restore a set amount of HP of 
your monster. (note 1: if the attack misses, your monster won't be healed)
(note 2: the amount of gained health is SOMETIME dependant on the damage 
dealt to the ennemy creature. exemple: lvl 30 Buttonor's Consume ability 
makes him heal 14 hp, no matter how much damage was dealt. However, Orbost's
 kiss ability will heal Orbost for the exact ammount of damage dealt )

Note: the name of the attack often hint its effect, as Absorb, for example, 
deals damage and heals.





Farming Tips for 500 Powerups Guide:
------------------------------------
Written by Rushin' Russian

Ok so chances are you’ve completed every other achievement in the game yet you 
still need all four of 500-powerups achievements. Continuing to play until like 
NG+7 or something is tedious. Farming Arena is also inefficient.
Here’s how you can do it faster.
 
Wherever you are currently in the main game, play until you reach episode 3.
 Hopefully you’re not that far. Some of the episode 3 levels contain guaranteed 
powerups right next to the spawn. The idea is that you grab a powerup then 
immediately die (high toxicity helps). Rinse and repeat until achievement git. 
It’s actually not that bad. Here are the locations of the powerups.
 
-=Episode 3, section 1/3
* After exiting Fields of Death (winter/tanks/etc) back to The Wastelands hub, 
  there is Horse Water + Reflection immediately at spawn
 
-=Episode 3, section 3/3
* When initially entering the third combat hub, Buried Ruins 1, there is a 
  Nightmare Reaper immediately at spawn
* After exiting Flesh Pits and going back to the combat hub, there is a V 
  immediately at spawn
 
Repeatedly grabbing these is definitely the fastest method of getting the 
achievements. Sorry I can’t be asked to reach episode 3 again to take 
screenshots.
 
Additionally, early into episode 3, once you exit Moon Terror back to The 
Wastelands hub there is a large collection of powerups around the level – 
1 Reflection, 2 Horse Waters, 1 Nightmare Reaper, and 3 V’s. They’re all scattered 
around the map though, and none of them are directly at spawn so you may want to 
use the methods mentioned above instead. Guaranteed powerups on other levels, if 
any, are not nearly as interesting for this method.
 

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