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 Ostranauts Cheats

 
   
 
 
Ostranauts

Cheat Codes:
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Submitted by: David K.

How to Start Your First Reactor:
--------------------------------
Written by SteelWolf

-=What You Need=-
A reactor needs these three components to work:

* A D20 Canister.
* An HE-3 Canister (Liquid Helium Canister).
* A battery with at least a little bit of charge hooked up to the input of 
  the reactor.

-=Starting the Reactor=-
After you've made sure everything was plugged in properly, its time to start 
the reactor. Its not too overly complex, so it should be no problem.

* First switch PWR Bus To Batt at the middle left.
* After that turn Core Purge to RGH at the bottom right.
* Then wait for the LAS Cap light to stop flashing at the right hand side.
* Once it has stopped flashing, flick the LAS Align switch to on, also on the 
  right hand side.
* After that switch Pell Feed on, right beside the LAS Align switch.
* Next turn on the coolant (flick the CRYO switch to on) right above Ignition.
* Next press the Fuel REG button on the bottom right, right next to Core Purge.
* After that press the FWD and Rear buttons, next to the button you just pressed.
* Next flick the MHD switch to the on position, towards the upper left of the 
  CRYO switch.
* When the Capacitor Charge reaches ready (top right), Flick the Ignition switch 
  to on (below the CRYO switch).

-=Congratulations!=-
You just started your first reactor! If you want to refill the battery you used to 
kick this thing into action, just flip the PWR BUS switch to CHRG.



Tips to Safety Ship Design:
---------------------------
* Redundancy - always have spare battery in second part of ship and second power 
  line.
* Safe room - in middle - with O2/N2 pumps - can be bedroom.
* Small airlock with turbopump adjected to cargo airlock with swith on/of pumps.
* Many smaller rooms with doors instead of one big – depressurisation is painfull.

-=Bonus=-
Designing your power network in a grid/net shape with multiple conduit paths from 
any one appliance to a battery. That way if you lose a singular conduit due to a 
meteor the power can take another path!




Starting Tips with Coffin Ship:
-------------------------------
Written by veryinky

-=Basic starting tips=-
* There is a basic EVA suit in the 1×1 rack in the room you start in.
* The toolbox includes 2-3 basic tools.
* As you leave your apartment, turn on your worklight and put it in your hand.
* Go south and turn on the switch to the door, beyond it you’ll find a crowbar.
* Go back north and follow the corridor until you find ‘install’ graffiti, 
  install the conduit where it points and grab the tool and knife from the rack 
  in the room.
* Continue on to the main area, to the north east there should be a room with 
  terminals, chairs and dark grey bins, one of these usually have a tool.

Note: You can read more about the Safety Ship Design in the game here.

If you have the hacking skill (and a PDA) you can hack the doors to get their 
pin codes, giving you easy access to more tools, parts and crates.

If you have the money, buy an spacesuit air bottle, a drill and a grinder saw.

At your coffin, drop the air bottle. Travel to derelicts, with the goal of finding 
an O2 tank, an air pump and a O2 sensor. Place a floor outside one of your walls 
and install the o2 tank and the pump, linking it to the O2 sensor.

Until you have rudimentary lifesupport installed, exit the coffin by walking onto 
the inner airlock door without opening the outer one, waiting until it closes then 
open the outer door. This will preserve your ships O2. If your Coffin runs low on 
O2, bash the O2 bottle until it leaks and refills the Coffin.



Career 101:
-----------
Written by Rice Man Stan

Simple, easy to digest career advice, from lots of rolls.

-=The Basics (Spoiler Alert)=-
Below this Basics section, will contain multiple spoilers, and other information 
that you might wish to avoid, if you want to play the game as it is intended to 
be played.

Initially you want to create your characters appearance, you’ll then be led into 
the career kiosk screen, where you’ll be able to choose the path in which your 
character takes in life. I’ve played many new starts since the last main update 
dropped, and felt like sharing my character creation process.

-=The Method?=-
So you’re choosing your characters destiny, lets do this properly.

You want some adventure in your characters life, roll that a few times, selecting 
the skills they don’t have that’re most beneficial. I’d personally go for EVA 
Suits, maybe some fight club, and I’d certainly learn hacking, whilst attempting 
to make criminal contacts too.

Now what I tend to do at age 23, 24, or 25, depending on R.N. Jesus, i’d check 
what traits and skills my character currently has. I’ll maybe use 1 or 2 rolls to 
deal with negative character traits. My main aim is to have a pretty strong 
character, skill and trait wise, by the age of 28.

If you don’t want to keep rolling on stats via adventure, or don’t need to roll 
for money, then at this point, I’d then suggest trying to roll for the ship of 
your choice. It wastes a year of your characters life. If you have lots of money 
and the skills / traits your character should have at 28, roll for a ship, and 
get out there.

At this point you should have a well balanced, and robust character to deal with 
the changes being brought in with combat. Adventure is the best roll in my opinion, 
as you get way more skill, trait and hidden modifier changes.

Use adventuring to your benefit. If In doubt, adventure, remove negative traits, 
make money, get ship, then profit.




Making Money in the Early Game:
-------------------------------
Written by MysteriousConman

A guide, on how to go from debt to above 50k, and fend off debt if necessary.

-=General Overview=-
Saw that there was no general guide for getting out of the early game. Hence, this.

If you’re just looking for the best way to make money, it’s probably either 
gathering fusion reactors, or transporting AI servers while going at ~3km/s.

Else, the guide is ordered by cash amount, as that can drastically affect what 
methods you can actually use to make money.

Once you get about ~50k, you can experience all current content.

-=Character Creation=-
*Shipbreaker

The only available career at the moment. Getting more than ~5000 before launching 
might mean you can get a scrappers licence right out of the gate, skipping right 
to above 6k on this guide. Else, the only real guide affecting parts are the smuggle 
it out for the Hydra Intake (which provides you a black market contact) and getting 
crates which allow you to store more stuff on your dinky starting pod.

The coffin allows you to avoid the mortgage, but you need to find a replacement 
ship ASAP.

-=Below $6000=-
The first goal here is to get enough money such that you can buy a licence to scrap, 
and dock with KLEG for a full resupply.

This will not only prevent heavy fines from the police, but allow you to have a
 different seller to compare prices to. (I’m pretty sure that the price multiplier 
for the black market/scrap trader are random in a range).

* Familiarize yourself with the nav console and ship controls.
* Resist the urge to dock at the asteroid at KLEG immediately. It’ll cost you more 
  money than you likely can float at this point.
* Align bearing with a derelict that is pretty far away (preferably with another 
  close by to avoid getting boned by RNG). Then, accelerate towards it with about
  1/4 of your Delta V.
* Pray that the police and micrometeroids don’t notice you head towards whatever 
  derelict you chose.
* Decelerate when close to the derelict, then dock.
* Pay attention to what’s on the ship.

If you bought the optional crates, you can store 3×3 items/modules in a 2×2 space, 
now. If it’s a big enough ship, with a reactor and a safe/isolated center, I’d 
consider making it your new ship. Else, if it’s too much work to get up and running.
(EG: Too few RCS thrusters/No reactor) I’d just scrap it and look elsewhere.

* Loot the Ship.
Valuable items of note, rough figures. : Reactor (3×3)~40k, Hydra RCS Intake(2×2) 
~10k, Nav console (3×3)~3-5k, RCS clusters (2×1)~1k, Doors (5×1)~1k, Batteries 
(2×2) ~1k ,Low-tier RCS Intakes (2×1) ~400, Turbopumps (3×1) ~400.

* Head back to KLEG.
When you have more than ~11k of loot total, you can head back to KLEG without 
much worry. I’d have around ~40k just in case the police fine for not having a 
licence to scrap, or loot you for your most valuable items.

Make sure you have enough Delta V to make the trip comfortably. I’d have around 
~40k just in case the police fine for not having a licence to scrap.

* Sell your loot to the black market contact.

They’ll be sitting at the bar at the Mescaform station. If you got the contact 
from your career, great. Else, you’ll have to kiss ass or threaten them to get 
them to trade with you.

At this point, you should be able to sell the loot from the ship to get you your 
first 5k, for the general scrapper pass.

-=Above 6K=-
Now, you have enough money to get to the general scrap market. You might have 
gotten here from using character creation well, and finishing a gig or two locally 
in KLEG.

The next goal, is to find a big derelict with lots of space. Passengers and heavy 
lifters are good candidates, but any big box will do.

Find a derelict that’s mostly intact. Make sure it has enough RCS Thrusters, a 
Fusion Reactor, a Deuterium tank, and a Helium tank.

Repair it. Make it able to fly and hold atmosphere. It’ll be your new moneymaker/
home from now on, so make sure that you won’t die spontaneously. Add a bed from a 
derelict if you start getting drowsy.

At this point, you should be pretty clear about how to earn money from scrapping, 
so go forth. If not clear, revisit below 6k. Goal is about 50k. Two reactors 
should be plenty to get you there.

-=Above 50K=-
Congratulations. You’ve reached the point where money is a non-issue.

Breathe easy, as you’ve earned a reprieve from debt slavery for the moment.

If you feel like taking a break from scrapping for cash, you can now take gigs 
with servers as cargo, where you either need a vacuum atmosphere, or ~3 coolers 
per server. I recommend at least 6km/s of Delta V. You can earn ~50k per trip, 
which isn’t that bad for a sure payout.

Else, just scrap ships for fusion reactors, or expand your ship by uninstalling 
floors and walls from others.



Tips to Profit:
---------------
* Try looking at the prices of the kiosk and only get these parts of a derelict.
* Turbopumps, RCS, and nav consoles are your best bet for making money early 
  game… If you’re lucky, nuclear reactor controller.
* Always repair up the stuff you are selling. If you need more parts hit another 
  derelict and also don’t forget you can always disassemble stuff for their 
  components.
* Try hitting multiple derelicts per run and fill your ship to the brim.
* Make use of crates and backpack to condense many of the small items and have 
  them not litter your ship. Maybe even relocate a few of the 1×1 lockers and 
  bins from derelicts into the gaps along the wall of your initial tin can.
* Also, make sure everything you sell is repaired first.
* Also also, you shouldn’t actually be selling scrap. you use that to fix things.
 

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