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The Walking Dead: Saints & Sinners Cheats, Codes, Hints and Walkthroughs for PC Games. | | |
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Hints and Tips for:
The Walking Dead: Saints & Sinners | |
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The Walking Dead: Saints & Sinners
Cheat Codes:
------------
Submitted by: David K.
Safe and Hidden Code Locations:
-------------------------------
-=Blue Mansion Safe=-
First Floor to the left of the Main Entrance of the Blue Mansion/Palace.
Shallows.
-=Golden Lions Safe=-
Yellow house with Golden Lion Statues in the front of it, to the right
of it behind the brick wall, climb up the side of the house into a hidden
area where the Safe is located. Via Corolla.
-=Jazz Men Safe=-
Near a Storyline key, through the Cemetery, by a truck and Jazz Men
statues.
-=Old Town Safe=-
The Building with Two floors (Yellow?), there are two corners of the
house is broken, visible from the outside, check both and you’ll
eventually find it, its at the rear of the house.
-=Hidden Key=-
Rampart in classroom 201, West wing, next to a deceased couple,
goes to the Memorial Lane hidden room.
-=Blue Mansion=-
#1 Code retrieved after completing Side quest from the first NPC
in the Shallows. #2(If attempt #1 fails) On a Pool Table in Via Corolla.
-=Golden Lion Code=-
The Ward in the shipping building in an office on the first floor.
-=Jazz Men Code=-
In Bastion, a car has crashed into a house, enter the building by
climbing into it, then on the table on the first floor has the code.
-=Old Town Code=-
Band Room in Rampart School on one of the music stands (EASY TO MISS).
Maximum Immersion Guide:
------------------------
Written by Lhee
A guide to immersion options in the zombie apocalypse.
-=Introduction=-
As someone who enjoys HUDless gaming, especially in VR, I wanted to make
a guide for maximizing immersion by removing HUD elements. Most of this
information is probably obvious, but hopefully it helps anyone looking to
get more immersed in the game world.
Before modifying the HUD options, you should have a basic understanding
of the game mechanics such as managing Stamina, Hunger, Health, & Disease,
as well as combat basics.
-=Menu Options=-
These are the menu options that affect immersion level.
In gameplay, you can enable the Voice Immersion checkbox. This will allow
your microphone to be heard ‘in-game’ by the walkers and humans. This can
be useful for luring enemies, or for making things even more hectic when
you’re panicking or just talking to yourself.
In HUD, there are several choices that can be modified.
Hide Grapple UI: Check this once you know how to shake off a walker that
has grabbed you.
Hide Grab UI: This is the only UI I leave on, you can still use haptic
feedback if you hide it, but the game does not always reliably target what
you’re reaching for, especially where there are multiple objects, and it’s
not very intrusive compared to the others. Hide it for Ultra Max Immersion.
Hide NPC Threat UI: Check this and pay close attention to the demeanor and
verbal warnings from NPCs. It’s pretty obvious when they are hostile, and
when they are merely on guard they will usually just warn you away unless
you are already trespassing.
Hide Trespass Warning: Check this, and listen for the ‘boowoop’ birdcall
noise that sounds when you cross into faction territory. Most of the
strongholds have obvious borders, usually with guards stationed that will
warn you back when you approach.
Enable HUD: Uncheck this and use the wristwatch to keep track of your
health and stamina.
-=Other=-
The game features dynamic music, it will be more dramatic if enemies are
chasing or hunting you, and of course you should be familiar with the
‘violin strings’ sound effect when a walker has spotted you. It might be
even more immersive if that could be disabled, but I’m not aware of an
option for that.
Running low on stamina will darken the edges of your screen, and your
character will start to breathe heavily. If this is happening a lot,
check your watch to see if you might need to eat something.
Food buffs will no longer have a HUD icon, but they tend to last until
you sleep, so just remember to plan your meals and keep track of what
you’ve eaten that day if you tend to rely on the Cajun cuisine.
Walker Guts will add a red filter to your vision and you’ll hear buzzing
flies, it should be pretty obvious when this wears off. You could keep a
piece of rotten meat in your headset for Ultimate Immersion mode but I
don’t recommend that. There is such a thing as taking it too far.
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