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Orcs Must Die! 3 Cheats, Codes, Hints and Walkthroughs for PC Games.

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 Orcs Must Die! 3 Cheats

 
   
 
 
Orcs Must Die! 3

Cheat Codes:
------------
Submitted by: David K.

How to Uncap Framerate:
-----------------------
Written by Charlie Manson

-=The Fix=-
This guide will show you how to uncap your version of Orcs Must Die! 3

Follow the path to through your windows directory:

C:\Users\%USERNAME%\AppData\Local\Robot Entertainment\Orcs Must Die! 3\
Saved\Config\WindowsNoEditor

Proceed to open the "GameUserSettings.ini"

Head down to:

"FrameRateLimit=0.000000"

Then change it to your desired amount. For E.G

"FrameRateLimit=144"
"FrameRateLimit=244"



How to Fix Crashes:
-------------------
The fix I will tell you solved all my crashing issues to 100%. I can launch the game 
again and play as much as I want without crashing. I`m sure it will help many people 
with a decent computer to fix their crashes too but maybe it might not work for you.

-=The fix=-
Your game is installed on a HDD ? Deinstall it and reinstall the game on your SSD. 
Otherwise this guide won`t help you and you need to wait for a patch I guess.
Skip/Delete Starting Intro
right click orcs must die 3 in your game library -> properties -> local files -> 
browse -> OMD -> Content -> Movies -> delete the file.



All Effects Damage Explained – Fire – Ice – Stone – Physical – Lightning Info:
------------------------------------------------------------------------------

Epic guide that’ll explain what each effect in Orcs Must Die! 3 does!

-=What each effect does=-
Fire – Sets enemies on fire. Enemies who are on fire take damage over time. 
(You can use this to your advantage with traps such as the tar trap. It has a 
unique upgrade that increases fire damage taken whilst slowed)

Ice – Freezes enemies. Makes enemies brittle, taking extra damage from physical 
sources. Also it stops them in-place and unable to move. 
This effect doesn’t last too long.
 
Stone – Not a damage type, stoned enemies, like frozen enemies, take bonus damage 
from physical, however not from ice. You can have a stoned AND frozen enemy for 
combos but the damage modifier wont be any better.

Physical – Base type of damage.

Lightning – Electrifies enemies. Upon death, electrified enemies explode doing damage 
in a small radius. Some traps also stun enemies if they have been previously electrified. 
(Note that ceiling lasers deal lightning damage)

Arcane – Arcane damage debuffs enemy allowing them to take a flat additional amount of 
damage from other arcane traps. (Lets say a orc steps on arcane (unique) brimstone, 
after that they get hit by arcane dragon which deals 10 damage (+5 extra damage, because of debuff)

Acid – Causes enemies to take damage over time. 
Debuffs orcs with “Melt” increasing physical damage taken by 50%.




How to Skip/Delete Starting Intro:
----------------------------------
Written by Miguel el Sopa

Here is a quick method to skip or delete the starting intro for faster starting time.

You can delete the starting intro so that the game starts in 2-4 seconds.

Rright click orcs must die 3 in your game library 
-> properties -> local files -> browse -> OMD -> Content -> Movies -> delete the file.





15 Tips & Tricks to Start:
--------------------------
Written by [GoG] ZumlustigenSchnitzlwirt

Make the green fiends in Orcs Must Die! 3 life difficult? Then I have 15 
tips, tricks and strategies for you!

-=Tip 1: reset improvements=-
Are you gritting your teeth at a level because you just can’t stop a certain type of 
enemy? Or do you want to improve a certain trap, but you lack skulls?
Then it might be advisable to reset all improvements. This will give you all the skulls 
you have given back without loss and you can give them again, for example to modify a 
certain trap so that it exploits the weaknesses of a particularly annoying opponent. 
This approach is particularly recommended before and after war scenarios, as there are 
some additional traps available here that are only important in phases.

-=Tip 2: upgrade your weapon to the max=-
No matter how many traps you have, your weapon is the key to victory in most rounds. 
Therefore, you should always make sure to improve them regularly. Because with it you 
can thin out attacking waves of opponents early on and stop enemies breaking through 
before they even reach the crack.

-=Tip 3: Sell Ineffective Traps=-
Will the opponents come through another goal in the second wave? Or do the routes of 
your opponents change by placing a barricade? Traps that have already been placed may 
then be obsolete.
Traps that are no longer of any real use can be sold without loss between two waves of 
opponents. The financial resources freed up in this way can now be used more effectively 
elsewhere and make your life so much easier.

-=Tip 4: Use or create bottlenecks=-
Opponents at bottlenecks can be fought particularly effectively. The narrower the passage, 
the easier it is to defend it. Opponents can hardly or not at all avoid your traps here. 
You can also use your weapon to fight opponents particularly efficiently here.
So it pays to focus your defense on bottlenecks on the map. If there is no bottleneck, 
these can also be created artificially with the help of barriers.

-=Tip 5: Fewer but stronger types of trap=-
Especially at the beginning it is advisable to specifically improve only one or two 
types of trap in order to reduce their costs and significantly increase the damage they 
cause. Although this is at the expense of the variety in the game, you get very powerful 
defense tools that can be placed in larger numbers due to the reduced costs.

-=Tip 6: Pay attention to the weaknesses of the opponents=-
It is not uncommon for your defense to be put to the test by a single type of enemy. Be 
it a troll, earth lord, ogre or other troublemaker, everyone has their own weak point. 
You can and should inform yourself about these before the start of the round in order 
to be able to optimize your defense accordingly.

-=Tip 7: earn extra skulls=-
Is the campaign just not moving forward? Then additional skulls should be the solution! 
With them you can further increase the effectiveness of your traps and fight your way 
through difficult levels.
The easiest way to earn additional skulls is through the Weekly Challenges or Endless Mode.

-=Tip 8: Attack opponents early=-
Attack is the best defense! The earlier the opposing waves are attacked, the better! 
Ideally, you thin out the attacking enemy masses directly at the goal, before they hit 
your traps. In this way their capacity is not overused.

-=Tip 9: optimize the set of traps regularly=-
You have an opponent who is allergic to ice, but only have traps in your luggage that 
cause fire damage? You have wide corridors, but the barricade is not in your trap set? 
That doesn’t sound like a good chance of success!

Before each new round you should urgently check whether you have actually put the right 
traps in your set and remove any unnecessary ones. Because once the first wave rolls in, 
you only have what you have packed before.

-=Tip 10: Intercept small opponents early on=-
Are you less worried about small opponents than big ones? With that you could succumb 
to a dangerous error!
Small opponents are often not only extremely nimble, but also like to appear in larger 
numbers. If not stopped effectively, they can set off many of your traps and pave the 
way for stronger enemies to follow. Because in the worst case, these can pass your traps 
unmolested during the following “cool down phase”.

-=Tip 11: 2 fronts? 2 strategies!=-
Are you facing an attack from two sides at the same time? In this case, it may be advisable 
to use traps to strengthen one front and focus on the second front. Because nothing brings 
you more distress than having to hurry from one hot spot to the next.
You can usually compensate for the lower number of traps on a front with your own combat 
strength. Through the increased use of traps on the other front, your back will ideally be 
kept free and you will not have to intervene personally until late in the round, if at all.

-=Tip 12: Hodor!=-
In front of gates and doors that have to be broken through, opponents inevitably come to 
a standstill. So this is the ideal place to set traps. Whether you freeze the opponent, 
hurl them or let arrows pierce them (or preferably a combination of everything): Hodor 
(hold the gate) is the motto!

-=Tip 13: hang the little ones=-
and the big ones are allowed to run. This is an old popular saying that can also be found 
in Orcs Must Die! 3 should apply from time to time. More precisely: If a larger number of 
enemies break through your defense and is about to reach the rift, you should concentrate
on intercepting the smaller enemies. Because to intercept them you need far less time 
and hits than for the strong enemy types. If in doubt, let an ogre reach the gate 
specifically if you can stop three orcs in exchange.

-=Tip 14: combine your traps
The combination of different traps is often particularly efficient. For example, enemies 
can be slowed down using the tar trap and at the same time targeted with the arrow wall. 
In this way, the reloading times of the arrow wall can be bridged and there is hardly 
any escape for your opponents.
Or confuse your enemies with the killer bee tree until the large sling trap that you 
placed directly behind it is ready to be shot again … there are hardly any limits to 
your creativity.

-=Tip 15: Do not overdo the combination of traps=-
While it can make sense to combine traps, not every seemingly effective combination is 
really useful on closer inspection.
In this way, one and the same floor area can be covered by several traps in parallel. 
Conversely, this means that several traps can be triggered by just one opponent. If one 
of the activated traps had already been sufficient for this opponent, the second would 
have been triggered in vain and its fighting power would have been wasted.

Ultimately, it is always important to weigh up whether it actually makes sense to bundle 
potential damage in a certain area.
 

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