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Space Crew: Legendary Edition Cheats, Codes, Hints and Walkthroughs for PC Games.

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 Space Crew: Legendary Edition Cheats

 
   
 
 
Space Crew: Legendary Edition

Cheat Codes:
------------
Submitted by: David K.

Space Crew Tips 'n Tricks:
--------------------------
Written by Røsslyng
 
A handful of tricks and tips that I have personally uncovered about the game 
that will help you in a variety of situations so ya don’t die?

-=The Deets=-
* Always move either your security officer or your engineer to the forward 
facing weapons module of the ship.
 
* In the event of your ship being heavily damaged or at risk of heavy damage, 
click on the security module of the main deck of the ship and go into stealth,
this will give you around about a minute to to collect your thoughts as well 
as repair any damages, give shields time to replenish, and also contemplate 
whether you should’ve chosen an easier mission.
 
* You are able to stay in a quadrant once you’re cleared it out to wait 
for your cool-downs to refresh, this is EXTREMELY useful for later stages
 where the “REQUEST FIGHTER SUPPORT” and “REQUEST CRUISER SUPPORT” options 
at the navigation module are available.
 
* Your “evasive manoeuvres” option at your main captain’s module is a GOD 
SENT in later runs and also in general, the 100% evasion that it will give 
will basically make you invulnerable for a handful of seconds and allow 
you to absolutely obliterate the enemy, it ALSO stops any boarding by 
Phasmids and Androids alike if you time it right as they dock.
 
* Always go into a quadrant with the evasive manoeuvres ability ready, it 
is truly god’s blessing to your run and your crew will thank you. Combined 
with focus fire and weapon boost on all 4 of your turrets and you will shred 
any opposition.
 
* Early on you will need to manage your credits VERY sparingly, only invest 
into a ship once your crew is incredibly talented and you’ve flown at least 
5 missions and lived, the better the player you are and the better you are at 
managing your crew the earlier on you can invest because it is all up to stats 
and partial skill of the player.
 
* Whatever you do, do NOT panic once you see 9 targets on your radar, you 
can get through it and so keep calm and relax your damn self if you wanna 
survive and keep your crew alive.
 
* Now, you may be asking, “what’s the best weapons?” well from my experience, 
the best weapons are the missile launchers, i usually deck my ship out with 
4 of them because why not its cool, but in my opinion all the weapons are 
good at max level and all of them can succeed no matter what, once you get 
to the later stages of the game they all operate functionally identical and 
the only drawback is with energy weapons as they require a bit of reactor 
power, but once you’re levelled up your reactor it becomes no problem as 
you’ll always have 1 bar for your energy weapons even whilst channelling a 
hyper jump, you can also always boost your reactor while hyper jumping if 
you don’t want to be defenceless, but just so ya know for a rule of thumb 
its good to have 2 energy weapons and 2 kinetic weapons on standby.
 
* If you are badly damaged and you need to get through a quadrant unharmed, 
use stealth as soon as enemies start firing on you and then use the faster 
hyper jump option at the captain’s console (i forgot the name specifically 
but it speeds up your hyper jump to like 27 seconds, combined with the near 
1 minute stealth duration, once you exit stealth the enemies will be LEAGUES 
away from you and by the time they reach you you’ll be gone.)
  
Also, don’t invest in escape pods until the very end or if you have legendary 
characters that you REALLY want to keep, its never worth it because YOU MUST 
GO DOWN WITH YOUR SHIP as a consequence for you messing up and also to learn 
the hard way what messing up does.
 
Enjoy the game and remember to join the discord server for a free hat :33

Just a disclaimer, this is a compilation of tips and tricks that I myself 
have personally found out by me playing the game, it is also not for 
beginners as some things i talked about you may have not unlocked yet or 
might be content exclusive to the DLC, also just a sidenote: This applies 
to the DLC and the base game, have fun out there people and keep your crew 
alive, TO INFINITE AND BEYOND! ??
 
ALSO PLEASE CURVE GAMES ADD DIFFERENT OR BIGGER SHIPS, I DON’T EVEN CARE IF 
ITS A DLC JUST PLEASE, WE’VE BEEN INTRODUCED TO “FIGHTERS” AND “LIGHT 
CRUISERS” BUT WHAT DOES A HEAVY CRUISER LOOK LIKE? WHAT DOES A CAPITAL SHIP 
LOOK LIKE? please oh please just let me play as a big battlecruiser from 
starcraft or something so i can have these big battles that are immersive 
and cool.. theres so much potential and i love the game with a passion 
god i’d suck your di- ahem, have fun people.





How to Outrun the Boarding Party:
---------------------------------
First, you must spot them at a distance, they are larger than a fighter, but 
not as big as a destroyer, prioritize them as target with lmb, and if you see 
them get close, hit evasive maneuver on the pilot skills (if you have it unlocked).

So when you see a ‘boarder’ vessel, mark them as priority. If they get too close, 
activate ‘Evasive Manoeuvres’ pilot skill.

You have a window to break the boarding attempt, if they are too close, or they 
have “grabbed” you, then they’re gonna board the ship; if you get them with the 
maneuver, they will break away and wont try to board right away, just like how 
destroyers dont stick to your sides/front inmediately after getting shot up, 
having the rear gunner set to auto switch, and using a combo turret is what I 
think is the most effective thing to dispatch them.

If all that fails, turn off your gravity generator and have your security officer 
purge the ship.

If you act fast enough, you should only need to purge three compartments.

Be sure to mind your rear gunner, they have a tendency to leave their station when 
under attack.

Pro tip: give your team gravity boots and disable the gravity generator. 
Aliens are super weak this way. You also get 1 powerslot back.

-=Important Notes=-
* Some of these tips have a problem in the later campaign.

* The aliens in will break the circuit and get out of there before purging them 
  is usually an option.
* The later game aliens stick to the ground, like they have gravity boots. 
  They’re usually marked by a red strip of glow on their heads.
 

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