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 Ravage Road Cheats

 
   
 
 
Ravage Road

Cheat Codes:
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Submitted by: David K.

Sacrificial Altar Combo Guide:
------------------------------
Written by WhyBotherTrying

A short guide showing the sacrificial altar combo results.

-=Sacrificial Altar Combos=-
I created a table to show the different sacrificial altar combos. Quite a few times, 
I forgot in the middle of a run what exactly would combine into what. I've personally
tested many of the useful combos, based on the most readily available cards from the 
beginning that you're likely to use (in plain font). But many are assumed by the 
rather obvious pattern that resulted, and the unlikely case you'd ever bother with
that combo (in italic font). Due to the state of slowdown in the game, I can't be 
bothered to invest time officially testing everything else any further right now. 

But I thought something of what I've already done is better than nothing for those 
actively playing the game.

--------------------------------------------------------------------------------------------
          |Goblin    |Hobgoblin |Orc       |Bugbear   |Blinkbeast|Manticore|Frostwyrm|Hag
--------------------------------------------------------------------------------------------
Goblin    |Hobgoblin |Orc       |Bugbear   |Blinkbeast|Manticore |Frostwyrm|Hag      |Dragon
--------------------------------------------------------------------------------------------
Hobgoblin |Orc       |Orc       |Bugbear   |Blinkbeast|Manticore |Frostwyrm|Hag      |Dragon
--------------------------------------------------------------------------------------------
Orc       |Bugbear   |Bugbear   |Blinkbeast|Manticore |Frostwyrm |Hag      |Dragon   |Dragon
--------------------------------------------------------------------------------------------
Bugbear   |Blinkbeast|Blinkbeast|Manticore |Frostwyrm |Hag       |Dragon   |Dragon   |Dragon
--------------------------------------------------------------------------------------------
Blinkbeast|Manticore |Manticore |Frostwyrm |Hag       |Dragon    |Dragon   |Dragon   |Dragon
--------------------------------------------------------------------------------------------
Manticore |Frostwyrm |Frostwyrm |Hag       |Dragon    |Dragon    |Dragon   |Dragon   |Dragon
--------------------------------------------------------------------------------------------
Frostwyrm |Hag       |Hag       |Dragon    |Dragon    |Dragon    |Dragon   |Dragon   |Dragon
--------------------------------------------------------------------------------------------
Hag       |Dragon    |Dragon    |Dragon    |Dragon    |Dragon    |Dragon   |Dragon   |Dragon
--------------------------------------------------------------------------------------------

If you see any mistakes, let me know. I'll look into the problem. I left off the Dragon 
columns. Not really any point, as Dragon is the last thing available, and the last column
was running off the preview.

-=Tower Upgrade Mini Guide=-
Some things I noticed about upgrades and using the altar.

* Merchant upgrades increase the cost by what appears to be about 50% the current value
* You have to pay that cost for the new version
* The altar combo upgrade addition doesn't cost anything (except the sacrifice itself)
* The game seems to add the upgrades between the two towers, but will not subtract
* Upgrades do not go above +2
* Early it's cheaper on limited funds to spread out +1 upgrades over both cards then sacrifice
* Cards like the Manticore, Frostwyvern, and Dragon reach 99 Coin cost quickly, and that is 
  the cap. These cards can become crazy powerful for their resulting cost, especially Dragons.

On tower placement and upgrades

* In the early game, two weaker towers are often better than one stronger tower in the short 
  term
* You can't upgrade or remove existing towers in this game
* In the long term, ideally, you only want the strongest towers
* Early game ask yourself "do I upgrade to stronger but less towers, or weaker but more towers?"
* Early on, use fireball to help supplement buying upgrades, rather than waste tower space


-=Final Thoughts: Dragons and Range=-
I personally do not like giving +2 range to Dragons or Frostwyverns (hereby referred to as 
Dragons). I had an issue where the simple nature of the game's targeting, the front most unit, 
that a lot of my outer ring dragons were attempting to attack very far into the center from 
their more outward position. And dragons do one of two things I can't confirm, either less 
damage the further away the enemy is, or they can see farther away than they can damage. I 
had a lot of situations where +2 range Dragons were attempting to attack enemies that seemed 
to be taking no damage while enemies right beside the dragon (but further away from the tower) 
were being ignored and well within damage range. It's something that has to be considered when 
prepping sacrifices for Dragons, as I have to make sure only one card has +1 range, and the 
other nothing.
 

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