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 Phasmophobia Cheats

 
   
 
 
Phasmophobia

Cheat Codes:
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Submitted by: David K.

How to Find the Ghost in Asylum or High School Faster:
------------------------------------------------------
Written by Exotic Ezerex

These are the steps on how I do it in-game during Asylum / High school run.

-=Introduction=-
Mainly this is gonna be a small guide, but lets run with it. This is the steps 
that I run on either asylum or highschool for the best experience or a way of 
finding the ghost the quickest way possible.

-=Step 1=-
Walk inside the building with the team (High school / Asylum).

-=Step 2=-
Ask either one of your teammates to stay with you or go back to the truck. 
(Ask to go back if ghost is alone.)

-=Step 3=-
Walk down the hallway with the Thermometer and say in local voice chat 
"Give us a sign" (or say "Give me a sign" which works better).

-=Step 4=-
Keep saying this until you find a room with a light on or either a room that 
has the door open.



How to Use the Ouija Board:
---------------------------
Written by Lucky TRooOp1K

Learning how to use the Ouija Board correctly.

* Find a Ouija Board and set it up in a good place.
* Place the candles in a circle so that the Board is visible.
* Ask questions through the microphone.

-=Miscellaneous Questions=-
What do you want?
Why are you here?
Do you want to hurt us?
Are you angry?
Do you want us here?
Shall we leave?
Should we leave?
Do you want us to leave?
What should we do?
Can we help?
Are you friendly?
What are you?
Are you close?
Can you show yourself?
What are you?
Who is this?
Who are we talking to?
Who am I talking to?
Hello?
What is your name?
Can you give me your name?
How old are you?
How young are you?
What is your age?
When were you born?
Are you a child?
Are you old?
Are you young?
What is your location?
What is your gender?
Are you male or female?
Are you a woman?



How to Kill a Ghost:
--------------------
Written by gamefan1999

For Phasmophobia players, if you want to know how to kill a ghost, this 
guide will explain how you can kill a ghost, let’s check it out.

-=Steps=-
Please read all the steps carefully

1.You will need to find a weapon around the location you are in. A blunt 
or sharp object will be okay to use. You can also bring your own weapon.

2.Find where the ghost is at. It is important to have a weapon first so the 
ghost does not ambush you while you are not prepared.

3.Ask the ghost to reveal them self or show a sign. You need the ghost to 
come out but don’t let them know you are armed. Most ghost never think that 
you will attack them. Use this to your advantage.

4.Attack. Once the ghost is out you must attack quickly using all your 
strength. If done correctly you should have gotten a few hits in. The ghost 
will either be dead or almost dead. If the ghost is weak they wont be able 
to hide anymore. This is when you can execute the ghost.

5.After the ghost is dead you must leave ASAP. You never know if there are 
reinforcements coming. The last thing you want is multiple ghost haunting you.




Fingerprints:
-------------
Written by drippyburrito
 
When a ghost with Fingerprints as its evidence interacts with certain surfaces, 
it will leave behind fingerprints, specifically the following:
 
* Interacting with a door
* Interacting with a light switch
* Knocking on a window
* Interacting with a keyboard
 
The Prison map has additional places where fingerprints may be left behind
* Coolbox
* On the Prison keyboard
* On the horizontal surface of a bar of cell doors
* On the steel keyhole surface of cell doors


Maple Lodge Campsite also has additional places where fingerprints may appear:
* Bases of lanterns in tents
* Interior edges around tent door flaps
* Picnic benches
* String light poles and switches
* Toilet cubicle doors

Lights flickering or the fuse box being interacted with will not result in a 
fingerprint being left behind in these instances.
 
Fingerprints can be revealed by using a UV flashlight or a glowstick. Depending 
on the surface area of the object being interacted with, either a fingerprint or 
a handprint will be visible. Both are counted as evidence of Fingerprints. Each 
object can only have one fingerprint at a time regardless of how many times the 
ghost interacts with it. However, ghosts can interact with more than one object 
to give multiple fingerprints.
 
Each imprint of a fingerprint will disappear after 2 minutes. Each fingerprint, 
including repeat fingerprints on the same surface, can each be taken a picture 
of to obtain photo rewards.
 
As of 0.6, there are 19 different fingerprint patterns, including 3 which are 
unique to the Obake.
 
An Obake has an approximately 16.6% chance to leave a non-standard fingerprint 
on surfaces it touches:
 
A 6-fingered handprint instead of one with 5 fingers
 
Two fingerprints on light switches instead of one
 
Five fingerprints on Prison doors and keyboards instead of four
 
There is also a 25% chance that the Obake will not leave fingerprints every 
time it touches a surface. Each fingerprint may also disappear quicker than 
the standard 2 minutes.
 
For each type of door or surface that a fingerprint is possible, the fingerprint 
will always appear in the same spot. In addition, most doors of the same model 
will always have the fingerprints on only the push or pull side, but not both. 
For example, all Farmhouse-style doors will always have the fingerprints on the 
top-right corner of the door, and only appear on the “push” side. There are a 
few exceptions to these two rules; for example, one house-style door may have 
the fingerprint on the “push” side while another identical door has it on the 
“pull” side, though they will always appear on the middle of the door.

 
-=Photographing fingerprints=-
Fingerprints do not have to be visible when being photographed by a Photo Camera, 
and will be labeled as “Fingerprints” in the Journal. This may allow for fingerprints
to be discovered accidentally with an errant photograph. When evidence of fingerprints
is suspected but can not be easily seen (e.g. small fingerprints on a cell door in 
Prison) , then one way to check for them is to take a photograph of the area and then
look in the journal for a photo labelled “Fingerprints”.
 


How to Use Music Box In Game:
-----------------------------
Written by StormaX

1.Find a music box, it is considered a hunted object. 
  They are often found on shelves or cabinets.
2.Use the music box by right-clicking on it. Dan starts playing. Walk through the 
  house. When you hear the spirit with buzzing/singing in a room, you know that 
  it is the spirits room. Attention!!! Using the music box consumes a lot of sanity.
  And it may be that he Hunted. 



Tarot Cards Guide (Cursed Collection):
--------------------------------------
Written by JustCtrl

This guide is about the tarot cards and other stuff about it.

-=The Tarot Cards=-
A deck of Tarot Cards in Phasmophobia contains 10 cards, and, after all of them are 
drawn, the item will disappear and become unusable. Although there are also 10 types
of cards that players can draw, every card pulled from the deck will be random. This
means that a deck of Tarot Cards is unlikely to possess one of each, so it will likely
require several games for players to see all possible effects. This cursed possession 
is by far the riskiest, as the effects of a drawn card will be impossible to predict a
nd might end up causing a Phasmophobia ghost hunting phase, or worse.

These are the 10 possible cards that players can draw from the Tarot Deck:

-=Locations of the Tarot Cards=-
* Asylum location: On a table with a blue mug, near the reception desk.
* Bleasdale location: On top of the workbench in the workshop.
* Edgefield location: On the table behind the front door.
* Grafton location: On the corner of the dining room table.
* Campsite location: Players may find a Tarot Deck via the left path on top 
  of a log stump.
* Prison location: After unlocking the Prison map in Phasmophobia, players 
  may find Tarot Cards inside a grey bin to the left of the entrance.
* Ridgeview location: Just behind the main entrance door, on top of a dresser.
* Tanglewood location: Unlike newer maps in Phasmophobia, Tanglewood is rather 
  small so it can be searched quickly. As players head inside, they should look 
  on top of the dresser to the right for a Tarot Deck.
* Willow location: On the small coffee table to the right of the couch.

-=All Cards=-
* The Sun: 5% chance; fully restores sanity.
* The Moon: 5% chance; drops sanity to zero.
* The Tower: 17% chance; causes a ghost interaction.
* The Wheel of Fortune: 17% chance; increases or decreases sanity by 25%.
* The Devil: 5% chance; triggers a ghost event.
* The High Priestess: 2% chance; resurrects a random dead teammate near their corpse.
* The Hanged Man: 1% chance; instantly kills the player.
* Death: 17% chance; triggers a cursed hunt, which can’t be stopped or prevented with 
  a Crucifix or other equipment.
* The Hermit: 10% chance; traps the ghost in its room for a short while.
* The Fool: 17% chance, or 100% during haunts; mimics the look of another card before 
  turning into The Fool and applying no effects.





Tips How to Investigate Ghost Effectively:
------------------------------------------
Written by Raft
 
This guide will briefly share one way for detectives to investigate ghosts in houses 
safely.
Good hunting!

1.At the start of the game, hold a normal flashlight, a lit candle and a lighter.

2.Enter the house and turn on the breaker. If the ghost blew out your candle, you can 
relight it immediately with your lighter, and you would’ve found the area the ghost 
is roaming in.
 
3.Turn on the lights at frequently used paths (e.g. Edgestreet ground floor hallway).
 
4.Drop the flashlight to point the path towards the main door exit. So during a ghost 
event/hunt, even if the ghost turned off the breaker, it is easy to see whether the 
main door is closed (ghost hunt) or open (ghost event).
 
5.Get more flashlights and lit candle. Enter the house and look for hiding spots.
 
6.Drop flashlights to point towards your hiding spots. These will help you when you 
need to turn off your flashlight during a hunt, and the breaker is off. Place them at 
junctions/landmarks so you can figure your way around easily.
 
7.Place your lit candles on the floor in the ghost room (if found) or frequently used 
hallways. Place them on the floor instead of tables. You can still check for ghost 
orbs if the candles are on the floor. It would be too bright if they are on the tables. 
Repeat step 6 and 7 with all the normal flashlights.
 
8.Place crucifixes in the path between the ghost room and your hiding spots. A lot 
of ghosts spawn outside their ghost room. If the crucifix is inside the ghost room, 
the ghost can spawn outside the room while you’re in the ghost room, then you’re 
cornered and dead. If the crucifix is outside the room, the ghost can spawn inside 
the room, and you can run to your hiding spot even if it hunts.
 
9.As you conduct your investigation (leave your tools in the room for easy re-access), 
keep the ghost room well lit by relighting your candles. These lit candles would not 
affect spirit box or ghost orb results while keeping your sanity high. Your presence 
in the ghost room provokes the ghost to be active. So, the ghost is unlikely to hunt 
before you finish gathering your evidence. That said, you might need to eat sanity 
pills if the ghost appeared to you frequently.
 
10.When you’re done with getting your evidence, you might want to trigger the ghost 
to hunt to check its behavior (nightmare mode) or to get a ghost photo (easily done 
with 1 teammate standing by with a photo camera). Place a smudge stick in your hiding 
spot. Hold a flashlight, a smudge stick and a lighter. Standby in a corner where the 
ghost is unlikely to spawn. Trigger the ghost to hunt (e.g. hide n seek oujia board, 
break the haunted mirror, spam voodoo doll needles).
 
11.When the ghost hunts, wait till the ghost sees you. When it is at about 3 arms 
distance, get your teammate to snap a photo, then burn the smudge stick and run to 
your hiding spot. Pick up the smudge stick in your hiding spot as a back up. 
If it’s a theogen, just run to a loop instead of your hiding spot.



Weekly Challenge Tips:
----------------------
When walking in, the room immediately to the left has a semi-safe hiding spot 
in the back corner behind the filing cabinet, it’s a good place to go early on 
to listen for the ghost.

As fast as possible, make a pile of electronics somewhere near this spot, so if 
the ghost spawns near and goes by it, you can hear if it’s a Raiju (this was my 
first lucky ghost, and was an easy ID).

Periodically flick light switches as you move around. Even with the fuse box 
broken, if you suddenly cannot turn a light switch on or off, the ghost is hunting, 
so listen closely for signs of it moving around.

Your easiest ghosts are either going to have big speed differences (Thaye, Moroi, 
Deogen, Hantu, Raiju are/can be super fast, Revenant will be very slow, even on 
150% ghost speed) or special abilities that give them away (If you constantly hear 
interactions right next to you, but then never once hear hunts, just send Wraith 
and hope it’s not a Mimic).

Honestly, if the ghost is in the back right or left, just reroll unless you mind 
the hunt taking longer. It’s a pain to figure out a prison ghost in those rooms on 
zero sanity.

Like I said, I got super lucky with 3 ghosts I could ID fast (Raiju that sped up 
near a flashlight, Wraith that kept pinging things near me, but never heard it 
during a hunt, and Hantu while it was snowing that admittedly could also have been 
a Moroi or Thaye, I just guessed right). With these you just keep plugging away at 
it, and eventually something will give.
 

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