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 This War of Mine Cheats

This War of Mine

Cheat Codes:
Submitted by: David K.

* Check the shelter's inventory ("Our Things") frequently to view a summarized list 
  of pro's and con's about your shelter and survivors to the right of the inventory.
* Build a radio early and check it every day for weather and news. When you finish 
  checking, leave it on the classic music station for a small morale boost.
* Restart the game if you do not like your party. Some of the best survivors early on 
  are Marko (15 inventory slots), Roman (good fighter), Boris (17 inventory slots), 
  Bruno (Good Cook) and Marin (Handyman).
* Also, when new characters come to join your group, you can restart the day until you
  get a character that would be most beneficial to your team. For example, if you start
  in the Summer and want to have Marin ASAP so you can conserve resources in preparation
  for the Winter months, you can keep restarting your day until Marin comes to your door.
  Same goes for any character unless you've killed them.
* Also you can quit any time and restart the day from the morning if you are not satisfied
  with the scavenging results, your activities during the day, or you're raided and weren't
* If your survivor dies while scavenging, you can quickly Alt+F4 to kill the game before 
  the next day loads. The game is auto-saved at the beginning of each day.
* Since the game is auto-saved at the beginning of each day, you can easily make manual 
  save points every couple of days or so by browsing to the save files location on your 
  computer. At the beginning of each day, Alt + Tab out and copy the save files into a 
  folder (called "day5" for example). You can then load a specific day by exiting the 
  game first, then copying back the backed up files. For the Steam version, the save files
  are located in %ProgramFiles(x86)%\Steam\userdata\[YOUR STEAM ID]\282070\remote 
  (you might also want to turn off Cloud).
* It is possible to put things in a specific container in the shelter instead of keeping
  them in the "invisible" container accessed by clicking "Our things". Pick one container
  and keep at least one item in it so that it remains lootable. Before ending the day, 
  put everything except equipment and weapons inside the container (so that the characters
  on guard have something do defend themselves with). When a new day begins, have one 
  character access that container, click "Grab All" then put back an item (important!). 
* In some games, the pile may spontaneously disappear in the night during night 21, 
  causing you to lose everything in it upon loading the next day. 

  This trick has many uses:
  * Prevent raiders from stealing items.
  * Prevent characters on guard from using ammo.
  * Prevent smokers or coffee drinkers from using up cigarettes or coffee beans.

Fighting Hints:
* Combat in this game has a steep learning curve, it's best to just jump into it to 
  learn how to do it properly.
* Knives can be used to back-stab enemies who are unaware of your presence. Get close to
  them with their back turned/Wait for them to get close to you while hiding, and when 
  the the knife circle turns to a yellow and changes you can back-stab for massive damage/
  instant quiet kills. Note they are not completely quiet, a single shut door and very l
  ittle distance will still make enough sound to set off another enemy.
* Melee weapons are some of the strongest weapons in the game, and can also be used in
  combination with a firearm to increase your fighting potential.
* Intentionally sprinting and attracting guards to your position is an imperative tactic
  for your survival. Simply lure them to a hiding zone, hide, and wait until the back-
  stab option is available.
* Wait until you have a helmet and/or armored vest before intentionally getting into a 
  fire fight. Using cover doesn't help prevent them from hitting you, it reduces the 
  damage you take. Remember your Scavenger is alone and usually out-numbered. A Scavenger
  with a Shotgun, Armored Vest, Helmet, and under cover will win a straight up gun fight 
  vs 2 normal (Not military) enemies with shotguns,but with Lethal Wounds that will 
  require that Scavenger to stay in bed and consume bandages for the next 3 days.

Scavenging Is an Art:
When the time comes to scavenge, you want to send out whoever has the largest backpack. 
A second consideration is running speed, and you want to make sure you leave no later 
than 3 or 4 in the morning, depending how close you are to the exit. Fill your pack 
with food and components, wood, and medicine. Start by exploring those areas that are
least dangerous--especially if they contain the above resources--and branch out beyond
that only as necessary (and if you have room left in your pack). Finally, make sure you
bring along tools that you can use to make the scavenging process go more smoothly. 
You'll lose some space, but you'll be more effective.

Sleep by Day:
The most important time to be on your guard is at night, when the environment outside 
is most treacherous. You want to have your population well rested by that time, so they
can guard against potential issues. Have people sleep when it's bright outside, but make
sure you have someone crafting gear to help with the war. Then have that individual 
sleep at night, while his companions are handling the defense.

Food Is Precious:
Sometimes, you'll have all the food you need. Often, that's not the case. Therefore, 
it pays to be stingy so your resources will last. Feed people only when you must in 
order to keep them alive. You can get by with paying them only every other day or so,
which is a good idea even if you have excess resources at the time; that could change
down the line.

Solo Marko Guide:
Written by benderboyboy

A quick and simple guide on how to clear Marko's solo game.

At the start of the game, you might think of playing it safe, since you only have 1 character. 
However, you should instead be aggressive. This will be the longest section of the guide, as 
everything detailed here will be the overall strategy for most of the game.

-=Shelter Strategy=-
For the first day, go through all the loot pile, but DO NOT PICK UP ANYTHING. Simply take 
enough materials and parts to craft a Metal Workshop and Shovel (14 components; 12 wood). 
Dig your way through the rubble pile as quickly as you can. Again, DO NOT PICK UP ANYTHING 
but try to keep track of what you have and where they are. If you have the time, make a 
crowbar and open all the locked doors and cabinets. 

After the first day, when you return to your shelter, pick up any 'junk' items. Since Marko 
does not have any vices, tobacco, coffee, and herbs should be kept in your shelter inventory. 
The reason is that should you be raided, the items taken are from an RNG. The more useless 
items you have in your shelter inventory, the less likely anything important will get taken 

From here on out, your focus is to only gather enough materials to build. Supplement whatever 
you gathered with whatever material is left in your shelter. Make sure that at the end of 
the day, you have built as much as you can and have used as much materials as possible. 
The following is what you need to have built before the start of "Outbreak of Crime".

1 Bed 
2 Traps for Small Animals 
Improved Heater 
1 Rainwater Collector 
Fix all walls 
Reinforced Doors 
Level 2 metal workshop 
Hatchet (Chop up furnitures once you get this) 

It may seem like a tall order, but if you focus on the right scavenging locations, it is 
actually very passable to do.

After scavenging at night, Marko will return to the shelter tired. But do not sleep first. 
Instead, quickly start the construction of anything you need to build. You can leave these 
construction unfinished, as any materials used in constructions will not be stolen on raid. 
If you crafting any items leave them unfinished until you need to use them. 

Sleep before noon. After waking up, use whatever remaining time you have of the day to finished 
building. Only finish crafting if you need to use whatever item on the next scavenge. 
Rinse and repeat every day.

Some people say that you should keep a "Stash" of items outside when scavenging so that you 
don't get looted. However, a stash makes it difficult to manage materials, and costs extra 
days to move things to-and-fro, and also hinders backpack space. 

Instead, keep track of the materials needed for the list above and only gather what is needed 
to make them. You have about 10 days and 10 things check-off. Just focusing on at least 1 a 
day will see you to the next event. 

When scavenging, there are 3 things that you should look for. These 3 things once you have 
them, should be taken with you every night while scavenging to keep them from being raided. 
Everything else can be stolen without affecting your survivability much.

1 Gun 
20 Bullets 
Canned food 

To get the gun, target places with events where killing soldiers is a positive and won't 
incur emotional penalty. Marko is a fairly strong fighter, and after a backstab, can take 
on most enemies. Equip him with a knife the first time you find a place (Airport, Construction 
Site etc). They usually have 2-3 enemies and are loaded with materials. Clearing just 1 of 
these locations will almost guarantee you enough materials and equipments to last until day 10. 

You will only need to eat once every other day (3,5,7, etc). So only scavenge for food before 
those days (2,4,6, etc). If you have more than 1 raw meat, cook ALL of them at the same time. 
Food left on the stove can be eaten later and cannot be stolen during raids. If you have food 
in rat traps, keep them in the trap until you are ready to cook. Once you are, cook them in 
the whole batch.

Rinse and repeat this process, and you should reach the next event easily.

-=Outbreak of Crime=-
From what I read on the forums, this is the part where most people fail to survive. With all 
the constant raiding, how do you go out and scavenge. The answer? You don't. For the most part, 
you will simply stay in your shelter. 

Most forums I've read said staying in the shelter is dangerous. But if you've done everything 
as I've said so far and crafted the minimum, you should have no problems. The Reinforced Door 
is the key, as it is the difference between being able to fend off attackers or not. 

With a gun, 20 bullets, and a reinforced door, Marko will have no problem repelling any raiders 
if put on guard duty for the duration of the outbreak. 

With 2 rat traps, you should be getting a steady stream of raw meat. Even without water, you 
should have enough food every 2 days to fend of getting hungrier. But, if you had managed to 
cook a batch of food before the outbreak started, you should have more than enough food to eat 
without worry. 

The ONLY time you should leave your shelter to scavenge is when you have run out of materials 
to make fuel and filters for water so as to minimise what can be stolen. You should also scavenge 
if you run out of bullets to prevent getting injured. 

Guarding against the raids should be the only time in the game where injury is possible. You 
should still have your starting medical supplies in the loot piles and that should be more than 
enough to last you.

Rinse and repeat until next event.

Winter can come before the end of the outbreak. When this happen, take it as a blessing. 

Raids seems to be left often in winter. Extreme winter cold will have no raids, and you should 
take this chance to scavenge and restock as much as possible. You can listen the radio for when 
the weather is too cold for raids.

As much as you can, do not stay in the shelter. If you do, only add fuel to the improved heater 
at the end of the day to save resources and prevent getting sick. Use the fuels you got from 
chopping up the starting furnitures.

Like with raids, this should be the only time you can get sick under poorly managed circumstances. 
Same with before, you should have enough medication to get through the sickness from your starting 
loot pile.

-=Curb on Crime=-
There are next to no raids during this period and you should take this opportunity to restock as 
much as possible. This is the only time in a solo run where you can safely go out and scavenge and 
keep stocks of materials within the shelter. 

Use this opportunity to build and upgrade things that you can't otherwise do with 1 day's worth of 
scavenged materials. I suggest the upgrading a herb garden to a vegetable garden.

-=End Game=-
Now, you simply have to wait until the end of the game. Rinse and repeat the strategy from the 
beginning. Your rat traps should provide more than enough food for just Marko to survive. Again, 
cook in batches, and stay out of the shelter whenever you can. That's it! Congratulations, 
you survived the war!

-=The Trader (Optional)=-
If you've played the rest of the game, you should know how the trader works. There's no real 
strategy here aside from trading things you don't need for things you need. In Marko's scenario, 
you'll most likely be trading extra guns and other high value items for components and water.

-=Companion (Random)=-
Sometimes during the game, you might be joined by another character after 13+ days. If you have 
the reinforced door, this should not be a problem as you will be able to repel any invaders as 
long as they are passable at guarding. In fact, this will make things a lot easier, as you can 
scavenge and guard at the same time. 

I got Cveta on day 21, two days before the curb on crime during the dead of winter, and she 
guarded the worst of the raids with no problems. At that point in time, I had 10 cooked food 
on the stove, so even without her, Marko would have survived no problem. But with someone 
guarding, you can start stockpiling resources at your shelter, making your life that much easier.

You might be worried about having to feed 2 mouths suddenly, but with a properly guarded shelter, 
you should have more than enough food left over at scavenging sites to replenish for the last 
few days.

As proof, this is a screenshot of my group at the end of the war. Note the amount of food on 
the stove, which was how I kept my food from being raided. I also had everything built accept 
the alcohol distiller.

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