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 Soulash Cheats

 
   
 
 
Soulash

Cheat Codes:
------------
Submitted by: David K.

Cheat Codes and How to Enable:
------------------------------
Written by vitokin

This is how to cheat by enabling debug, or is useful for modding too, this is
taken from the dev I didn’t write this stuff. Cheat Console to be able to test
things quicker and enabled it for everyone as it can be an invaluable tool for 
modding as well.

To access the console you need to first enable debugging. To do this, go to

C:\Users\{your_user}\AppData\Roaming\WizardsOfTheCode\Soulash\data\user_settings.json

and add the property “debug”: “for_sure”, as seen in an example below 
(make sure to test the file on jsonlint.com if something crashes):

{

"debug": "for_sure",

"gameplay": {

"animations": {

"on_death": 54

},

"autoequip": true,

"camera_shake": true

},

[... rest of the file]

}

Be aware that debugging may impact performance as it logs all of the AI actions 
into files.

After it’s set, start the game. Then after your save is loaded, press ` – 
backtick above tab on QWERTY keyboards. You can close the console with the same key.

-=Below is the list of all available cheats=-

heal
- heals your character to max

exp 100 
- adds 100 exp for your character, try to avoid adding more exp than you need for 
the next level, if you advance more than once you will lose ability selection.

teleport x,y,z 
- teleport your character to a selected position. With debugging set, you should 
see a hovered position at the bottom right corner of your screen.

spawn 21 or spawn 300 20 
- the first number is the id of the entity you wish to spawn nearby. It can be an 
enemy or item. The second number indicates the count. If it’s a stackable item, it 
will spawn in the same spot – useful to spawn some resources for crafting, while 
enemies will spawn in random positions nearby. To quickly find out which entity id 
you need to spawn something, you can go to your install directory for 
Soulash/data/mods/core/entities and search entity by name. 
The first number in the filename is the id you need.

set_stat strength 100 
-sets specific stat value to the number you want. Works for strength, endurance, 
dexterity, intelligence, willpower. Can be useful to test crafting affixes or 
artifacts, as intelligence affects the chance of rolling magic items.

recipe 100 
- teaches you the recipe to craft an item of index 100. See spawn above to figure 
out how to grab the index you need. Must be craftable.

thirst 100 
- Adds value to the thirst bar, can be negative.

hunger 100 
- Adds value to the hunger bar, can be negative.

time 100 
- Adds a number of turns. Can be useful to move through the time of day.




-=General Tips=-
Originally posted by Bradlitt

Basic tips to get started with the game, and further points/advice regarding the 
game and its systems. Suited for beginners trying to understand the game further, 
and includes general points regarding more complex ideas and system improvements.

-=Getting Started as the Dark Lord=-
Welcome to Soulash, the realm you created eons ago as the progenitor of all things;
the Devourer. The Gods are your children, as foolish as they are, and after centuries
of imprisonment by their plots and schemes, the Devourer is back, and prepared to 
punish all their children and the mortal fools the Gods created with the curse of life.

However, millennia of imprisonment and banishment has weakened the Devourer, and even 
with a fresh mortal body to inhabit, your soul is weak and in need of further growth. 
As the Devourer, granted form in the world once again, it is your duty to destroy your
ignoble brood and to bring perfect death to the mortal realm.

Oh, and you start at Level 1. 
Here are some tips to annihilate everything that stands in your way.

Some races you choose at creation have an ability called “Infravision”. This allows 
you to see a great distance at night/in dark areas, however your vision is limited 
in the daytime. This can be confusing. During the daytime, mortals will have a 
greater range of vision than you if you possess Infravision. They will see you 
before you see them, attack you from beyond your vision range if they have bows or 
long-range magic, and generally smack you around if you aren’t in the know. The 
opposite occurs during the night, or in caves, however, where your infravision 
really shines. With infravision, you will never need torches, head lamps, or other 
sources of light. You can sneak up on mortals without infravision with ease in 
darkness, and navigate dark areas without trouble.

When playing the game, press [M] to view the world map. Navigate it with WASD or 
the Arrow Keys, and use the [-] and [+] buttons on the top right to change what 
map floor you are viewing. Every time you ascend or descend a staircase, you go 
up or down one map floor.

When creating a character, each race has unique benefits and sometimes weaknesses. 
If you are interested in playing a physical damage tank, endurance and strength 
will be your most important stats. Want to build a necromancer, who dominates the 
world with an army of undead vessels? Endurance and Intelligence will be crucial 
to your conquest. A dexterous, stealthy goblin who uses bows and dexterity weapons? 
Then pump dexterity, intelligence, with a healthy dose of endurance and willpower. 
There are a lot of great options to play this game with, the only limitation being 
your ability to survive Soulash.

Default movement is tank controls (WASD with Q+E to rotate vision) on a grid tile-
map that features a turn-based action economy. Every action you take gives active 
entities on the map an action of their own. When you act, your enemies act. When 
you do nothing, your enemies do nothing. Take advantage of this to think about 
your plans, and don’t feel rushed to do anything in this game. This game waits 
for your decisions.

Manage your character’s inventory, stats, and equipment on the Inventory screen. 
You can equip and remove equipment, view statistics, and view your inventory. All 
weapons that can be equipped have a hit rating, parry rating, physical damage 
rating, and if the weapon is magical, magical damage rating. All armour provides 
resistance bonuses to various types of damage, and if the armour is magical, even 
further bonuses. Hover over equipment to see its stats, and hold Shift to compare 
it to your currently equipped piece. Strength stat increases the amount of weight 
you can carry, (except for the Djinn).

As mortal flesh once again, the Devourer requires food and sustenance in most of 
their forms. Energy, hunger, and thirst are the three default resource bars 
besides health, and all these resources must be maintained effectively for the 
Devourer to be at full strength. Energy is maintained by resting with [r] for no 
penalty beyond a turn cost and a percentage of Fatigue, (which reduces your total 
Energy until you Sleep). To Sleep with [R] restores Energy, Fatigue, and Health 
slowly, gaining further bonuses if you sleep by comfortable material such as hay, 
bedrolls, or beds. Hunger is maintained by eating food, restoring even further 
hunger if the food is cooked on a fire, and thirst is maintained by drinking 
water, often collected by wells, rivers, or ponds. Goatskin flasks may be created 
to have portable water on your person, (or blood, if you’re into that).

Gain EXP by devouring souls of mortals. This includes all creatures from hares to 
undead liches, and by doing this, the Dark Lord will remember more of their past 
and the lost powers they possess. As your power grows, so will your desire for 
stronger and more legendary souls. Don’t try to battle someone whose soul is 
clearly superior to yours, however, as that is often a one-way ticket to the grave.

Attack enemies by moving into their square to melee, activating an ability you
 possess with them within range, or by using [t] with a ranged weapon and 
ammunition equipped. Note that some magical abilities scale with the range of 
your equipped weapon, meaning that if you are casting Divine Smite, its range 
will increase with a bow equipped as opposed to a melee weapon.

Physical damage on your weapon scales with Strength or Dexterity, depending on 
the type of weapon you are using. Magical damage on your weapon (any damage type 
that is not listed as physical ie. death, holy, fire, acid, frost) scales with 
Intelligence. This means that upgrading Intelligence is crucial for a majority 
of this game, as it not only increases crafting potency and magical attack damage, 
but also increases the damage of your weapons as long as they possess a magical 
damage type.




How to Avoid a Fight:
---------------------
Few tips: early game infinite durablity option are stones and candles, for 
strength or intelligence. Or just unequip your weapons. it can work and even 
increase your damage if you were using the wrong kind of weapon for your class 
(say a dexterity weapon like a dagger on strength class like fallen knight) 
You can move with some skills like that poacher skill that move you back 3 
spaces or the berserker rush skill (you need a target, but a wall or tree works...
easy fast travel).

Pay attention to casting time, that may be an issue on necromancer for example, 
as raise zombie takes two turns, also simply turning your head to look around 
consume a fraction of a turn, so do it too much and a turn is consumed, the
 strafing keys are useful for that. Map markers show the most worthwhile places 
to go Xp wise, with the most creatures to kill,so towns mostly. exclamation marks 
denote overworld bosses locations.

If you go far from those, you should be in the wilderness with way less enemies, 
for example the swamps to the southwest are relatively quiet, with few enemies. 
Most of the map is static but with slight variations there and there (example, 
one location i found always has a dwarven settlement, but it’s shape is different 
run from run), so here are a few pointers, north west is the capital city, huge 
and not recommended before at the very least level 6. east is the desert. 
South west is the Swamp.

The rest I leave to you to discover. An early game dungeon you should aim for 
is the graveyard near the village of ka-something.



How to Summon Gods:
-------------------
If you have a ritual ingredient just walk up to an altar and you should have 
a new button pop up right above your skills.

I’m not sure if it requires any random ritual ingredient or if you have to get 
the right one, but i got it right my first time… as an accident… turns out 
summoning the dwarven God of angrily stomping around right after exhausting 
myself by commiting war crimes against his dwarf fortress is a bad idea and 
he killed me in 3 hits.



Necromancer Tricks:
-------------------
A few tricks...

* Put points into intelligence for damage, endurance for physical defense 
  and willpower for magic resistance.

* Find candles or torches, those are easy early game magic weapons because 
  they deal fire damage. The candles even have infinite durability and light,
  but are kinda bad. Still, can work as a default option when nothing better 
  is available.

* You can raise bones, just saying.

* Avoid the fire beetles early game. They aoe blast your zombies to oblivion. 
  You get a better summon at level 7.

* If you play lich, ANY death damage regen your life essence, so taking winds 
  of decay is amazing for a lich necromancer. You’ll never die of ”thirst” 
  with that spell.
 

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