Cheatbook

Prosperous Universe Cheats, Codes, Hints and Walkthroughs for PC Games.

  Home   |   Cheatbook   |    Latest Cheats   |    Trainers   |    Cheats   |    Cheatbook-DataBase 2024   |    Download   |    Search for Game   |    Blog  
 
  Hints and Tips for: Prosperous Universe 
  Browse by PC Games Title:   A  |   B  |   C  |   D  |   E  |   F  |   G  |   H  |   I  |   J  |   K  |   L  |   M  |   N  |   O  |   P  |   Q  |   R  |   S  |   T  |   U  |   V  |   W  |   X  |   Y  |   Z   |   0 - 9  
V Rising Cheats Tribes of Midgard Cheats Returnal Cheats Resident Evil 2 Remake Cheats
 

 Prosperous Universe Cheats

 
   
 
 
Prosperous Universe

Cheat Codes:
------------
Submitted by: David K.

#Beginners Tips for Companies:
------------------------------
Written by gkmetty

This guide will present tips for company creation and operation 
in the first few days of game play.

I have only played the game for five days, but I have learned a few things 
that might be helpful to New Players in the early days of your company.

All the starting packages can work. I tried the Manufacturer package then 
liquidated my company and restarted with the Carbon Farmer. I suggest starting 
with a collecting or farming starting package for reasons I explain below.

Choose your starting location as close to a Commodity Exchange as possible. 
Fuel is expensive and even a short trip from your base to the Commodity 
Exchange can add thousands of credits to the cost of your goods. Early in 
the game you have full fuel tanks so you can mange the first few trips 
without cost but when you need to start buying fuel it can turn a profitable 
trip into a losing transaction. Collecting and farming positions tend to 
require fewer trips since you don’t need to buy materials for manufacturing.

Your starting package will include enough supplies, overalls, drinking water, 
and rations, to last five days. Your workforce will consume the first set of 
supplies 24 hours after you establish your HQ. Your four days of supplies
 will give you between four and five days before you need to resupply. You 
need to purchase your supplies, pick them up at the Commodity Exchange, and 
return to your HQ before your consumption time after the fifth day.

As mentioned earlier, travel can be expensive so limiting the number of trips 
and carrying larger loads spreads this fixed cost across more sales. A 2,000-
credit fuel bill is very expensive when you are shipping 3,000 credits of 
merchandise. It has less of an impact when selling 6,000 credits of merchandise. 
Remember to count fuel consumption in both directions, too and from the Commodity 
Exchange.

The limiting factor for time between trips is your supply level. When purchasing 
supplies try to balance the three components so they last the same duration. 
Having 10 days of rations does not help if you only have 4 days of overalls.

Your starting package will provide a good level of starting capital. This can, 
and should, be used to purchase additional buildings. Go to the Construct tab 
on your base screen to find the required components for each building.

Note that each building has a workforce requirement. Your starting package 
includes enough materials to build two workforce habitats that house a total 
of two hundred pioneers. If the required workforce for your buildings is 
greater than you can house, your entire workforce will work at reduced capacity. 
For example, if your buildings require 210 workforce and you have two habitats 
for two hundred workforce, your workforce will operate at 95% efficiency, 200/210.

If you find that you need a bit more capital to complete your starting plans, 
or you need a quick infusion of credits, you can sell fuel.

When choosing production don’t overlook production time. The product with the
highest selling price might not be the most profitable. As an example, product 
one has a market value of 237 credits and a production time of 1 day and 8 hours 
for four units. Product two has a market value of 90.03 credits and a production 
time of 10 hours for four units. In 32 hours, 1 day and 8 hours, you can produce 
four units of product one, generating 948 credits in sales. In 30 hours, you can 
produce twelve units of product two, generating 1,080.36 credits in sales.

The government assess a production charge on each production run. The charge is 
typically relatively small but if your credit balance reaches zero you cannot 
produce additional product.

You must transport your products to the Commodity Exchange to sell them.

Prosperous Universe is a slow-moving game. Production runs can take from four
to thirty-two hours, in real time. It is not unusual to set your production 
and then walk away from the game for many hours.

The game community is extremely helpful. Chatting with a moderator is as easy
as opening a buffer, typing the HELP command, then choosing help channel from
the drop-down menu.
 

Submit your codes! Having Codes, cheat, hints, tips, trainer or tricks we dont have yet?

Help out other players on the PC by adding a cheat or secret that you know!

PC GamesSubmit them through our form.

Prosperous Universe Cheat , Hints, Guide, Tips, Walkthrough, FAQ and Secrets for PC Video gamesVisit Cheatinfo for more Cheat Codes, FAQs or Tips!
 
back to top 
   
     
 
PC Games, PC Game Cheat, Secrets Easter Eggs, FAQs, Walkthrough Spotlight - New Version CheatBook-DataBase 2024
Cheatbook-Database 2024 is a freeware cheat code tracker that makes hints, Tricks, Tips and cheats (for PC, Walkthroughs, XBox, Playstation 1 and 2, Playstation 3, Playstation 4, Sega, Nintendo 64, Wii U, DVD, Game Boy Advance, iPhone, Game Boy Color, N-Gage, Nintendo DS, PSP, Gamecube, Dreamcast, Xbox 360, Super Nintendo) easily accessible from one central location. If you´re an avid gamer and want a few extra weapons or lives to survive until the next level, this freeware cheat database can come to the rescue. Covering more than 27.700 Games, this database represents all genres and focuses on recent releases. All Cheats inside from the first CHEATBOOK January 1998 until today.  - Release date january 7, 2024. CheatBook-DataBase 2024

 
 
Games Trainer  |   Find Cheats  |   Downloads  |   Walkthroughs  |   Console   |   Magazine  |   Top 100  |   Submit Cheats, Hints, Tips  |   Links
Top Games:  |  Cities: Skylines II Trainer  |  Dead Island 2 Trainer  |  Octopath Traveler 2 Trainer  |  Resident Evil 4 (Remake) Trainer  |  Wo Long: Fallen Dynasty Trainer