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Tannenberg Cheats, Codes, Hints and Walkthroughs for PC Games.

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  Hints and Tips for: Tannenberg 
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 Tannenberg Cheats

 
   
 
 
Tannenberg

Cheat Codes:
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Submitted by: David K.

Beginner Tips:
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-=Learning the Mechanics and UI=-
*The tactical map can be opened when youíre alive with the Ď~í key.
*NCOís can use the tactical map to place their standard attack markers, 
 they can also draw attack lines on this map by left clicking when they 
 map is open, then drawing a line.
*These attack lines provide the same score buffs as the NCOís aura.
*It is the job of the NCO to use this map and identify where their squad 
 should attack or reinforce.
*At the center of each capture zone thereís an icon. If itís an artillery, 
 ammo, or binocular icon then in that capture zone will be a small box 
 that allows you to call in artillery, replenish your ammo, or call in a 
 recon plane respectively.
*Grenades can be resupplied at the ammo zones. Donít die with grenades still
 on you. Most players can only resupply one grenade at a time, however 
 depending on the squad levels grenadiers can resupply more grenades.
*Dying doesnít cost your team points, so donít be afraid to stay on the 
 attack.
*A lot of players know where the mgís are situated at capture zones. 
 Given their very small angle of attack, using an mg is just inviting 
 enemies you canít hit to kill you. Small exceptions here and there, but 
 overall avoid mgís.
*If you own two artillery, or two recon sectors, each call in shares a 
 cool down. You cannot call one support type twice at the same time.
*Your in-game name can be changed in the Tannenburg account settings, 
 it is not attached to Steam.
*When you stop sprinting the game will return you to the stance you were 
 in when you started sprinting. This applies to both crouching and proning.
*The negative number inside one of the score bars at the top of the screen 
 indicate the rate of point loss.
*Grenades can be cooked. The sound a grenade makes when hitting the ground 
 is very recognizable so be sure to cook.
 
-=Gunplay=-
*Make sure your gun is fully loaded before entering an engagement. 
 Donít hesitate to empty the clip into the ground if thatís required 
 before a reload can be done.
*Always hold shift when shooting at any range. Even in close quarters 
 itís a good idea to build the muscle memory of holding shift while 
 shooting. When you have a stable gun and are holding shift, your bullets 
 will have pixel perfect accuracy, so be sure to take advantage of it.
 
-=Tactics=-
*Learn when itís best to turn and retreat to allies rather than push on.
*Spread out. A lot of fights can be won based on which side has more numerous 
 attack angles. The time an enemy spends moving their sights between targets 
 and identifying target positions is time when they arenít shooting you.
*If you are alone at an enemy sector you have two options: either begin a 
 solo cap to cut off their non-NCO spawns in that sector, or setup outside 
 the capture zone to pick off enemy reinforcements that might be heading to 
 a friendly sector.
*Both options have benefits and come down to the situation.
*Zigzagging is ineffective in Tannenburg. Anyone with an average shot will 
 have no problem killing you if you are zigzagging. Itís far more effective 
 to run straight from cover to cover and minimize your exposure time. The 
 only exception here is when youíre in close quarters to an enemy and running 
 directly at them, rather than to cover.
*NCOs, your mortar is good to go every minute. Keep it coming in. Keep your 
 attack order either on your squadís position, or on the enemies youíre 
 engaging. Donít just throw it onto the target sector and call it a day. 
 Keep it updating to maximize the extra points.
 
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