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 The Council Cheats

 
   
 
 
The Council

Cheat Codes:
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Submitted by: David K.

Gameplay Tips:
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Written by Leveilleur

-=Skills and Effort Points=-
When choosing a profession, you automatically unlock all of that profession's skills 
to level 1. Unlocking any skill outside your profession will cost you 4 skill points, 
and upgrading them will be much more expensive. 

Having a skill unlocked allows you to use it regardless of difficulty and skill level. 
However, you will spend more effort points using a low level skill on a high difficulty 
choice. 

-=Traits=-
Traits are permanent skill bonuses awarded to you for completing certain actions 
during the storyline. 

-=Talents=-
Talents unlock various bonuses. Keep an eye on them, especially those pertaining to 
items use or related to skills you are well-versed in. 

-=Manuscripts=-
Manuscripts are collected in-game during exploration. You can select one to read at 
the start of each quest, granting you a permanent skill bonus. Manuscripts stack with 
each other from one quest to the next. 

-=Items=-
Items can be used at any time during the game, even (and especially) during dialogues 
and confrontations. If you use more than four items during one quest, however, you 
will gain a debuff and will no longer be able to see any dialogue or action timer 
until the quest is complete. 

[1] Royal Jelly restores two effort points and is hotkeyed to 1. 
[2] Golden Elixir cures any debuff you have and is hotkeyed to 2. 
[3] Devil's Thorn will highlight dialogue options a NPC is immune or vulnerable to, 
    and is hotkeyed to 3. 
[4] Carmelite Water reduces the effort points costs of your next skill to 0, and is 
    hotkeyed to [4.] 

-=Quests=-
The game is divided in episodes, each of them divided in quests. You get an opportunity 
to level up and prepare at the start of each quest, then a summary of your choices, 
failures, and missed opportunities at the end. 

-=Exploration, Opportunities, and Confrontations=-
The gameplay itself can be divided in three phases: exploration, opportunities, and 
confrontations. 

Exploration phases are self-explanatory. You are encouraged to use them to talk to 
NPC, explore the Manor, and stock up on items and information, unless your current 
quest is time-sensitive. 

Opportunities show up during cutscenes and, provided you have the corresponding skill, 
will highlight several elements with an interaction marker. Clicking on the correct 
interaction marker before the time limit expires nets you additional informations or 
advantages. 

Confrontations are crucial dialogues sequences during which you will have to make your 
case, convince, reassure, or otherwise threaten other characters. They count heavily 
towards your progress in the game, your character's survival, and the ending.

-=Build a Decent Skillset=-
Your starting profession will not carry you very far into the game. I would recommend 
levelling some of your profession's skills to level 2, based on what you find the most 
useful, in order to get the effort points discount, but after that you should invest 
in other skills. 

Linguistics, Occultism, and Subterfuge are good observation skills, allowing you to 
translate foreign texts or understand foreign NPCs, gain insight into the game's occult 
mysteries, and picking locks or noticing traps. 

Psychology, Conviction, and Manipulation are good interaction skills, allowing you to 
read some NPCs' behavior, and convince or manipulate them to do your bidding. 

Keep in mind that NPCs all have immunities, and a level 1 skill can save you in a tight 
spot. 

-=Make Use of Your Items=-
You will probably find a lot of consummables if you explore the game at least a little. 

Royal Jellies should be used as little as possible, preferably at the end of a quest 
when you no longer have to worry about the debuff associated with using too many 
consummables. It's a good idea to stock up on them until your inventory is full, and 
only eat one if your effort points are getting low and you just found another jelly 
you can't pick up. Otherwise, they only give you two points back and shouldn't be your 
go-to item. 

Devil's Thorns should be used during confrontations or difficult dialogues with NPCs 
you know nothing about. The game will punish you for hitting on a character's immunities,
 so don't take too many chances. 

Carmelite Water is your go-to item for high difficulty skill checks belonging to other 
professions. Never spend more than 3 effort points on a skill check unless you absolutely 
have to. 

-=Explore Whenever You Can=-
Be aware that the game has hidden timers. If you need to rescue someone, for example, 
it's most likely a good idea to do it before anything else. 

Interacting with everything is often mostly safe. Don't stick your hands in obvious 
traps and don't insult NPCs to their faces, but do break into other characters' bedrooms 
to discover their filthy secrets. 

The game has many small chests and containers containing consummables, which you can 
obtain using vigilance or subterfuge. I would advice against using any effort points 
on them. Keep in mind that you will be able unlock most of them with level 2 subterfuge. 

-=Everyone is Your Friend, and Also Your Enemy=-
Blindly trusting others with your secrets is a bad idea. Treating everyone as potentially 
untrustworthy threats is an even worse idea. You generally want to appear trustworthy 
and trusting to other characters, until you get familiar with the intrigue and develop 
your own playstyle.




Chests, Doors and Key Locations:
--------------------------------
Written by Coagulant-13

-=Intro=
The sections of this guide are divided by where the unlockable object (chest or door) 
is located. The keys for that object are listed underneath them, and labeled on what 
floor they are located based off the in-game map.

-=Exterior Locations=-
* Gate on the Wharf
* Key in Mother’s Stash, under floor boards (Exterior)

-=First Floor Locations=-
* Triple Circle Chest in Dining Hall/Red Salon
* Key in Piaggi’s Room on chimney (Second Floor)
* Five Circles Chest in Small Salon sideboard
* Key in Elizabeth’s Room (Second Floor)
* Earth Chest in Service Stairs
* Left Key in the Garden maze on a bench next to the gazebo (First Floor)
* Right Key in the Dining Hall/Red Salon in the small hallway leading to the Library (First Floor)
* Water chest in Great Conclave Chamber
* Left key in Mortimer’s Office (Third Floor)
* Right Key in the Fire Chest (Third Floor, Mortimer’s Secret Office)

-=Second Floor Locations=-
* Emily’s door in Chapter 2
* Service key in one of the dressers (Second Floor, Emily’s Room)
* Travel Kabinet in Washington’s sitting room
* Small key in Washington’s Bedroom on chimney. (Second Floor, Washington’s Room)
* Half circle chest in Elizabeth’s room
* Key in the food area in north west, but not initially (Second Floor, Hallway)
* Circle Chest in De Richet’s sitting room
* Key in your bedroom (Second Floor, De Richet’s Room)
* Four Circles Chest in Jaques Peru’s Room
* Key in bedroom (Second Floor, Peru’s Room)
* Two Coils Chest in Emily’s Room
* (Undiscovered)
* Air Chest in Tower Room on the chimney
* Left Key in the Crypt Entrance, in the round area on the floor (Underground)
* Right Key in Godoy’s room on piano (Second Floor, Godoy’s Room)
* Four Letter Chest in Von Wollner’s Room
* The four letter code: ZINC

-=Third Floor Locations=-
* Fire Chest in Mortimer’s Secret Office
* Left Key next to the box (Third Floor)
* Right key (Undiscovered)
* Four Letter Chest in Mortimer’s Office
* The four letter code: ZEUS
 

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