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  Hints and Tips for: Sengoku 
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 Sengoku Cheats

 
   
 
 
Sengoku

Cheats Codes:
-------------
Submitted by: MaziD
Email: MMazid07@gmail.com

Press ' to enter the console and then type any of the following cheat codes.

mapmode fort & mapmode tax: 
Two mapmodes for showing fort and tax levels, both are handy if you're scripting a 
start setup.

honor X:   (X means the amount U want)
Gives the player X honor.

money X:
Gives the player X money.

arquebus X:
Gives the player X arquebus

age X:
Makes the players' current character X years older

own ProvinceId:
The player gets ownership of the province.

revolt ProvinceId:
Spawns rebels in the province, as if it failed a revolt risk check.

siege ProvinceId:
Any siege in the province is won the next day.

kill CharacterId:
The character dies.

play CharacterId:
Switch to play the character instead of your current character.

subjugate CharacterId:
If you're a clan leader and the character is a clan leader, his clan becomes a vassal of your.

free:
If your clan is a vassal of another clan, your clan becomes independent.

event eventId CharacterId/ProvinceId:
Spawns the event with the character or province as target, depending on the type of event.

reload events:
Reloads the event database. Does not clear flags or such. Not guaranteed to work in all cases.

debug events & debug dumpevents:
debug events starts to count all events being triggered for the rest of the session, debug 
dumpevents writes the number of times each event has been triggered to the game.log Useful 
for making sure that events fire as much as you want them to over the course of a longer game.

debug keepautosave:
All autosaves are saved with their date instead of as autosave and oldautosave. Beware that 
this quickly can use up your disc space.

debug spectator:
The ai takes control of your current character and you stop playing as a character. Useful for 
playing hands off games. Note that it is not possible to use the play command to start playing 
as a character from spectator mode, if you want to start playing you have to resign and load 
a save.

debug alldiplo:
The ai accepts a diplomatic offers.

debug ninja:
The player will get all ninja clans as they become available.

debug plots:
All plots get visible in the character browser.

debug nomouse:
The camera stops scrolling from having the mouse near the edge of the screen.

debug nogui:
The gui stops rendering (great for taking screenshots). Note that this includes the console, 
to get back you have to use debug nogui again (the console will still take input in nogui). 
Up arrow brings up the last command used.

debug id:
Province and character id:s are shown in their respective tool tips. This is crucial when 
trying to use the commands that require province and character id.

Just entering 'cash' in the console = 5000 gold.



Cheat Codes:
------------
By Eternull

Here is the Sengoku game cheats, hope this cheats guide will help you.

-=Event Traits=-
C:\Program Files (x86)\Steam\steamapps\common\Sengoku\events
* in game hold shift and ~ together, then type commands
* use debug id to get a tool tip info on province and player id
* use play (player id) to switch characters (Must be a Leader or Vassal 
  [You can make someone a vassal by granting them land])

# On-Actions: 0-999

# Adult Personality Traits: 1000-1999

# Childhood Personality Traits: 2000-2999

# Personality Trait Effects: 3000 – 3999

# Feudal Life: 4000-4499

# Lifestyle Events: 5000-5499

# Educational Events: 5500-5999

# Health Events: 6000-6499

# Narrative Events: 7000-7499

# Job Events: 7500-7999

# Province Events: 8000-8499

# Faction Events: 8500-8999

# Plot Events: 9000-9499

# Ninja Events: 9500-9749

# Arquebus Events: 9750-9899

# Battle and Siege Events: 9900-9999

# Rival Events: 10000 – 10199

# Trade Posts Events: 10200 – 10499

# Personality Traits
event 1000 = greedy
event 1001 = charitable
event 1002 = envious
event 1003 = kind
event 1004 = wroth
event 1005 = patient
event 1006 = proud
event 1007 = humble
event 1008 = deceitful
event 1009 = honest
event 1010 = craven
event 1011 = brave
event 1012 = ambitious
event 1013 = content
event 1014 = arbitrary
event 1015 = just
event 1032 = paranoid
event 1033 = trusting
event 1036 = bushi (removes ruthless)
event 1037 = ruthless (removes bushi)

# Remove Traits
event 1016 = remove charitable
event 1017 = remove greed
event 1018 = remove kind
event 1019 = remove envious
event 1020 = remove patient
event 1021 = remove wroth
event 1022 = remove humble
event 1023 = remove proud
event 1024 = remove honest
event 1025 = remove deceitful
event 1026 = remove brave
event 1027 = remove craven
event 1028 = remove content
event 1029 = remove ambitious
event 1030 = remove just
event 1031 = remove arbitrary
event 1034 = remove paranoid
event 1035 = remove trusting
event 1038 = remove bushi
event 1039 = remove ruthless

# Lifestyle Traits
event 5000 = scholar or tea master start
event 5002 = tea master
event 5003 = scholar
event 5010 = calligraphist or go player start
event 5012 = calligraphist
event 5013 = go player
event 5020 = painter or gardener
event 5024 = painter
event 5025 = gardener
event 5030 = musician or poet
event 5036 = musician
event 5037 = poet
event 5040 = hunter or falconer
event 5045 = hunter
event 5046 = falconer
event 5051 = poet boring
event 5052 = poet nice
event 5053 = go player boring
event 5054 = go player nice

# Intrigue Traits
event 5500 = amateurish plotter
event 5501 = flamboyant schemer
event 5502 = intricate webweaver
event 5503 = elusive shadow

# Diplomacy Traits
event 5504 = naive appeaser
event 5505 = underhanded rogue
event 5506 = charismatic negotiator
event 5507 = grey eminence

# Martial Traits
event 5508 = misguided warrior
event 5509 = tough soldier
event 5510 = skilled tactician
event 5511 = brilliant strategist

# Child’s Education
event 5515 = Education Start (Age 10 * [Select 1 of 3 court masters to train your child!] )
event 5530 = Gain Diplomacy (Trainer Improve Relations)
event 5531 = Gain Martial (Trainer Restore Order)
event 5532 = Gain Intrigue (Trainer Sow Dissent)
event 5533 = Pay Gold Gain Diplomacy (Trainer Master of Ceremonies)
event 5534 = Pay Gold Gain Martial (Trainer Master of Arms)
event 5535 = Pay Gold Gain Intrigue (Trainer Master of Guard)
event 5536 = Gain Honor or Diplomacy (Trainer Master of Ceremonies)
event 5537 = Gain Honor or Martial (Trainer Master of Arms)
event 5538 = Gain Honor or Intrigue (Trainer Master of Guard)
event 5539 = Gain Diplomacy (Trainer Improve Village)
event 5540 = Gain Martial (Trainer Improve Castle)
event 5541 = Gain Intrigue (Trainer Expand Guilds)
event 5542 = Gain Diplomacy (Trainer Collect Taxes)
event 5543 = Gain Martial (Trainer Recruit Ronin)
event 5544 = Gain Intrigue (Trainer Hire Ninja)

# Health Traits
event 6001 = leper
event 6002 = remove leper
event 6003 = lunatic
event 6004 = remove lunatic
event 6005 = stressed
event 6006 = remove stressed
event 6007 = depressed
event 6008 = remove depressed
event 6009 = ill
event 6010 = remove ill
event 6011 = pneumonic
event 6012 = remove pneumonic
event 6013 = wounded (removes maimed)
event 6014 = remove wounded
event 6015 = maimed
event 6016 = infirm
event 6017 = incapable

# Diplomacy Improvement
event 7500 (Province Id) = Go Player
event 7501 (Province Id) = Hunter
event 7502 (Province Id) = Tea Ceremony

# Job Events
event 7503 (Province Id) = village improvement (60 day speed up)
event 7504 (Province Id) = village delay ???
event 7505 (Province Id) = village delay ???
event 7506 (Province Id) = peasant tax ? ruthlessly
event 7507 (Province Id) = peasant tax ? greedy
event 7508 (Province Id) = peasant tax ? kindly
event 7509 (Province Id) = castle improvement (60 day speed up)
event 7512 (Province Id) = restore order
event 7516 (Province Id) = improve guilds
event 7509 (Province Id) = sow dissent

# Battle Events
event 9900 = misguided warrior
event 9901 = tough soldier
event 9902 = skilled tactician
event 9903 = brilliant strategist
event 9904 = brave (battle won)
event 9905 = brave (battle lost)
event 9906 = craven
event 9907 = pneumonic
event 9908 = wounded (battle won)
event 9909 = wounded (battle lost)
event 9910 = maimed

# Siege Events
event 9911 = skilled tactician
event 9912 = brilliant strategist
event 9913 = tough soldier
event 9914 = wounded
event 9915 = maimed
event 9916 = moat (-25% defense to primary province)
event 9917 = palisade (-25% defense to primary province)
event 9918 = gateway (-50% defense to primary province)
event 9919 = guard towers (-50% defense to primary province)
event 9920 = active defenders (+25% defense to primary province)
event 9921 = energetic commander (+50% defense to primary province)
event 9922 = village damaged
event 9923 = treasury (+25 gold)
 

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