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Zero Hour Cheats, Codes, Hints and Walkthroughs for PC Games.

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  Hints and Tips for: Zero Hour 
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 Zero Hour Cheats

 
   
 
 
Zero Hour

Cheat Codes:
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Submitted by: David K.

Comprehensive Tactical Guide:
-----------------------------
Written by HAWK

This is a guide for newcomers who could use a helping hand to have a strong 
foothold to start out with. Or for those who just wanna have more knowledge 
and different tactics that can increase the chances of you winning. Below 
are several categories that I will depict. These include the most beneficial 
choices, options, and any other subject that can give you an edge in Zero Hour.

-=Spawn Planning Phase=-
* Blufor
The most overlooked element of the game so far is also just as important as the 
execution of the round itself. In the planning phase for Blufor you have the 
ability to draw on a virtual 3D map to plan your specific approach and hatch a 
plan with your fellow teammates. It is also worth mentioning the Blue icon with a 
lightning bolt in it represents the Power Box and can be turned or off by both 
teams, offering a tactical advantage to wherever adapts to it the best.
Along with drawing a very important feature available there is the option to 
change your spawn in that menu. By moving the map around you can find several 
entry points (spawns) that have a circle and short description to go with it. 
Selecting this circle changes your previous spawn selection to that one.
In Hostage and Bomb game modes, they both offer intelligence on the whereabouts 
of the objectives. For Bomb there is a constant vibration in a specific room on 
the map indicating thatís where the bomb is located and will stay for the rest 
of the round. For Hostage, you may only see the vibration of the Hostage if the 
Opfor decides to move him to a different location. If they donít, then you will 
be going in blind.

* Opfor
Instead of a virtual map, you are instantly placed in the map and have some time 
to make some preparations including: placing traps on doors to injure the enemy,
 turn off the power located at a Power Box, get in place before the enemy team 
breaches.
Do not leave the Hostage unattended else he will make a break for it and try to 
escape on his own. In case he makes a break for it you can tell him to stop once 
close enough.

* Breaching - Blufor
Rappelling has its pros and cons with it.

* Pros
Ability to peak windows, gain entry to balconies, and search for intelligence 
(the enemies position and the hostage/bomb).

* Cons
Rappelling does create a distinct noise with it allowing the enemy to know your 
location, and exposing you to the chance of them flanking you from outside and 
shooting you.

-=On Foot Approach=
* Pros
The power box is more accessible on foot, allows for a more quiet breach, can 
access the staircase(s) gaining access to other floors without having to expose 
yourself while rappelling.

* Cons
Leaves you vulnerable for CQB (close quarters combat) where the Blufor weapons 
are designed for more medium and far distances, with exception of the shotgun, 
the MAC-10s which the

Opfor have are far more superior in close quarter situations where the short 
barrel and increase rate of fire is far lethal.

-=Tactical Positioning=-
Choke points are the best way to provide control of a room, hallway, or stairs 
gaining the upper edge. For rooms, corners away from the main view of the door, 
an attached room such as a closet, or behind sturdy cover provide the very best 
choke points. Hallways, stick to the sides of the hallways where itís easier to 
find cover or transition to a room for a quick escape. For Staircases, if you are 
above the enemy having a position to peak and remain relatively concealed is the 
best option, that way you can ambush an entry team as they transition. If you are 
below working your way up the staircase, there should be several key factors to 
have your gun pointed at. These include doors (especially those cracked where an 
enemy may be benefiting from peaking through the crack to fire at you), the above 
staircase where an enemy may be looking down to try to engage you, and any windows 
that may provide moments of exposure to the enemy. In these instances, working 
smoothly and slowly is far more beneficial than quickly climbing the steps.
Doorways are one of the worst places to be stuck at and with the game in its 
current state of having to crack it open first before you can open it leaves 
you vulnerable. Stay clear of the doorway to the best you can until you are 
ready to breach and clear the room.
 

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