Second Sight Cheats, Codes, Hints and Walkthroughs for PC Games.

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  Hints and Tips for: Second Sight 
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 Second Sight Cheats

Second Sight

Go through walls Glitch:
Submitted by: jk_bulan

Go to a wall and Press Forward+E+Psi attack at the same time this glitch is not working on 
level 1,2,3,4 because you don't have the psi attack+ yet.

First Person Glitch:
Submitted by: jk_bulan

Normally you can not move Forward,backward,left,right when you are in First Person Mode. 
But if you Press Melee button+Toggle First Person button at the same time you can move 
forward,backward,left and right in First Person mode.

Cheat Codes:
Submitted by: conner54

X-Space '92 mini game:
On level 6, Madness, use a computer disk found in the level on a PC to play the X-Space
'92 mini game. Once this has been done, the game will be able to be accessed on the 
"Applications" sub-menu when you pause game play. 

Free Radical reference:
On level 13, Conspiracy, watch the video file you made and check the email on the PC.
A new comedy file will download and tell you about Free Radicals official website, Keep logging on for more messages. 

Online chatroom:
On level 3, Experimentation, on the PC where you killed the security guard outside
the elevator, open the "Front Desk" applications folder on the desktop. Then, select
HyperChat. You will then be able to see what the Guard has been up to, as well as 
that the person who the guard was talking to continues talking and gets more worried
as he does not reply. 

Earth Impact mini game:
On level 8, Reliance, go into the games room to find a fully-operational Earth Impact
mini game. Once this has been done, the game will be able to be accessed on the 
Applications sub-menu when you pause the game. 

Change the channel on the television in Starke's apartment to view the developers' 

Escape level: Boiler:
There will be workers in orange on the lower floor. Use Charm to sneak under the pits
of liquid connected by pipes. Use Telekinesis to flip the left switch. The guard will
mention that the temperature is rising and will fix it after a few seconds. 
If you continue to do this, on the third time the boiler will explode and two guards
will usually come running. 

Experimentation level: Guard slacking off:
Play the Experimentation level (level 2). In the main lobby where you start and kill
the guard, go to the computer and exit the panel that pops up. After doing this, you
will see a face in a talk bubble icon called "Chat.". When it appears, immediately 
read it to find out the guard was talking to someone before you got there. 

Isolation level: Easy kills:
At the very beginning of the game when the Feds are trying to gun you down with their
automatics, kneel down behind the desk to the left side of the room. Psi Blast the 
feds. After they are shot, you can then collect their weapons for your own use.

Madness level: Freed by psycho:
Just before you get to Jayne Wilde, you will move through a grid with a series of 
cells. You can open these cells to cause a bit of havoc. However, if you stand in 
an empty cell and project yourself out the door and to the switch outside, you can 
lock yourself in. Snap back to your body and Vettic will make a comment like "Well 
that was clever." Wait a few seconds and one of the psychos in the cells will run 
along and pull the lever, freeing you. 

Madness level: Bounce basketball: 
In the beginning of the level is a shed. In the shed is a basketball the you can 
bounce with your "powers" 

Madness level: Distractions:
If you find a crazy man in the level you can lead him places by using Telekinesis on
any object. If a guard sees him, the alarm will sound and they will try to silence him.
This is a great distraction, but it will not work on the violent ones in the west wing.
Instead, cause chaos by releasing them then use Charm to sneak past them all. While an 
all-out war is going on, you can easily kill the two guards in the room behind the gate
if they have not left already. Time your actions carefully and be fast because the 
guards with .45s will quickly dispatch them.

Reliance level: See ghost clearly: 
You will encounter the projection of one of the children during the level. If you aim
your sniper rifle at this "ghost" when you exit the train and she is curled up in the
corner, the child will no longer be transparent and you can clearly see her. 

Crying agents:
Take out the tranquilizer and shoot someone in the crotch. They will fall over and 

Easy kills:
Pick up an enemy with TK. Throw him towards you or against a wall or something else. 
While he is on the floor, shoot him with the tranquilizer gun. He will not bother you
again. It is also quiet.

Quick reload:
To skip a long reloading wait (for a shotgun, sniper rifle, etc.) press [Punch]. 
This is most helpful in close quarters such as hallways or small rooms.

Madness level: Spare CCTV key:
When you get to the first hallway three doors down, where the guard is located, take 
him out. Go in that room. Look up near the window and you will see the spare CCTV key.
Use your telekinesis ability to get it down and leave the room. When you get to the 
desk, go left in the room where the locked door is found. Use the key on the office 
door. You will now be able to get the shotgun and use the computer.

Skip Training:
As you make your way through the training level, ahead of the actual course, turn left 
at the orange marker and follow that path. You'll find a door at the end, and you can 
pass through it to skip the training process.

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