The encyclopedia of game cheats. A die hard gamer would get pissed if they saw someone using cheats and walkthroughs in
games, but you have to agree, sometimes little hint or the "God Mode" becomes necessary to beat a particularly hard part
of the game. If you are an avid gamer and want a few extra weapons and tools the survive the game, CheatBook DataBase is
exactly the resource you would want. Find even secrets on our page: Unreal II - The Awakening
Unreal II - The Awakening Cheats
Unreal II - The Awakening
Update by: obladeo
Submitted by: conner54
Press ~ during game play to display the console window. Enter "BeMyMonkey" to
enable cheat mode. Then, enter one of the following codes at the console window.
Enter "BeMyMonkey" again to disable cheats.
BeMyMonkey() - Enable/Disable Cheat Mode
God() - Toggle God Mode
Invisible() - Toggle Invisibility
Loaded() - Get all weapons
AllAmmo() - Give player ammo for all weapons
GodEx(X) - Toggle God Mode for the given actor
Phoenix() - Toggle Phoenix Powersuit
FearMe() - Enemy now fears you
Ghost() - Ghost Mode
Fly() - Fly Mode
Amphibious() - Underwater mode
Walk() - Normal, walking mode
SloMo(#) - Game Slomotion
SetJumpZ(#) - Set jump height
ToggleInfiniteAmmo() - Toggle Infinite Ammo
ToggleReloads() - Toggle Reloads
ToggleInvisibility() - Toggle Invisibility
Teleport() - Teleport to the spot the player is looking at
NextLevel() - Skip to next level
Open(x) - Open Map x
ToggleSpeed() - Double speed
SetSpeed(#) - Set player speed
ChangeSize(#) - Change Players Size
TogglePawnInvulnerability(P) - Toggle god mode on given pawn
Goodies(#, #) - Summon an array of goodies
Sum(x) - Summon Item X
Actors() - Full actor list
GotoActor(Name) - Change Location to the given Actor
Damage(#, Target) - Damage given target by the specified amount
DamageNPCs(#) - Damage NPC's by the given amount
SetHealth(#, Target) - Set health to the given amount for target
SetMyHealth(#) - Set player health to the given amount
HurtMe(#) - Hurt the player by the specified amount
ManCannon(#) - Gives all visible pawns damage
ToggleServos() - Toggle Animation Servos
ShowTeams() - Show player teams
Difficulty(#) - Change game difficulty
CheatView(x) - See what actor x's view is
ViewSelf() - Target Camera on player
ToggleTimeDemo() - Enable time demo
ToggleScoreBoard() - Toggle Score board
EnableFreeOrders(0/1) - Toggle Free Orders
BehindView() - Toggle Behind View
SetParticleDensity(#) - Set Particle Density
ToggleImpacts() - Toggle Impacts
SetWeaponTick(0/1) - Toggle Weapon tick code
SetWeaponFire(0/1) - Toggle Weapon firing
ToggleShowAll() - Show all hidden actors
ToggleShowKPs() - Show all keypoints
ToggleShowNPs() - Show all nagivation points
ToggleRMode() - Toggle RMode
SetEyeHeigth() - Set player eye height
KillActor(x) - Kill actor X
KillHitActor() - Kill actor under crosshair
KillHitNPC() - Kill NPC under crosshair
KillActiveNPCS() - Kill all active NPCS
KillDormantnPCS() - Kill all dormant NPCS
GibAllNPCS() - Gib all NPCs
GibHitNPC() - Gib the NPC under the crosshair
PO() - Toggle players only
ToggleFreezeView() - Toggle Freeze View
ToggleHUD() - Toggle HUD
SetCameraDist(#) - Set camera distance
FreeCamera(0/1) - Toggle free camera movement
SetFlash(#) - ?
SetFogR(#) - ?
SetFogG(#) - ?
SetFogB(#) - ?
ShowViewLine() - ?
SetFOV(#) - ?
ToggleFOV(#) - ?
MORE CHEAT CODES:
Enable Console Cheats in user.ini. Look in your user.ini and look for "CheatsEnabled"
and set it to true. You can also set numerous options by editing unreal2.ini file,
such as unlimited ammo.
Listed bellow are tweaks you can make to the user.ini (located in the game/system
folder). Add the following keybindings to the User.ini file for easier use of the
Then, go to the Numberpad bindings and change to this:
I also have these set up in mine...
With the above bindings added to the user.ini you get the following:
F1 - Enables Cheats
F2 - Turns on and off God Mode
F3 - Max's out your Ammo
F5 - Enables 3rd Person View
Number Pad 0 - Spawns the Magnum Pistol.
Number Pad 1 - Spawns the BlackHole cannon (kills everything with 1 shot).
Number Pad 2 - Spawns the FlameThrower (lovely gun, I really like it).
Number Pad 3 - Spawns the Leechgun (little spiders all over your enemy,
if your aim is good).
Number Pad 4 - Spawns the LaserRifle (kinda like a railgun, but has a alt fire).
Number Pad 5 - Spawns the Grenade Launcher (go blow some shit up, alt fire
changes the grenade type).
Number Pad 6 - Spawns the RocketLauncher (better then most, really cool alt fire).
Number Pad 7 - Spawns the Takkra (You just have to see it to believe it).
Number Pad 8 - Spawns the Shotgun (just what it says, alt fire uses incendiary rounds).
Number Pad 9 - Spawns the SniperRifle (get you some long distance loving today).
The ones listed below are the different grenades for the grenade launcher:
L- Spawns the EMP Grenades (really handy in killing robots).
J- Spawns the Incendiary (Light up someone you hate today).
K- Spawns the Toxic (puts out a small acid gas cloud, eats threw metal and people).
O- Spawns the Concussion (knock someone off a ledge, cliff, or just have fun with
them with this one).
P- Spawns the Fragment (Standard Grenade, does a decent amount of damage).
U- Spawns the Smoke (confuse your enemy's while you hightail it out of the area).
Submitted by: Christian McDermott
In Unreal II in the Robots' City, in the large open area w/ the jiamt sphere in the
center use /fly and look around. you should see a set of two walls w/ a cryo tube like
object as seen early er in the level. inside it is a whole Scar . if you move close to
it John Dalton will Say "So they got all them to make...JUICE!!!" very entertaining.
Use one of the following entries with the Sum code.
Use one of the following entries with the Sum code.
Hidden life support tank:
While flying about the heart of the Drakk structure in the NC962VIII mission (the
part that has an open roof, just before you face the Caretaker, where you also face
the end result of the Drakk experiments), you can find a second life support tank
with a seemingly live Skaarj suspended in the middle. Approach it and Dalton will
say "The experiments resulted in JUICE!", with the word "JUICE" at the bottom of
the screen. In front of the tank are a few health/shield packs and EMP grenades.
The area is not inaccessible by walking. There is a large beam to your right when
facing the center of the room. Stand at the top of the ramp that leads down into
the lower level of the area. Between the upper end of the ramp and the moat
surrounding the gravity lift, to the immediate left of this beam, over the edge of
the moat and down a small distance, are five small protrusions that lead under the
beam. Looks are deceiving -- no jumping is required to move between these protrusions
as long as the player stays close to the moat's outer wall. They function like steps
with a very small landing at the lowest point. On the other side of the beam, they
lead upwards to a space between two beams. At the end farthest from the gravity lift
is the aforementioned life support tank.
This trick is very useful when getting the last of the artifacts. Enable the
"behindview 1" code ti be able to see your entire body instead of just what is in
front of you. Hold [Crouch] + [Jump] and move in any direction while holding them
down. You will crawl around and can go underneath other places.
You can even sneak up on enemies.
Secret distress call:
This trick is done immediately after the training mission but before the briefing.
This secret modifies the briefing. After getting up to the ship, look at the hatches
on the main deck. This is the deck where the bridge and all the living quarters are
located. Looking where the drop ship bay is found (on the main deck), to the left is
a hatch just before you turn the corner. Open the hatch to find a Seagoat. You can
interact with it by "using" it. Enter the following responses in this exact order:
"Spam", "Spam", "Spam", "HumBug" . You will see a "Lincoln is pleased" message. Go
to the second deck to your briefing. Pay close attention to the distress call.
When you get the "Spider Gun" from Isaak, shoot in secondary fire mode. It will shoot
out a small egg. If an enemy gets close to it, the egg will split and shoot Araknids
on your opponent. However if you shoot the egg with primary fire, the egg will enlarge
and a larger Araknid will appear. You can also get a bigger Araknid by holding [Alt] +
[Fire] for a few seconds, then shooting it.
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